#==============================================================================
# ■ Window_Help
#------------------------------------------------------------------------------
# 特技及物品的说明、角色的状态显示的窗口。
#==============================================================================
class Window_Help_New < Window_Base
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
super(0, 0, 480, 64)
self.contents = Bitmap.new(width - 32, height - 32)
end
#--------------------------------------------------------------------------
# ● 设置文本
# text : 窗口显示的字符串
# align : 对齐方式 (0..左对齐、1..中间对齐、2..右对齐)
#--------------------------------------------------------------------------
def set_text(text, align = 0)
# 如果文本和对齐方式的至少一方与上次的不同
if text != @text or align != @align
# 再描绘文本
self.contents.clear
self.contents.font.color = normal_color
self.contents.draw_text(0, 0, self.width - 0, 0, text, align)
@text = text
@align = align
@actor = nil
end
self.visible = true
end
#--------------------------------------------------------------------------
# ● 设置角色
# actor : 要显示状态的角色
#--------------------------------------------------------------------------
def set_actor(actor)
if actor != @actor
self.contents.clear
draw_actor_name(actor, 4, 0)
draw_actor_state(actor, 140, 0)
draw_actor_hp(actor, 284, 0)
draw_actor_sp(actor, 460, 0)
@actor = actor
@text = nil
self.visible = true
end
end
#--------------------------------------------------------------------------
# ● 设置敌人
# enemy : 要显示名字和状态的敌人
#--------------------------------------------------------------------------
def set_enemy(enemy)
text = enemy.name
state_text = make_battler_state_text(enemy, 112, false)
if state_text != ""
text += " " + state_text
end
set_text(text, 1)
end
end