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本帖最后由 daosi 于 2013-2-12 17:16 编辑
如图,第一行总是提前,打个空格也对齐不了
新建一个工程把Window_Message复制过来,选择项就没有出错,应该是这个脚本里哪坐标出问题了吧
下面的脚本是复制的某侠脚本教学里的工程脚本,就改了下坐标,不知道问题出自哪里
我觉得应该是添加了@message_x之后,某侠的是默认左边,我把人物半身像弄到了右边
可是删掉@message_x之后,就提示self.contents.draw_text(4 + x, 32 * y, 40, 32, c)出错
不敢乱改啊,求破!- #==============================================================================
- # ■ Window_Message
- #------------------------------------------------------------------------------
- # 显示文章的信息窗口。
- #==============================================================================
- class Window_Message < Window_Selectable
- #--------------------------------------------------------------------------
- # ● 初始化状态
- #--------------------------------------------------------------------------
- def initialize
- super(20, 300, 600, 166)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.visible = false
- self.z = 9998
- #self.windowskin = Bitmap.new(1,1)
- @fade_in = false
- @fade_out = false
- @contents_showing = false
- @cursor_width = 0
- @wait_bmp = Sprite.new
- @wait_bmp.z = 10000
- @wait_bmp.bitmap = Bitmap.new(45,45)
- @head = Sprite.new
- @head.x = 360
- @head.z = 200
- [url=home.php?mod=space&uid=36110]@Wait[/url] = 0
- [url=home.php?mod=space&uid=32215]@show[/url] = 0
- @bmp = nil
- self.active = false
- self.index = -1
- end
- #--------------------------------------------------------------------------
- # ● 释放
- #--------------------------------------------------------------------------
- def dispose
- terminate_message
- $game_temp.message_window_showing = false
- if @input_number_window != nil
- @input_number_window.dispose
- end
- @wait_bmp.bitmap.dispose
- @wait_bmp.dispose
- @head.dispose
- #@bmp.dispose
- super
- end
- #--------------------------------------------------------------------------
- # ● 处理信息结束
- #--------------------------------------------------------------------------
- def terminate_message
- self.active = false
- self.pause = false
- self.index = -1
- self.contents.clear
- @wait_bmp.bitmap.clear
- # 清除显示中标志
- @contents_showing = false
- # 呼叫信息调用
- if $game_temp.message_proc != nil
- $game_temp.message_proc.call
- end
- # 清除文章、选择项、输入数值的相关变量
- $game_temp.message_text = nil
- $game_temp.message_proc = nil
- $game_temp.choice_start = 99
- $game_temp.choice_max = 0
- $game_temp.choice_cancel_type = 0
- $game_temp.choice_proc = nil
- $game_temp.num_input_start = 99
- $game_temp.num_input_variable_id = 0
- $game_temp.num_input_digits_max = 0
- # 开放金钱窗口
- if @gold_window != nil
- @gold_window.dispose
- @gold_window = nil
- end
- if @head.bitmap != nil
- @head.bitmap.dispose
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- @message_x = 0
- self.contents.clear
- self.contents.fill_rect(0,0,width - 32,height - 32,Color.new(-255,-255,0,0))
- self.contents.font.color = normal_color
- y = 0
- x = @message_x
- @cursor_width = 0
- # 到选择项的下一行字
- if $game_temp.choice_start == 0
- x = 8
- end
- # 有等待显示的文字的情况下
- if $game_temp.message_text != nil
- text = $game_temp.message_text
- # 限制文字处理
- begin
- last_text = text.clone
- text.gsub!(/\\[Vv]\[([0-9]+)\]/) { $game_variables[$1.to_i] }
- end until text == last_text
- text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
- $game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
- end
- # 为了方便、将 "\\\\" 变换为 "\000"
- text.gsub!(/\\\\/) { "\000" }
- # "\\C" 变为 "\001" 、"\\G" 变为 "\002"
- text.gsub!(/\\[Cc]\[([0-9]+)\]/) { "\001[#{$1}]" }
- text.gsub!(/\\[Hh]\[([0-9]+)\]/) { "\003[#{$1}]" }
- if $1 != nil
- head = $1.to_s
- @head.bitmap = Bitmap.new("Graphics/Faces/#{head}_h")
- @message_x = 0
- end
- text.gsub!(/\003\[([0-9]+)\]/) { "" }
- text.gsub!(/\\[Gg]/) { "\002" }
- x = @message_x
- # c 获取 1 个字 (如果不能取得文字就循环)
- while ((c = text.slice!(/./m)) != nil)
- # \\ 的情况下
- if c == "\000"
- # 还原为本来的文字
- c = "\\"
- end
- # \C[n] 的情况下
- if c == "\001"
- # 更改文字色
- text.sub!(/\[([0-9]+)\]/, "")
- color = $1.to_i
- if color >= 0 #and color <= 7
- self.contents.font.color = text_color(color)
- end
- # 下面的文字
- next
- end
- # \G 的情况下
- if c == "\002"
- # 生成金钱窗口
- if @gold_window == nil
- @gold_window = Window_Gold.new
- @gold_window.x = 560 - @gold_window.width
- if $game_temp.in_battle
- @gold_window.y = 192
