这个也不好说了,需要根据你的战斗系统改写。 |
这个怎样改???在哪里改?? #============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息 #============================================================================== #============================================================================== # ■ Window_Help #------------------------------------------------------------------------------ # 重新定义的内容,可以显示敌人的HP\MP百分比 # 你可以改脚本的开头部分定义生命、精神描述词。只和敌人描述有关,可随意修改 #============================================================================== class Window_Help < Window_Base def set_enemy(actor) #-------------------------------------------------------------------- # 在这里修改描述文字,比如@生命描述词="敌人生命" #-------------------------------------------------------------------- @生命描述词 = $data_system.words.hp @精神描述词 = $data_system.words.sp #-------------------------------------------------------------------- #-------------------------------------------------------------------- self.contents.clear draw_actor_name(actor, 4, 0) draw_actor_state(actor, 140, 0) carol3_draw_hp_bar(actor, 284, 12) carol3_draw_sp_bar(actor, 460, 12) @text = nil self.visible = true end def carol3_draw_hp_bar(actor, x, y, width = 128, height = 14) #宽度可调 w = width * actor.hp / [actor.maxhp,1].max hp_color_1 = Color.new(255, 0, 0, 192) hp_color_2 = Color.new(255, 255, 0, 192) self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) x -= 1 y += (height/4).floor self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) x -= 1 y += (height/4).ceil self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) x -= 1 y += (height/4).ceil self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(x+2,-3,128,32,@生命描述词,1) self.contents.font.color = Color.new(255,255,255,255) self.contents.draw_text(x,-4,128,32,@生命描述词,1) end def carol3_draw_sp_bar(actor, x, y, width = 128, height=14) w = width * actor.sp / [actor.maxsp,1].max hp_color_1 = Color.new( 0, 0, 255, 192) hp_color_2 = Color.new( 0, 255, 255, 192) self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) x -= 1 y += (height/4).floor self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) x -= 1 y += (height/4).ceil self.contents.fill_rect(x+8, y+4, width, (height/4).ceil , Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).ceil , hp_color_2) x -= 1 y += (height/4).ceil self.contents.fill_rect(x+8, y+4, width, (height/4).floor, Color.new(0, 0, 0, 128)) draw_line(x, y, x + w, y, hp_color_1, (height/4).floor, hp_color_2) self.contents.font.color = Color.new(0,0,0,255) self.contents.draw_text(x+2,-3,128,32,@精神描述词,1) self.contents.font.color = Color.new(255,255,255,255) self.contents.draw_text(x,-4,128,32,@精神描述词,1) end #-------------------------------------------------------------------------- # ● ライン描画 by 桜雅 在土 #-------------------------------------------------------------------------- def draw_line(start_x, start_y, end_x, end_y, start_color, width = 1, end_color = start_color) # 描写距離の計算。大きめに直角時の長さ。 distance = (start_x - end_x).abs + (start_y - end_y).abs # 描写開始 if end_color == start_color for i in 1..distance x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i if width == 1 self.contents.set_pixel(x, y, start_color) else self.contents.fill_rect(x, y, width, width, start_color) end end else for i in 1..distance x = (start_x + 1.0 * (end_x - start_x) * i / distance).to_i y = (start_y + 1.0 * (end_y - start_y) * i / distance).to_i r = start_color.red * (distance-i)/distance + end_color.red * i/distance g = start_color.green * (distance-i)/distance + end_color.green * i/distance b = start_color.blue * (distance-i)/distance + end_color.blue * i/distance a = start_color.alpha * (distance-i)/distance + end_color.alpha * i/distance if width == 1 self.contents.set_pixel(x, y, Color.new(r, g, b, a)) else self.contents.fill_rect(x, y, width, width, Color.new(r, g, b, a)) end end end end end #============================================================================== # 本脚本来自www.66RPG.com,使用和转载请保留此信息 #============================================================================== |
紫英晓狼1130 发表于 2014-1-22 10:09 谢谢啦,可是我不会怎样改啊,我是个脚本盲 |
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