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发表于 2013-7-7 15:44:50
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hijl1990 发表于 2013-7-3 17:56 
算了,既然没有解决办法,那就换个思路制作好了,还是谢谢大家解答。。
额~,少加了一个地方,下面脚本已试验过。
[pre lang="ruby" line="1"]#================================================================================
class Game_Battler
#--------------------------------------------------------------------------
# ● 获取力量
#--------------------------------------------------------------------------
def str
n = [[base_str + @str_plus, 1].max, 999].min
for i in @states
n *= $data_states.str_rate / 100.0
end
n = [[Integer(n), 1].max, 100].min
return n
end
#--------------------------------------------------------------------------
# ● 获取灵巧
#--------------------------------------------------------------------------
def dex
n = [[base_dex + @dex_plus, 1].max, 999].min
for i in @states
n *= $data_states.dex_rate / 100.0
end
n = [[Integer(n), 1].max, 100].min
return n
end
#--------------------------------------------------------------------------
# ● 获取速度
#--------------------------------------------------------------------------
def agi
n = [[base_agi + @agi_plus, 1].max, 999].min
for i in @states
n *= $data_states.agi_rate / 100.0
end
n = [[Integer(n), 1].max, 100].min
return n
end
#--------------------------------------------------------------------------
# ● 获取魔力
#--------------------------------------------------------------------------
def int
n = [[base_int + @int_plus, 1].max, 999].min
for i in @states
n *= $data_states.int_rate / 100.0
end
n = [[Integer(n), 1].max, 100].min
return n
end
end
#==============================================================================
class Game_Actor < Game_Battler
#--------------------------------------------------------------------------
# ● 获取基本力量
#--------------------------------------------------------------------------
def base_str
n = $data_actors[@actor_id].parameters[2, @level]
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.str_plus : 0
n += armor1 != nil ? armor1.str_plus : 0
n += armor2 != nil ? armor2.str_plus : 0
n += armor3 != nil ? armor3.str_plus : 0
n += armor4 != nil ? armor4.str_plus : 0
return [[n, 1].max, 100].min
end
#--------------------------------------------------------------------------
# ● 获取基本灵巧
#--------------------------------------------------------------------------
def base_dex
n = $data_actors[@actor_id].parameters[3, @level]
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.dex_plus : 0
n += armor1 != nil ? armor1.dex_plus : 0
n += armor2 != nil ? armor2.dex_plus : 0
n += armor3 != nil ? armor3.dex_plus : 0
n += armor4 != nil ? armor4.dex_plus : 0
return [[n, 1].max, 100].min
end
#--------------------------------------------------------------------------
# ● 获取基本速度
#--------------------------------------------------------------------------
def base_agi
n = $data_actors[@actor_id].parameters[4, @level]
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.agi_plus : 0
n += armor1 != nil ? armor1.agi_plus : 0
n += armor2 != nil ? armor2.agi_plus : 0
n += armor3 != nil ? armor3.agi_plus : 0
n += armor4 != nil ? armor4.agi_plus : 0
return [[n, 1].max, 100].min
end
#--------------------------------------------------------------------------
# ● 获取基本魔力
#--------------------------------------------------------------------------
def base_int
n = $data_actors[@actor_id].parameters[5, @level]
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.int_plus : 0
n += armor1 != nil ? armor1.int_plus : 0
n += armor2 != nil ? armor2.int_plus : 0
n += armor3 != nil ? armor3.int_plus : 0
n += armor4 != nil ? armor4.int_plus : 0
return [[n, 1].max, 100].min
end
end[/pre] |
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