Project1
标题:
脚本写法问题
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作者:
sdbgejsb
时间:
2009-8-19 14:06
标题:
脚本写法问题
本帖最后由 sdbgejsb 于 2009-8-19 15:45 编辑
class Mapp < Window_Base
def make_all_map
all_map = Bitmap.new($game_map.width * 32, $game_map.height * 32)
for y in 0...$game_map.height
for x in 0...$game_map.width
for z in 0...3
tile_num = @map_data[x, y, z]
next if tile_num == nil
if tile_num < 384
if tile_num >= 48
tile_num -= 48
src_rect = Rect.new(32, 2 * 32, 32, 32)
all_map.blt(x * 32, y * 32, @autotiles[tile_num / 48], src_rect)
end
else
tile_num -= 384
src_rect = Rect.new(tile_num % 8 * 32, tile_num / 8 * 32, 32, 32)
all_map.blt(x * 32, y * 32, @tileset, src_rect)
end
end
end
end
w = $game_map.width * 32
h = $game_map.height * 32
ret_bitmap = Bitmap.new(w, h)
src_rect = Rect.new(0, 0, all_map.width, all_map.height)
dest_rect = Rect.new(0, 0, ret_bitmap.width, ret_bitmap.height)
ret_bitmap.stretch_blt(dest_rect, all_map, src_rect)
all_map.dispose
return ret_bitmap
end
def run
mappp = Sprite.new(viewport)
mappp.bitmap = @make_all_map
mappp.z = 10000
mappp.visible = true
mappp.opacity = 255
mappp.dispose
end
end
这样写有什么不对?
提示Argumenterror
wrong number of argument(0-4)
作者:
IamI
时间:
2009-8-19 16:35
请定义initialize,或者在注册时:
a = Mappp.new => argument
a = Mappp.new(0,0,100,100) => pass
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