//----------------------------------------------------------------------------- // Galv's Screen Buttons //----------------------------------------------------------------------------- // For: RPGMAKER MV // Galv_ScreenButtons.js //----------------------------------------------------------------------------- // 2017-01-06 - Version 1.3 - fixed a bug with mouse move enabled and no // button with id 0 // 2016-12-15 - Version 1.2 - fixed a bug I created fixing the other bug // 2016-12-13 - Version 1.1 - fixed a bug with mobile touch going into menus // 2016-11-30 - Version 1.0 - release //----------------------------------------------------------------------------- // Terms can be found at: // galvs-scripts.com //----------------------------------------------------------------------------- var Imported = Imported || {}; Imported.Galv_ScreenButtons = true; var Galv = Galv || {}; // Galv's main object Galv.SBTNS = Galv.SBTNS || {}; // Galv's stuff //----------------------------------------------------------------------------- /*: * @plugindesc (v.1.3) Show buttons on screen that can be touched or clicked. * * @author Galv - galvs-scripts.com * * @param Precache Buttons * @desc A list of image names from /img/system/ for your buttons you wish to use should be precached * @default BtnUp,BtnDown,BtnRight,BtnLeft,BtnOk,BtnCancel * * @param Disable Mouse Move * @desc Disable moving character on the map with mouse click true/false * @default true * * @param Button Fade * @desc Speed that the buttons fade in/out when disabling/enabling * @default 30 * * * @help * Galv's Screen Buttons * ---------------------------------------------------------------------------- * This plugin enables you to create buttons on the screen that can be clicked * and touched to run a script or emulate a button press. * * Buttons are given an id that can be used if you wish to replace an existing * button with a new one during the game. * * ---------------------------------------------------------------------------- * SCRIPT CALLS * ---------------------------------------------------------------------------- * * Galv.SBTNS.addButton(id,'type','img',x,y,['actionType','action'],e); * * id = the id of the button. Use a unique number for each button. * 'type' = can currently be 'map' or 'mapX' with x being map id * 'img' = the image name located in /img/system/ * x = the x position of the button * y = the y postiion of the button * 'actionType' = You can choose one of the following types here: * 'button' to emulate a button while button is being pressed * 'buttonT' to emulate a button being triggered * 'script' to run script code when button is pressed * 'event' to run a common event when button is pressed * 'action' = The resulting action relating to the actionType * 'button' action is used for key press. Some examples: * 'ok','cancel','shift','up','down','left','right' * 'script' action is the script call you wish to run * 'event' action is the common event id to run * e = A number used for button opacity when events (such as show * text) are running. 0-255. If it is 255 then the button * will stay visible and still be able to be pressed. * Less than 255 the button will be disabled. Leave this blank * for the button to automatically be invisible during events. * * EXAMPLES: * Galv.SBTNS.addButton(1,'map','BtnOk',570,500,['button','ok']); * Galv.SBTNS.addButton(2,'map','BtnRun',690,500,['button','shift']); * Galv.SBTNS.addButton(3,'map','BtnMenu',0,0,['script','SceneManager.push(Scene_Equip)']); * Galv.SBTNS.addButton(4,'map1','BtnEvent',0,0,['event',1]); * * * $gameSystem._hideBtns = status; // status can be true or false to hide * // or show all buttons * ---------------------------------------------------------------------------- */ //----------------------------------------------------------------------------- // CODE STUFFS //----------------------------------------------------------------------------- (function() { Galv.SBTNS.btnList = PluginManager.parameters('Galv_ScreenButtons')["Precache Buttons"].split(','); Galv.SBTNS.disableMove = PluginManager.parameters('Galv_ScreenButtons')["Disable Mouse Move"].toLowerCase() == 'true' ? true : false; Galv.SBTNS.fade = Number(PluginManager.parameters('Galv_ScreenButtons')["Button Fade"]); Galv.SBTNS.triggered = {}; // to be bound within a scene Galv.SBTNS.createButton = function(obj) { |
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