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发表于 2014-12-8 11:50:05
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本帖最后由 永燃的狂炎 于 2014-12-8 12:07 编辑
《F1帮助文档汉化版》
《小柯の来做个RPG吧!》
这些对新人有帮助。另外,独立开关你可以右键,点击Q键再按C键创建宝箱,然后自行研究。
改变游戏窗口大小脚本:
点击展开/收起- #===========================================================================#
- # #*****************# Game Resolution 1.1 #
- # #*** By Falcao ***# Add the resolution option to the menu #
- # #*****************# RMVXACE Date Aungust 6 2012 #
- #===========================================================================#
- #---------------------------------------------------------------------------
- # This script add a resolution option to the game menu, you can choose from
- # Normal screen 544 x 416 and Full screen, also it remember your last option
- # when you start the game.
- #
- # Installation: copy and paste above main
- #--------------------------------------------------------------------------
- module FalRes
- def self.write_decision
- File.delete("System/Resolution.txt") rescue nil
- File.open("System/Resolution.txt","a+") {|fh|fh.puts($game_resolution)}
- end
- def self.read_decision
- decision = File.read("System/Resolution.txt").split("\n") rescue [0]
- return decision.last.to_i
- end
- def self.resolution
- res = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''
- res.call(18,0,0,0)
- res.call(13,0,0,0)
- res.call(13,0,2,0)
- res.call(18,0,2,0)
- end
- $game_resolution = self.read_decision
- self.resolution if $game_resolution == 1
- end
- class Window_MenuCommand < Window_Command
- alias falcao_addnew_command add_original_commands
- def add_original_commands
- add_command('Resolution', :reso, main_commands_enabled)
- falcao_addnew_command
- end
- end
- class Scene_Menu < Scene_MenuBase
- alias falcao_reso_command create_command_window
- def create_command_window
- falcao_reso_command
- @command_window.set_handler(:reso, method(:resolution_window))
- end
- def resolution_window
- @commands_reso = Window_ResoCommand.new
- @commands_reso.set_handler(:normal, method(:reso_selection))
- @commands_reso.set_handler(:full, method(:reso_selection))
- @commands_reso.set_handler(:cancel, method(:cancelar))
- end
- def reso_selection
- case @commands_reso.current_symbol
- when :normal
- if $game_resolution == 1
- $game_resolution = 0
- make_resolution
- else
- cancelar ; return
- end
- @commands_reso.activate
- when :full
- if $game_resolution == 0
- $game_resolution = 1
- make_resolution
- else
- cancelar ; return
- end
- @commands_reso.activate
- end
- end
- def make_resolution
- FalRes.resolution
- FalRes.write_decision
- end
- def cancelar
- @commands_reso.dispose
- @commands_reso = nil
- @command_window.activate
- end
- end
- class Window_ResoCommand < Window_Command
- def initialize
- super(164, 130)
- self.openness = 0
- open
- end
- def window_width
- return 180
- end
- def make_command_list
- add_command('Normal 544x416', :normal)
- add_command('Full Screen ', :full)
- end
- end
复制代码
让NPC做指定动作需要大量的像素素材:
执行内容→插入→2→移动→设置移动路线→更改图像=Okay
战斗方式:
我推荐用《Sideview100 Taroxd汉化版》
现代交通工具是可以实现的,只是需要像素而已。
@VIPArcher 要好人卡。 |
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