赞 | 2 |
VIP | 2 |
好人卡 | 4 |
积分 | 1 |
经验 | 96076 |
最后登录 | 2015-12-27 |
在线时间 | 93 小时 |
Lv1.梦旅人
- 梦石
- 0
- 星屑
- 50
- 在线时间
- 93 小时
- 注册时间
- 2008-5-16
- 帖子
- 745
|
就这
- ]#==============================================================================
- # ■ Window_Status
- #------------------------------------------------------------------------------
- # 显示状态画面、完全规格的状态窗口。
- #==============================================================================
- class Window_Status < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # actor : 角色
- #--------------------------------------------------------------------------
- def initialize(actor)
- super(0, 0, 640, 480)
- self.contents = Bitmap.new(width - 32, height - 32)
- @actor = actor
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- testname = @actor.battler_name+"_h.png"
- if $加密 == true
- bitmap=Bitmap.new("Graphics/battlers/#{testname}")
- src_rect = Rect.new(0, 0, bitmap.width, bitmap.height) #——可自己调整大小
- self.contents.blt(0, y, bitmap, src_rect)
- self.contents.font.size = 18
- self.contents.font.color = text_color(6)
- draw_actor_name(@actor, 300, 0)
- self.contents.font.color = text_color(0)
- draw_actor_class(@actor, 400, 32)
- draw_actor_level(@actor, 300, 32)
- draw_actor_state(@actor, 480, 32)
- draw_actor_hp(@actor, 300, 64, 150)
- draw_actor_sp(@actor, 300, 96, 150)
- draw_actor_exp_state(@actor, 300, 128, 150)
- draw_actor_parameter_state(@actor, 480, 66, 0)
- draw_actor_parameter_state(@actor, 480, 98, 1)
- draw_actor_parameter_state(@actor, 480, 130, 2)
- draw_actor_parameter_state(@actor, 320, 162, 3)
- draw_actor_parameter_state(@actor, 320, 194, 4)
- draw_actor_parameter_state(@actor, 480, 162, 5)
- draw_actor_parameter_state(@actor, 480, 194, 6)
- self.contents.font.color = system_color
- self.contents.draw_text(300, 260, 96, 32, "身上装备")
- draw_item_name($data_weapons[@actor.weapon_id], 300, 300)
- draw_item_name($data_armors[@actor.armor1_id], 460, 300)
- draw_item_name($data_armors[@actor.armor2_id], 300, 340)
- draw_item_name($data_armors[@actor.armor3_id], 460, 340)
- draw_item_name($data_armors[@actor.armor4_id], 300, 380)
- else
- if FileTest.exist?("Graphics/battlers/#{testname}")
- bitmap=Bitmap.new("Graphics/battlers/#{testname}")
- src_rect = Rect.new(0, 0, bitmap.width, bitmap.height) #——可自己调整大小
- self.contents.blt(0, y, bitmap, src_rect)
- self.contents.font.size = 18
- self.contents.font.color = text_color(6)
- draw_actor_name(@actor, 300, 0)
- self.contents.font.color = text_color(0)
- draw_actor_class(@actor, 400, 32)
- draw_actor_level(@actor, 300, 32)
- draw_actor_state(@actor, 480, 32)
- draw_actor_hp(@actor, 300, 64, 150)
- draw_actor_sp(@actor, 300, 96, 150)
- draw_actor_exp_state(@actor, 300, 128, 150)
- draw_actor_parameter_state(@actor, 480, 66, 0)
- draw_actor_parameter_state(@actor, 480, 98, 1)
- draw_actor_parameter_state(@actor, 480, 130, 2)
- draw_actor_parameter_state(@actor, 320, 162, 3)
- draw_actor_parameter_state(@actor, 320, 194, 4)
