class Scene_Title def command_continue close_command_window if DataManager.load_game(0) # Sound.play_load fadeout_all $game_system.on_after_load SceneManager.goto(Scene_Map) else Sound.play_buzzer end end end
class Scene_Title
def command_continue
close_command_window
if DataManager.load_game(0)
# Sound.play_load
fadeout_all
$game_system.on_after_load
SceneManager.goto(Scene_Map)
else
Sound.play_buzzer
end
end
end
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