用 shader 别指望 cpu 了 楼上诸位不要把战争迷雾和地图遮罩等同。 |
本帖最后由 tseyik 于 2017-5-30 12:46 编辑 Silvers Advanced Minimap (now with Fog of War!) https://forums.rpgmakerweb.com/i ... h-fog-of-war.51307/ 但只是Minimap有 測試了:Map Hidden設定true即可,詳細看挿件 https://github.com/cityshrimp/rmmv_fow rmmv_fow 視頻 https://www.youtube.com/watch?v=VX62Lba6XM0&feature=youtu.be Fog of War System for RPG Maker MV Author: CityShrimp Version: 1.1.2 Features Player Vision - Player can have vision (to clear fog) Event Vision - Events can have vision. These events will be referred to as origins Vision Range - Each origin has it's own vision range. Vision Type - Different vision shapes - diamond, square, circle, directional. Each origin can have it's own type Flying Vision - An origin can have flying vision (see through mountains, forest, etc). Vision Brightness - Each origin has it's own vision brightness Map Hidden - Entire map is initially blacked out, and map is revealed by origins Strict Diagonals - Can configure whether origins can see past two diagonally-placed blocked tiles Targets - Events can be marked as a target. Targets will disappear when it stands on a fogged tile Blockers - Events can be marked as a blocker. Blockers can block vision. Tile Type by RegionId: Plain: Can always see through Forest: Cannot see through unless on a hill, mountain, watchtower, or have flying vision Hill: Cannot see through unless on a hill, mountain, watchtower, or have flying vision Mountain/Wall: Cannot see through unless have flying vision Dark: Can always see through, but can never be revealed Blocked: Cannot see through unless have flying vision. Can never be revealed. Watchtower: Can always see through. Have elevated height (can be configured) Multiple ways to configure: Plugin Parameters, Map/Event notetags, Plugin Commands |
个人觉得通过把走过的地方设置为特殊的region id,可以实现 |
烛光系统? Dungeons of Dredmor 这游戏还有中文? |
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