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本帖最后由 Kimu 于 2012-5-29 23:56 编辑
在【Game_Temp】中,找到如下地方添加语句。- #==============================================================================
- # ■ Game_Temp
- #------------------------------------------------------------------------------
- # 在没有存档的情况下,处理临时数据的类。这个类的实例请参考
- # $game_temp 。
- #==============================================================================
- class Game_Temp
- #--------------------------------------------------------------------------
- # ● 定义实例变量
- #--------------------------------------------------------------------------
- attr_accessor :map_bgm # 地图画面 BGM (战斗时记忆用)
- attr_accessor :message_text # 信息文章
- attr_accessor :message_proc # 信息 返回调用 (Proc)
- attr_accessor :choice_start # 选择项 开始行
- attr_accessor :choice_max # 选择项 项目数
- attr_accessor :choice_cancel_type # 选择项 取消的情况
- attr_accessor :choice_proc # 选择项 返回调用 (Proc)
- attr_accessor :num_input_start # 输入数值 开始行
- attr_accessor :num_input_variable_id # 输入数值 变量 ID
- attr_accessor :num_input_digits_max # 输入数值 位数
- attr_accessor :message_window_showing # 显示信息窗口
- attr_accessor :common_event_id # 公共事件 ID
- attr_accessor :in_battle # 战斗中的标志
- attr_accessor :battle_calling # 调用战斗的标志
- attr_accessor :battle_troop_id # 战斗 队伍 ID
- attr_accessor :battle_can_escape # 战斗中 允许逃跑 ID
- attr_accessor :battle_can_lose # 战斗中 允许失败 ID
- attr_accessor :battle_proc # 战斗 返回调用 (Proc)
- attr_accessor :battle_turn # 战斗 回合数
- attr_accessor :battle_event_flags # 战斗 事件执行执行完毕的标志
- attr_accessor :battle_abort # 战斗 中断标志
- attr_accessor :battle_main_phase # 战斗 状态标志
- attr_accessor :battleback_name # 战斗背景 文件名
- attr_accessor :forcing_battler # 强制行动的战斗者
- attr_accessor :shop_calling # 调用商店的标志
- attr_accessor :shop_goods # 商店 商品列表
- attr_accessor :name_calling # 输入名称 调用标志
- attr_accessor :name_actor_id # 输入名称 角色 ID
- attr_accessor :name_max_char # 输入名称 最大字数
- attr_accessor :menu_calling # 菜单 调用标志
- attr_accessor :menu_beep # 菜单 SE 演奏标志
- attr_accessor :save_calling # 存档 调用标志
- attr_accessor :debug_calling # 调试 调用标志
- attr_accessor :player_transferring # 主角 场所移动标志
- attr_accessor :player_new_map_id # 主角 移动目标地图 ID
- attr_accessor :player_new_x # 主角 移动目标 X 坐标
- attr_accessor :player_new_y # 主角 移动目标 Y 坐标
- attr_accessor :player_new_direction # 主角 移动目标 朝向
- attr_accessor :transition_processing # 过渡处理中标志
- attr_accessor :transition_name # 过渡 文件名
- attr_accessor :gameover # 游戏结束标志
- attr_accessor :to_title # 返回标题画面标志
- attr_accessor :last_file_index # 最后存档的文件编号
- attr_accessor :debug_top_row # 调试画面 保存状态用
- attr_accessor :debug_index # 调试画面 保存状态用
- #--------------------------------------------------
- attr_accessor :zhou_ye # 昼夜
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- @map_bgm = nil
- @message_text = nil
- @message_proc = nil
- @choice_start = 99
- @choice_max = 0
- @choice_cancel_type = 0
- @choice_proc = nil
- @num_input_start = 99
- @num_input_variable_id = 0
- @num_input_digits_max = 0
- @message_window_showing = false
- @common_event_id = 0
- @in_battle = false
- @battle_calling = false
- @battle_troop_id = 0
- @battle_can_escape = false
- @battle_can_lose = false
- @battle_proc = nil
- @battle_turn = 0
- @battle_event_flags = {}
- @battle_abort = false
- @battle_main_phase = false
- @battleback_name = ''
- @forcing_battler = nil
- @shop_calling = false
- @shop_id = 0
- @name_calling = false
- @name_actor_id = 0
- @name_max_char = 0
- @menu_calling = false
- @menu_beep = false
- @save_calling = false
- @debug_calling = false
- @player_transferring = false
- @player_new_map_id = 0
- @player_new_x = 0
- @player_new_y = 0
- @player_new_direction = 0
- @transition_processing = false
- @transition_name = ""
- @gameover = false
- @to_title = false
- @last_file_index = 0
- @debug_top_row = 0
- @debug_index = 0
