测试兼容列表This is not an exhaustive list, this is just the ones that have been tested. If a plugin isn't listed here, it could still work!
ALOE_ConditionalChoices
DreamX_AutoEquipOnEmpty
DreamX_BattleSE
DreamX_BattlerDeathEval
DreamX_CaptureEnemies
DreamX_ChangeSound
DreamX_ChoiceHelp
DreamX_Close
DreamX_CollapseAnimation
DreamX_CollisionExceptions
DreamX_ExtendedActionButton
DreamX_EXT_EventChasePlayer
DreamX_EnemyStateOverlays
DreamX_FollowerOptions
DreamX_GoldVariance
DreamX_RandomPrefixesSuffixes
DreamX_TouchSurpriseBattles
FROG_Core‡
FROG_Magic
FROG_RaceCore
FROG_SkillTypeDupeFix
FROG_TalentCore
FROG_TriggerDistance
GALV_QuestLog
GALV_TimedMessagePopups
GALV_RollCredits
GALV_CharacterFrames (MZ native version here)
GALV_CFStepSE
GALV_CharacterAnimations
GALV_DiagonalMovement
GALV_VariableBar
GALV_PrizeWheel
Gimmer_Core‡
Gimmer_MirrorMirrorOnTheWall
Gimmer_WibblyWobbly
HIME_BattleWeather
HIME_GuestFollowers (Note: plugin commands for this do NOT work with the built in RMMZ plugin command system, use oldCommand() or an imported MV command instead.)
HIME_MenuMusic (Note: plugin commands for this do NOT work with the built in RMMZ plugin command system, use oldCommand() or an imported MV command instead.)
HIME_HiddenShopGoods
HIME_ScopeCore
HIME_ScopeChangeRules
HIME_EquipSlotsCore
HIME_EnemyReinforcements
HIME_RandomEncounterEvents
HIME_EnemyLevels
HIME_EnemyClasses
HIME_EnemyEquips
HIME_SideviewActorEnemies
HIME_MoreEnemyDrops
HIME_HiddenChoiceConditions‡
HIME_FormulaEffects
Irina_AutoMessageColor
Jay_BattleVAManager
Jay_FocusedSoundEffects
KMS_SpiralEncount
KMS_WaterMapEffect
KMS_Minimap
Knight Editor: Visual Doodad Editing (note: you might have to open and close the status menu once to make everything load in the doodads menu. Fossil also handles importing pixi-filters, so you don't need to edit any core files.)
MechPen_FollowerSpace
mjshi's ChainCommand Quicktime Events
mjshi's MatchCardLottery
mjshi's StatPolygon
mjshi's Rune Skills
mjshi's Wuxing Minigame
Moghunter Plugins (They're all at the same link on his new site)
MOG_ActionName
MOG_BattleResult
MOG_BossHp
MOG_ComboCounter
MOG_CharacterMotion
MOG_DizzyEffect
MOG_EventIndicators
MOG_EventText
MOG_TreasurePopup
MOG_Weather_EX
MOG_CharPoses
MOG_ChronoEngine
MOG_ChronoATBHud
MOG_ChronoEnemyHp
MOG_ChronoToolHud
MOG_ChronoCT
MOG_Compass
MOG_EventSensor
MOG_PickupThrow
MOG_TimeSystem
MOG_TimeSystemHud
MOG_ActorHud
MOG_BattleHud
MOG_GoldHud
MOG_VariableHud
MOG_CharParticles
MOG_MenuParticles
MOG_CharShatterEffect
MOG_DestinationPointer
MOG_MenuCursor
Pivoo's Core Script: Pv_Utility ‡
Pv_SkillCategories
Pv_BattleCommandCustomizer
Pv_ParticleCore (after you put the the PIXI-particles library in the folder, just run, no need to edit files - get the proper pixi particle version out of his demo project.)
