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[讨论] 怎么才能做出一个吸引人的游戏? | 
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 我为了人 人人为我 
_人类生活的硬道理 [img]https://rpg.blue/data/attachment/forum/201805/01/195455w48zyt8rrr8e2f20.png94618sefeijj56aiz7353.png[img]  | 
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 我为了人 人人为我 
_人类生活的硬道理 [img]https://rpg.blue/data/attachment/forum/201805/01/195455w48zyt8rrr8e2f20.png94618sefeijj56aiz7353.png[img]  | 
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 我为了人 人人为我 
_人类生活的硬道理 [img]https://rpg.blue/data/attachment/forum/201805/01/195455w48zyt8rrr8e2f20.png94618sefeijj56aiz7353.png[img]  | 
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 Project Ktr进行中: 
     ![]() ------------------ →SRPG开发之六-天气与地形互动 →→围观 →→→去Lofter围观 ------------------ 离经叛道的扯淡者/伪独立游戏爱好者/Decade Studio(?)/造轮子真TM开心呀  | 
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 点评
做到让自己感兴趣让自己满意就已经老费劲了,一开始就想着让别人满意咱暂时还没那个水平 
 
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 我为了人 人人为我 
_人类生活的硬道理 [img]https://rpg.blue/data/attachment/forum/201805/01/195455w48zyt8rrr8e2f20.png94618sefeijj56aiz7353.png[img]  | 
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 点评
连贴失败(咦 
 
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 我为了人 人人为我 
_人类生活的硬道理 [img]https://rpg.blue/data/attachment/forum/201805/01/195455w48zyt8rrr8e2f20.png94618sefeijj56aiz7353.png[img]  | 
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