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Lv1.梦旅人
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- #===============================================================================
- # Scrolling Window_Help
- #-------------------------------------------------------------------------------
- # Version: 1.1a
- # Author: Cozziekuns (rmrk)
- # Last Date Updated: 12/6/2011
- #===============================================================================
- # Description:
- #-------------------------------------------------------------------------------
- # This script allows you to auto scroll the text in Window_Help if it becomes
- # too long for the window to hold. Originally, RPG Maker would auto resize the
- # text to make it thin and aesthetically displeasing to the eye.
- #===============================================================================
- # Updates
- # ------------------------------------------------------------------------------
- # o 12/06/2011 - Started Script
- # o 09/07/2011 - Updated script with a bugfix.
- #===============================================================================
- # Instructions
- # ------------------------------------------------------------------------------
- # Copy and paste this script above ? Main Process but below ? Materials, and
- # edit the modules to your liking.
- #===============================================================================
- module COZZIEKUNS
- module SCROLLING_WINDOW_HELP
- SCROLL_SPEED = 1 # The higher the scroll speed, the faster the text will scroll.
- SCROLL_REFRESH_RATE = 1 # The lower the refresh rate, the faster the text will scroll.
- SCROLL_INITIAL_WAIT = 60 # The amount of time before the text starts to scroll (in milliseconds)
- end
- end
- #==============================================================================
- # ** Window_Help
- #------------------------------------------------------------------------------
- # This window shows skill and item explanations along with actor status.
- #==============================================================================
- class Window_Help < Window_Base
- #--------------------------------------------------------------------------
- # * Object Initialization
- #--------------------------------------------------------------------------
- alias coz_scrolltxt_wh_14199_initialize initialize
- def initialize(*args)
- coz_scrolltxt_wh_14199_initialize
- @scroll = false
- @frames = 0
- end
- #--------------------------------------------------------------------------
- # * Set Text
- # text : character string displayed in window
- # align : alignment (0..flush left, 1..center, 2..flush right)
- #--------------------------------------------------------------------------
- def set_text(text, align = 0)
- if text != @text or align != @align
- text_width = contents.text_size(text).width + 40 > self.contents.width - 40
- text_width = false if align != 0
- if text_width
- self.contents = Bitmap.new(self.width + contents.text_size(text).width + 8, self.height - 32)
- @scroll = true
- else
- self.contents = Bitmap.new(self.width - 32, self.height - 32)
- @scroll = false
- end
- self.ox = 0
- self.contents.clear
- self.contents.font.color = normal_color
- self.contents.draw_text(4, 0, text_width ? self.contents.text_size(text).width : self.width - 40, WLH, text, align)
- @text = text
- @align = align
- @frames = 0
- end
- end
- #--------------------------------------------------------------------------
- # * Frame Update
- #--------------------------------------------------------------------------
- def update
- @frames += 1
- f_refresh = COZZIEKUNS::SCROLLING_WINDOW_HELP::SCROLL_REFRESH_RATE
- f_wait = COZZIEKUNS::SCROLLING_WINDOW_HELP::SCROLL_INITIAL_WAIT
- speed = COZZIEKUNS::SCROLLING_WINDOW_HELP::SCROLL_SPEED
- if @scroll == true
- if (Graphics.frame_count % f_refresh == 0) and @frames >= f_wait
- self.ox += speed
- end
- if self.ox >= self.contents.text_size(@text).width
- self.ox = -self.contents.text_size(@text).width / 2
- end
- end
- end
- end
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