Olivia_MetaControls‡
Olivia_AntiPlayerStress
Reval's Animated Enemies
Shaz_TileChanger
Shaz_SaveEventPosition
SilverDash's Core Script SE_Core
SE_ConsoleMgr‡
SE_EventChance
SE_DashStamina
SE_Minimap
SRD_SummonCore
SRD_ReplaceSummons
SRD_ShakingText (note: put AFTER YEP_MessageCore and extensions).
SRD_ActorSelect
SRD_BattleEndEvents‡
STV_Beastbook
STV_MonsterCards
UNCO_AmmunitionSystem
UNCO_X_Crafting
VE_Basic Module
VE_ActionConditions
VE_ActionStates
VE_ActionStrengthen
VE_ArrowCursor
VE_BattleAdvantage
VE_CharacterFrames
VE_ChargeActions
VE_DirectCommands
VE_CommandReplace
VE_CooperationSkills
VE_CounterActions
VE_CriticalHitEffects
VE_DiagonalMovement
VE_EnemySkill
VE_EquipSet
VE_FollowUpSkills
VE_Masters
VE_MateriaSystem
VE_PassiveStates
VLUE Game Time MV 1.1c
VLUE QuestSystem
WAY_Core
WAY_StorageSystem
WAY_OptionsMenuCustomActions
WAY_VerticalScreenShake
WAY_CustomOnEquipEval
WAY_CustomOnDeathEval
WAY_YEP_TurnOrderDisplay
WAY_Achievements
YEP_AdvancedSwVar
YEP_BaseParamControl
YEP_ClassBaseParam
YEP_ClassChangeCore
YEP_X_Subclass
YEP_ExtraParamFormula
YEP_MainMenuManager
YEP_MessageCore
YEP_X_ExtMesPack1
YEP_X_ExtMesPack2
YEP_MessageEvalText
YEP_X_MessageMacros1
YEP_SelfSwVar
YEP_SpecialParamFormula
YEP_BattleEngineCore (Note: the built in MZ time-based system doesn't work with this, use YEP_X_BattleSysATB, Yanfly's ATB plugin.).
YEP_SaveCore
YEP_X_NewGamePlus
YEP_X_ActionSeqPack1
YEP_X_ActionSeqPack2
YEP_X_ActionSeqPack3
YEP_X_AnimatedSVEnemies
YEP_X_BattleSysATB(note: now works with the MZ version of Moghunter's ATB Gauge as well)
YEP_X_VisualATBGauge
YEP_X_BattleSysCTB(note: now works with the MZ version of Moghunter's ATB Gauge as well)
YEP_X_BattleSysSTB
YEP_X_CounterControl
YEP_X_InBattleStatus
YEP_X_TurnOrderDisplay
YEP_X_VisualHpGauge
YEP_X_WeakEnemyPoses
YEP_Z_ActionBeginEnd
YEP_AbsorptionBarrier
YEP_BattleBGMControl
YEP_BattleAICore
YEP_X_ActorAutoBattleAI
YEP_BattleSelectCursor
YEP_BuffStatesCore
YEP_ElementCore
YEP_ExtraEnemyDrops
YEP_ForceAdvantage
YEP_HitAccuracy
YEP_HitDamageSounds
YEP_LevelUpGrowthEffects
YEP_LifeSteal
YEP_OverkillBonus
YEP_TargetCore
YEP_X_AreaOfEffect
YEP_X_SelectionControl
YEP_Taunt
YEP_VictoryAftermath
YEP_X_AftermathLevelUp
YEP_WeatherInBattle
YEP_X_StateCategories
YEP_DamageCore
-YEP_X_ArmorScaling
-YEP_X_CriticalControl
-YEP_Z_CriticalSway
YEP_ItemCore
YEP_X_AttachAugments
YEP_X_ItemDisassemble
YEP_X_ItemDiscard
YEP_X_ItemCategories
YEP_X_ItemPictureImg
YEP_X_ItemRename
YEP_X_ItemRequirements
YEP_X_ItemUpgradeSlots
YEP_ItemSynthesis
YEP_ShopMenuCore
YEP_HideShowItems