- #--------------------------------------------------
- @zhou_ye = 0
- #--------------------------------------------------
- end
- end
- 在【Game_Party】中,找到如下地方添加语句。
- #--------------------------------------------------------------------------
- # ● 减少金钱
- # n : 金额
- #--------------------------------------------------------------------------
- def lose_gold(n)
- # 调用数值逆转 gain_gold
- gain_gold(-n)
- end
- #--------------------------------------------------------------------------
- # ● 增加步数
- #--------------------------------------------------------------------------
- def increase_steps
- @steps = [@steps + 1, 9999999].min
- #----------------------------------------
- $game_temp.zhou_ye += 1
- #-----------------------------------------
- end
- #--------------------------------------------------------------------------
- # ● 获取物品的所持数
- # item_id : 物品 ID
- #--------------------------------------------------------------------------
- def item_number(item_id)
- # 如果 hash 个数数值不存在就返回 0
- return @items.include?(item_id) ? @items[item_id] : 0
- end
- 在【Scene_Map】中,找到如下地方添加语句。
- # 遇敌计数为 0 且、且遇敌列表不为空的情况下
- if $game_player.encounter_count == 0 and $game_map.encounter_list != []
- # 不是在事件执行中或者禁止遇敌中
- unless $game_system.map_interpreter.running? or
- $game_system.encounter_disabled
- # 确定队伍
- n = rand($game_map.encounter_list.size)
- troop_id = $game_map.encounter_list[n]
- # 队伍有效的话
- if $data_troops[troop_id] != nil
- # 设置调用战斗标志
- $game_temp.battle_calling = true
- $game_temp.battle_troop_id = troop_id
- $game_temp.battle_can_escape = true
- $game_temp.battle_can_lose = false
- $game_temp.battle_proc = nil
- end
- end
- end
-
-
- #---------------------------------------------------
- #昼夜系统
- if $game_map.tileset_name != "土之洞窟" #除掉这个地图外
- zhouye_bianhuan
- end
-
- #----------------------------------------------------------
-
- # 按下 B 键的情况下
- if Input.trigger?(Input::B)
- # 不是在事件执行中或菜单禁止中
- unless $game_system.map_interpreter.running? or
- $game_system.menu_disabled
- # 设置菜单调用标志以及 SE 演奏
- $game_temp.menu_calling = true
- $game_temp.menu_beep = true
- end
- end
- # 调试模式为 ON 并且按下 F9 键的情况下
- if $DEBUG and Input.press?(Input::F9)
- # 设置调用调试标志
- $game_temp.debug_calling = true
- end
- # 不在主角移动中的情况下
- unless $game_player.moving?
- # 执行各种画面的调用
- if $game_temp.battle_calling
- call_battle
- elsif $game_temp.shop_calling
- call_shop
- elsif $game_temp.name_calling
- call_name
- elsif $game_temp.menu_calling
- call_menu
- elsif $game_temp.save_calling
- call_save
- elsif $game_temp.debug_calling
- call_debug
- end
- end
- end
-
-
- #--------------------------------------------------------------------------
- # ● 昼夜变幻
- #--------------------------------------------------------------------------
- def zhouye_bianhuan
- if $game_temp.zhou_ye >= 100 and $game_temp.zhou_ye < 110
- $game_screen.start_tone_change(Tone.new(-10,-10,-10,0), 10)
- elsif $game_temp.zhou_ye >= 110 and $game_temp.zhou_ye < 115
- $game_screen.start_tone_change(Tone.new(-20,-20,-20,0), 10)
- elsif $game_temp.zhou_ye >= 115 and $game_temp.zhou_ye < 120
- $game_screen.start_tone_change(Tone.new(-40,-40,-40,0), 10)
- elsif $game_temp.zhou_ye >= 120 and $game_temp.zhou_ye < 125
- $game_screen.start_tone_change(Tone.new(-50,-50,-50,0), 10)
- elsif $game_temp.zhou_ye >= 125 and $game_temp.zhou_ye < 150
- $game_screen.start_tone_change(Tone.new(-60,-60,-60,0), 10)
- elsif $game_temp.zhou_ye >= 150 and $game_temp.zhou_ye < 155
- $game_screen.start_tone_change(Tone.new(-90,-90,-90,0), 10)
- elsif $game_temp.zhou_ye >= 155 and $game_temp.zhou_ye < 160
- $game_screen.start_tone_change(Tone.new(-100,-100,-100,0), 10)
- elsif $game_temp.zhou_ye >= 160 and $game_temp.zhou_ye < 165
- $game_screen.start_tone_change(Tone.new(-110,-110,-110,0), 10)
- elsif $game_temp.zhou_ye >= 165 and $game_temp.zhou_ye < 195