- draw_actor_parameter_state(@actor, 480, 162, 5)
- draw_actor_parameter_state(@actor, 480, 194, 6)
- self.contents.font.color = system_color
- self.contents.draw_text(300, 260, 96, 32, "身上装备")
- draw_item_name($data_weapons[@actor.weapon_id], 300, 300)
- draw_item_name($data_armors[@actor.armor1_id], 460, 300)
- draw_item_name($data_armors[@actor.armor2_id], 300, 340)
- draw_item_name($data_armors[@actor.armor3_id], 460, 340)
- draw_item_name($data_armors[@actor.armor4_id], 300, 380)
- else
- draw_actor_graphic(@actor, 40, 112)
- draw_actor_name(@actor, 4, 0)
- draw_actor_class(@actor, 4 + 144, 0)
- draw_actor_level(@actor, 96, 32)
- draw_actor_state(@actor, 96, 64)
- draw_actor_hp(@actor, 96, 112, 172)
- draw_actor_sp(@actor, 96, 144, 172)
- draw_actor_parameter(@actor, 96, 192, 0)
- draw_actor_parameter(@actor, 96, 224, 1)
- draw_actor_parameter(@actor, 96, 256, 2)
- draw_actor_parameter(@actor, 96, 304, 3)
- draw_actor_parameter(@actor, 96, 336, 4)
- draw_actor_parameter(@actor, 96, 368, 5)
- draw_actor_parameter(@actor, 96, 400, 6)
- self.contents.font.color = system_color
- self.contents.draw_text(320, 48, 80, 32, "EXP")
- self.contents.draw_text(320, 80, 80, 32, "NEXT")
- self.contents.font.color = normal_color
- self.contents.draw_text(320 + 80, 48, 84, 32, @actor.exp_s, 2)
- self.contents.draw_text(320 + 80, 80, 84, 32, @actor.next_rest_exp_s, 2)
- self.contents.font.color = system_color
- self.contents.draw_text(320, 160, 96, 32, "装备")
- draw_item_name($data_weapons[@actor.weapon_id], 320 + 16, 208)
- draw_item_name($data_armors[@actor.armor1_id], 320 + 16, 256)
- draw_item_name($data_armors[@actor.armor2_id], 320 + 16, 304)
- draw_item_name($data_armors[@actor.armor3_id], 320 + 16, 352)
- draw_item_name($data_armors[@actor.armor4_id], 320 + 16, 400)
- end
- end
- end
- def dummy
- self.contents.font.color = system_color
- self.contents.draw_text(320, 112, 96, 32, $data_system.words.weapon)
- self.contents.draw_text(320, 176, 96, 32, $data_system.words.armor1)
- self.contents.draw_text(320, 240, 96, 32, $data_system.words.armor2)
- self.contents.draw_text(320, 304, 96, 32, $data_system.words.armor3)
- self.contents.draw_text(320, 368, 96, 32, $data_system.words.armor4)
- draw_item_name($data_weapons[@actor.weapon_id], 320 + 24, 144)
- draw_item_name($data_armors[@actor.armor1_id], 320 + 24, 208)
- draw_item_name($data_armors[@actor.armor2_id], 320 + 24, 272)
- draw_item_name($data_armors[@actor.armor3_id], 320 + 24, 336)
- draw_item_name($data_armors[@actor.armor4_id], 320 + 24, 400)
- end
- end
复制代码 一段脚本吗?
如果是的话,你贴出来的这段脚本
draw_actor_exp_state(@actor, 300, 128, 150)
draw_actor_parameter_state(@actor, 480, 66, 0)
draw_actor_parameter_state(@actor, 480, 98, 1)
draw_actor_parameter_state(@actor, 480, 130, 2)
draw_actor_parameter_state(@actor, 320, 162, 3)
draw_actor_parameter_state(@actor, 320, 194, 4)
draw_actor_parameter_state(@actor, 480, 162, 5)
draw_actor_parameter_state(@actor, 480, 194, 6)
貌似都没有定义过的函数,所以才会出错。 系统信息:本贴由本区版主认可为正确答案,66RPG感谢您的热情解答~ |
|