YEP_X_CondShopPrices
YEP_X_MoreCurrencies
YEP_X_ItemUpgradeSlots
YEP_SkillCore
YEP_X_LimitedSkillUses
YEP_MultiTypeSkills
YEP_PartyLimitGauge
YEP_X_SkillCooldowns
YEP_X_SkillCostItems
YEP_Z_SkillRewards
YEP_InstantCast
YEP_SkillLearnSystem
YEP_SkillMasteryLevels
YEP_EquipCore
YEP_X_ChangeBattleEquip
YEP_X_EquipCustomize
YEP_EquipRequirements
YEP_WeaponAnimation
YEP_WeaponUnleash
YEP_AutoPassiveStates
YEP_X_PassiveAuras
YEP_Z_PassiveCases
YEP_EnemyLevels
YEP_X_DifficultySlider
YEP_X_EnemyBaseParam
YEP_EnhancedTP
YEP_X_MoreTPModes
YEP Equip Battle Skills
YEP_X_EBSAllowedTypes
YEP_X_EquipSkillTiers
YEP_PartySystem
YEP_X_ActorPartySwitch
YEP_RepelLureEncounters
YEP_RowFormation
YEP_StatusMenuCore
YEP_X_ActorVariables
YEP_X_BattleStatistics
YEP_X_MoreStatusPages
YEP_X_ProfileStatusPage
YEP_StealSnatch
YEP_StatAllocation
YEP_MoveRouteCore
YEP_X_ExtMovePack1
YEP_FloorDamage
YEP_QuestJournal
YEP_X_MoreQuests
YEP_X_MapQuestWindow
YEP_OptionsCore
YEP_AnimateTilesOption
YEP_EventChasePlayer
YEP_X_EventChaseStealth
YEP_EventClickTrigger
YEP_EventCopier
YEP_EventEncounterAid
YEP_EventHitboxResize
YEP_EventMiniLabel
YEP_EventMorpher
YEP_EventProximityActivate
YEP_EventRegionTrigger
YEP_EventSpawner
YEP_EventSpriteOffset
YEP_EventTimerControl
YEP_IconsOnEvents
YEP_BaseTroopEvents
YEP_ButtonCommonEvents
YEP_CommonEventMenu
YEP_X_CEMSetupPack1
YEP_X_CEMSetupPack2
YEP_CreditsPage
YEP_DashToggle
YEP_DynamicTitleImages
YEP_ExternalLinks
YEP_FootstepSounds
YEP_GabWindow
YEP_GridFreeDoodads
YEP_X_ExtDoodadPack1
YEP_HelpFileAccess
YEP_IconBalloons
YEP_KeyNameEntry
YEP_KeyboardConfig
YEP_MainMenuVar
YEP_MapGoldWindow
YEP_MapSelectEquip
YEP_MapSelectSkill
YEP_MapStatusWindow
YEP_MusicMenu
YEP_PatchNotes
YEP_PictureSpritesheets
YEP_PictureCommonEvents
YEP_RegionEvents
YEP_RegionRestrictions
YEP_X_VehicleRestrictions
YEP_SaveEventLocations
YEP_ScaleSprites
YEP_SlipperyTiles
YEP_SmartJump
YEP_StopMapMovement
YEP_SwapEnemies
If you test some other plugin and it works, post about it in the thread and I'll add it to the list.
‡ Indicates that a MV plugin will likely work in MZ without FOSSIL as well as with it.
Mostly Functional (Missing important feature(s), UI is fine)
None ATM. Woo!
Functional Mechanics, UI problems (I'd appreciate help with these)
YEP_X_ItemDurabilityIt works fine, but there isn't an obvious place to put the 'current durability' information in the MZ window layout. If you use this plugin, what would be a good place to put it?
WIP
Mog's LMBS (if you have worked with MZ battlebacks I'd appreciate the help on this one)