- else
- @gold_window.y = self.y >= 128 ? 32 : 384
- end
- @gold_window.opacity = self.opacity
- @gold_window.back_opacity = self.back_opacity
- end
- # 下面的文字
- next
- end
- # 另起一行文字的情况下
- if c == "\n"
- # 刷新选择项及光标的高
- if y >= $game_temp.choice_start
- @cursor_width = [@cursor_width, x].max
- end
- # y 加 1
- y += 1
- x = @message_x
- # 移动到选择项的下一行
- if y >= $game_temp.choice_start
- x = 8
- end
- # 下面的文字
- next
- end
- # 描绘文字
- self.contents.draw_text(4 + x, 32 * y, 40, 32, c)
- # x 为要描绘文字的加法运算
- x += self.contents.text_size(c).width
- end
- end
- # 选择项的情况
- if $game_temp.choice_max > 0
- @item_max = $game_temp.choice_max
- self.active = true
- self.index = 0
- end
- # 输入数值的情况
- if $game_temp.num_input_variable_id > 0
- digits_max = $game_temp.num_input_digits_max
- number = $game_variables[$game_temp.num_input_variable_id]
- @input_number_window = Window_InputNumber.new(digits_max)
- @input_number_window.number = number
- @input_number_window.x = self.x + 8
- @input_number_window.y = self.y + $game_temp.num_input_start * 32
- end
- end
- #--------------------------------------------------------------------------
- # ● 设置窗口位置与不透明度
- #--------------------------------------------------------------------------
- def reset_window
- if $game_temp.in_battle
- self.y = 16
- else
- case $game_system.message_position
- when 0 # 上
- self.y = 16
- when 1 # 中
- self.y = 160
- when 2 # 下
- self.y = 304
- end
- end
- if $game_system.message_frame == 0
- self.opacity = 255
- else
- self.opacity = 0
- end
- self.back_opacity = 160
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- super
- # 渐变的情况下
- if @fade_in
- self.contents_opacity += 24
- if @input_number_window != nil
- @input_number_window.contents_opacity += 24
- end
- if self.contents_opacity == 255
- @fade_in = false
- end
- return
- end
- # 输入数值的情况下
- if @input_number_window != nil
- @input_number_window.update
- # 确定
- if Input.trigger?(Input::C)
- $game_system.se_play($data_system.decision_se)
- $game_variables[$game_temp.num_input_variable_id] =
- @input_number_window.number
- $game_map.need_refresh = true
- # 释放输入数值窗口
- @input_number_window.dispose
- @input_number_window = nil
- terminate_message
- end
- return
- end
- # 显示信息中的情况下
- if @contents_showing
- # 如果不是在显示选择项中就显示暂停标志
- if $game_temp.choice_max == 0
- self.pause = false
- end
- # 取消
- if Input.trigger?(Input::B)
- if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
- $game_system.se_play($data_system.cancel_se)
- $game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
- terminate_message
- end
- end
- # 确定
- if Input.trigger?(Input::C)
- if $game_temp.choice_max > 0
- $game_system.se_play($data_system.decision_se)
- $game_temp.choice_proc.call(self.index)
- end
- terminate_message
- end
- if @bmp == nil
- @bmp = RPG::Cache.windowskin("fuhao.png")
- end
- if @wait_bmp.y != self.y + 150
- @wait_bmp.x = self.x + 260
- @wait_bmp.y = self.y + 150
- end
- if [url=home.php?mod=space&uid=36110]@Wait[/url] % 20 == 0
- [url=home.php?mod=space&uid=32215]@show[/url] += 1
- rect = Rect.new(@bmp.width/2 * ([url=home.php?mod=space&uid=32215]@show[/url] % 2),0,@bmp.width / 2,@bmp.height)
- @wait_bmp.bitmap.clear
- @wait_bmp.bitmap.blt(0,0,@bmp,rect)
- end
- [url=home.php?mod=space&uid=36110]@Wait[/url] += 1
- return
- end
- # 在渐变以外的状态下有等待显示的信息与选择项的场合
- if @fade_out == false and $game_temp.message_text != nil
- @contents_showing = true
- $game_temp.message_window_showing = true
- reset_window
- refresh
- Graphics.frame_reset
- self.visible = true
- self.contents_opacity = 0
- if @input_number_window != nil
- @input_number_window.contents_opacity = 0
- end
- @fade_in = true
- return
- end
- # 没有可以显示的信息、但是窗口为可见的情况下
- if self.visible
- @fade_out = true
- self.opacity -= 48
- if self.opacity == 0
- self.visible = false
- @fade_out = false
- $game_temp.message_window_showing = false
- end
- return
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新光标矩形
- #--------------------------------------------------------------------------
- def update_cursor_rect
- if @index >= 0
- n = $game_temp.choice_start + @index
- self.cursor_rect.set(8, n * 32, @cursor_width, 32)
- else
- self.cursor_rect.empty
- end
- end
- end
复制代码 |
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