本帖最后由 小小西 于 2017-5-27 23:36 编辑 A角色装备武器50攻击,我想让50攻击不加在角色能力值,而是转换加到变量$game_variables[actor.id]如何实现?
class Game_Actor < Game_Battler def initialize(actor_id) super() setup(actor_id) @last_skill = Game_BaseItem.new $game_variables[self.id] = equips[0].params[2] end def param(param_id) if param_id == 2 value = param_base(param_id) $game_variables[self.id] = param_plus(2) else value = param_base(param_id) + param_plus(param_id) end value *= param_rate(param_id) * param_buff_rate(param_id) [[value, param_max(param_id)].min, param_min(param_id)].max.to_i endend
class Game_Actor < Game_Battler def initialize(actor_id) super() setup(actor_id) @last_skill = Game_BaseItem.new $game_variables[self.id] = equips[0].params[2] end def param(param_id) if param_id == 2 value = param_base(param_id) $game_variables[self.id] = param_plus(2) else value = param_base(param_id) + param_plus(param_id) end value *= param_rate(param_id) * param_buff_rate(param_id) [[value, param_max(param_id)].min, param_min(param_id)].max.to_i end end
查看全部评分
折叠内容标题(非必须)
折叠内容
站长信箱:[email protected]|手机版|小黑屋|无图版|Project1游戏制作
GMT+8, 2025-7-19 12:00
Powered by Discuz! X3.1
© 2001-2013 Comsenz Inc.