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def efs_team_show_character_name return false if @character.is_a?(Game_Player) #如果@角色.是_a?则返回假的?(EFS英雄) return false if @character.is_a?(EFS_Hero) #如果$场景可以用的队组 == 无 则返回假的 return false if $scene.group_lisenter == nil #挑选选着=$场景。小组成员。包括?(@角色队组) selected = $scene.group_lisenter.include?(@character.group) # cp队长=场景。小组[@角色.队组-1].队长 cp = $scene.team_groups[@character.group-1].captain if cp.id == @character.id a = [] x = 443 @character.id= Figter_data::data_id end if@character.id == 2 a.push (2) end if@character.id == 3 a.push (3) end if@character.id == 4 a.push (4) end if@character.id == 5 a.push (5) end if@character.id == 6 a.push (6) end if@character.id == 7 a.push (7) end if@character.id == 8 a.push (8) end if@character.id == 9 a.push (9) end if@character.id == 10 a.push (10) end if@character.id == 11 a.push (11) end for i in a $game_screen.pictures[i].show("头像#{i}", 0, x, 550, 100, 100, 255, 0) x-=87 end end
def efs_team_show_character_name
return false if @character.is_a?(Game_Player)
#如果@角色.是_a?则返回假的?(EFS英雄)
return false if @character.is_a?(EFS_Hero)
#如果$场景可以用的队组 == 无 则返回假的
return false if $scene.group_lisenter == nil
#挑选选着=$场景。小组成员。包括?(@角色队组)
selected = $scene.group_lisenter.include?(@character.group)
# cp队长=场景。小组[@角色.队组-1].队长
cp = $scene.team_groups[@character.group-1].captain
if cp.id == @character.id
a = []
x = 443
@character.id= Figter_data::data_id
end
if@character.id == 2
a.push (2)
end
if@character.id == 3
a.push (3)
end
if@character.id == 4
a.push (4)
end
if@character.id == 5
a.push (5)
end
if@character.id == 6
a.push (6)
end
if@character.id == 7
a.push (7)
end
if@character.id == 8
a.push (8)
end
if@character.id == 9
a.push (9)
end
if@character.id == 10
a.push (10)
end
if@character.id == 11
a.push (11)
end
for i in a
$game_screen.pictures[i].show("头像#{i}", 0, x, 550, 100, 100, 255, 0)
x-=87
end
end
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