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Lv3.寻梦者 小柯的徒弟
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- #==============================================================================
- # ■ Window_BattleResult
- #------------------------------------------------------------------------------
- # 战斗结束时、显示获得的 EXP 及金钱的窗口。
- #==============================================================================
- class Window_BattleResult < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # exp : EXP
- # gold : 金钱
- # treasures : 宝物
- #--------------------------------------------------------------------------
- def initialize(exp, gold, treasures)
- @exp = exp
- @gold = gold
- @treasures = {}
- for i in treasures
- if @treasures.include?(i)
- @treasures[i]= @treasures[i] + 1
- else
- @treasures[i]= 1
- end
- end
- super(160, 0, 320, @treasures.size * 32 + 64)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.y = 160 - height / 2
- self.back_opacity = 160
- self.visible = false
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- x = 4
- self.contents.font.color = normal_color
- cx = contents.text_size(@exp.to_s).width
- self.contents.draw_text(x, 0, cx, 32, @exp.to_s)
- x += cx + 4
- self.contents.font.color = system_color
- cx = contents.text_size("EXP").width
- self.contents.draw_text(x, 0, 64, 32, "EXP")
- x += cx + 16
- self.contents.font.color = normal_color
- cx = contents.text_size(@gold.to_s).width
- self.contents.draw_text(x, 0, cx, 32, @gold.to_s)
- x += cx + 4
- self.contents.font.color = system_color
- self.contents.draw_text(x, 0, 128, 32, $data_system.words.gold)
- y = 32
- for item in @treasures
- draw_item_name2(item, 4, y)
- y += 32
- end
- end
- def draw_item_name2(item, x, y)
- if item == nil
- return
- end
- bitmap = RPG::Cache.icon(item[0].icon_name)
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
- self.contents.font.color = normal_color
- self.contents.draw_text(x + 28, y, 212, 32, item[1].to_s + "个" + item[0].name)
- end
- end
复制代码 如何? |
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