- $game_screen.start_tone_change(Tone.new(-120,-120,-120,0), 10)
- elsif $game_temp.zhou_ye >= 195 and $game_temp.zhou_ye < 200
- $game_screen.start_tone_change(Tone.new(-140,-140,-140,0), 10)
- elsif $game_temp.zhou_ye >= 200 and $game_temp.zhou_ye < 315
- $game_screen.start_tone_change(Tone.new(-150,-150,-150,0), 10)
- elsif $game_temp.zhou_ye >= 315 and $game_temp.zhou_ye < 320
- $game_screen.start_tone_change(Tone.new(-140,-140,-140,0), 10)
- elsif $game_temp.zhou_ye >= 320 and $game_temp.zhou_ye < 350
- $game_screen.start_tone_change(Tone.new(-120,-120,-120,0), 10)
- elsif $game_temp.zhou_ye >= 350 and $game_temp.zhou_ye < 355
- $game_screen.start_tone_change(Tone.new(-110,-110,-110,0), 10)
- elsif $game_temp.zhou_ye >= 355 and $game_temp.zhou_ye < 360
- $game_screen.start_tone_change(Tone.new(-100,-100,-100,0), 10)
- elsif $game_temp.zhou_ye >= 360 and $game_temp.zhou_ye < 365
- $game_screen.start_tone_change(Tone.new(-90,-90,-90,0), 10)
- elsif $game_temp.zhou_ye >= 365 and $game_temp.zhou_ye < 400
- $game_screen.start_tone_change(Tone.new(-60,-60,-60,0), 10)
- elsif $game_temp.zhou_ye >= 400 and $game_temp.zhou_ye < 405
- $game_screen.start_tone_change(Tone.new(-50,-50,-50,0), 10)
- elsif $game_temp.zhou_ye >= 405 and $game_temp.zhou_ye < 410
- $game_screen.start_tone_change(Tone.new(-40,-40,-40,0), 10)
- elsif $game_temp.zhou_ye >= 410 and $game_temp.zhou_ye < 415
- $game_screen.start_tone_change(Tone.new(-20,-20,-20,0), 10)
- elsif $game_temp.zhou_ye >= 415 and $game_temp.zhou_ye < 420
- $game_screen.start_tone_change(Tone.new(-10,-10,-10,0), 10)
- elsif $game_temp.zhou_ye >= 420
- $game_screen.start_tone_change(Tone.new(0,0,0,0), 10)
- $game_temp.zhou_ye = 0
- else
- $game_screen.start_tone_change(Tone.new(0,0,0,0), 10)
- end
- end
-
-
-
-
- #--------------------------------------------------------------------------
- # ● 调用战斗
- #--------------------------------------------------------------------------
- def call_battle
- # 清除战斗调用标志
- $game_temp.battle_calling = false
- # 清除菜单调用标志
- $game_temp.menu_calling = false
- $game_temp.menu_beep = false
- # 生成遇敌计数
- $game_player.make_encounter_count
- # 记忆地图 BGM 、停止 BGM
- $game_temp.map_bgm = $game_system.playing_bgm
- $game_system.bgm_stop
- # 演奏战斗开始 SE
- $game_system.se_play($data_system.battle_start_se)
- # 演奏战斗 BGM
- $game_system.bgm_play($game_system.battle_bgm)
- # 矫正主角姿势
- $game_player.straighten
- # 切换到战斗画面
- $scene = Scene_Battle.new
- end
- 在【Scene_Battle 1】中,找到如下地方添加语句。
- class Scene_Battle
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- zhouye #昼夜
- end
- #--------------------------------------------------------------------------
- # ● 主处理
- #--------------------------------------------------------------------------
- def main
- # 初始化战斗用的各种暂时数据
- $game_temp.in_battle = true
- $game_temp.battle_turn = 0
- $game_temp.battle_event_flags.clear
- $game_temp.battle_abort = false
- $game_temp.battle_main_phase = false
- $game_temp.battleback_name = $game_map.battleback_name
- $game_temp.forcing_battler = nil
- # 初始化战斗用事件解释器
- 添加 Scene_Battle 5
- 内容:
- #==============================================================================
- # ■ Scene_Battle (分割定义 5)
- #------------------------------------------------------------------------------
- # 处理战斗画面的类。
- #==============================================================================
- class Scene_Battle
- #--------------------------------------------------------------------------
- # ● 昼夜
- #--------------------------------------------------------------------------
- def zhouye
- $game_temp.zhou_ye = 0 if $game_temp.zhou_ye < 100
- $game_temp.zhou_ye = 200 if $game_temp.zhou_ye >= 200 and $game_temp.zhou_ye < 315
- end
- end
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昼夜变幻.zip
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