#--------------------------------------------------------------------------
# ● 取得战斗画面的 Z 坐标
#--------------------------------------------------------------------------
def screen_z
# 返回计算后的队伍 Z 坐标的排列顺序
case self.index
when 0
return 1
when 1
return 0
when 2
return 4
when 3
return 2
else
return 4
end
end
end
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