你缺少的是存档所对应的截图 如果你没改动原有脚本的话 把存档删除掉 把1楼图片中那个文件夹下的东西删除掉(文件夹别删) 进游戏,存档 如果还有问题,那一定是你改动脚本的时候不小心弄错了 至于改人物行走图位置,我看下工程去。 |
是这个脚本了吧 |
#============================================================================== # ■ Window_MenuStatus #------------------------------------------------------------------------------ # 显示菜单画面和同伴状态的窗口。 #============================================================================== class Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # ● 初始化目标 #-------------------------------------------------------------------------- def initialize super(0, 0, 160, 352) self.contents = Bitmap.new(width - 32, height - 32) refresh self.active = false self.index = -2 end #-------------------------------------------------------------------------- # ● 刷新 #-------------------------------------------------------------------------- def refresh self.contents.clear @item_max = $game_party.actors.size for i in 0...$game_party.actors.size x = 64 y = i * 80 actor = $game_party.actors[i] draw_actor_graphic(actor, x - 50, y + 50) # 我全写成散的! =。= self.contents.font.color = normal_color self.contents.font.size = 20 self.contents.draw_text(x - 30, y, 120, 32, actor.name) self.contents.font.color = system_color self.contents.draw_text(x - 55, y + 50, 32, 32, "Lv") self.contents.font.color = normal_color self.contents.draw_text(x - 40, y + 50, 24, 32, actor.level.to_s, 2) self.contents.font.size = 16 self.contents.font.color = system_color self.contents.draw_text(x - 30, y + 17, 32, 32, $data_system.words.hp) self.contents.font.color = actor.hp == 0 ? knockout_color : actor.hp <= actor.maxhp / 4 ? crisis_color : normal_color self.contents.draw_text(x - 6, y + 17, 32, 32, actor.hp.to_s, 2) self.contents.font.color = normal_color self.contents.draw_text(x - 26 + 48, y + 17, 12, 32, "/", 1) self.contents.draw_text(x - 24 + 56, y + 17, 32, 32, actor.maxhp.to_s) self.contents.font.color = system_color self.contents.draw_text(x - 30, y + 34, 32, 32, $data_system.words.sp) self.contents.font.color = actor.sp == 0 ? knockout_color : actor.sp <= actor.maxsp / 4 ? crisis_color : normal_color self.contents.draw_text(x - 6, y + 34, 32, 32, actor.sp.to_s, 2) self.contents.font.color = normal_color self.contents.draw_text(x - 26 + 48, y + 34, 12, 32, "/", 1) self.contents.draw_text(x - 24 + 56, y + 34, 32, 32, actor.maxsp.to_s) end end #-------------------------------------------------------------------------- # ● 刷新光标矩形 #-------------------------------------------------------------------------- def update_cursor_rect if @index <= -2 self.cursor_rect.empty elsif @index == -1 self.cursor_rect.set(0, 0, self.width - 32, @item_max * 80) else self.cursor_rect.set(0, @index * 80, self.width - 32, 80) end end end |
楼主所找不到的文件找到了么?我用的是轩辕剑菜单美化加强脚本,如果你的脚本还有问题就用下面这个吧: http://rpg.blue/web/index.php?doc-view-4180 轩辕剑美化加强脚本可以在菜单中单独显示人物头像,而可以不用去显示人物行走图了。(这种方法我记得柳柳将脚本教程的时候提到过) |
用这个吧。。。 原版是不会有你却少的这东东的- - |
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呵呵……lz到这个脚本里面找到,y = * 的地方,调大一点……(每一个人物都要) |
把脚本发上来,我教你。 另外,你看这样行不行? (刚学了些插件,怎么也得炫耀一下)
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怎么调呢? |
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