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本帖最后由 kuerlulu 于 2015-5-30 19:19 编辑
自己写的鼠标脚本:- def _api code; Win32API.new *code.split("|"); end
-
- #==============================================================================
- # ■ Mouse
- #------------------------------------------------------------------------------
- # 处理鼠标输入信息的模块。
- #==============================================================================
- module Mouse
- #--------------------------------------------------------------------------
- # ● 监视器
- #--------------------------------------------------------------------------
- Monitor = {
- :pos => [0, 0],
- :last_pos => [0, 0],
- :save_pos => [0, 0],
- :button => 0,
- :last_button => 0,
- :timer => 0,
- }
- Dragage = {}
- #--------------------------------------------------------------------------
- # ● API
- #--------------------------------------------------------------------------
- GetCursorPos = _api "user32|GetCursorPos|p|i"
- ScreenToClient = _api "user32|ScreenToClient|pp|i"
- GetActiveWindow = _api "user32|GetActiveWindow||i"
- GetAsyncKeyState = _api "user32|GetAsyncKeyState|i|i"
- ShowCursor = _api "user32|ShowCursor|i|i"
- class << self
- def update
- # ● 更新监视器
- Monitor[:last_pos] = Monitor[:pos]
- Monitor[:pos] = _pos
- Monitor[:last_button] = Monitor[:button]
- Monitor[:button] = (_press? 0x01) ? 1 : (_press? 0x02) ? 2 : (
- _press?(0x04) ? 3 : 0 )
- Monitor[:last_button] == Monitor[:button] ? Monitor[:timer] += 1 : (
- Monitor[:timer] = 0 )
- # ● 更新拖动
- Monitor[:save_pos] = Monitor[:pos] if down_left?
- Dragage.clear if Monitor[:button] == 0 && !Dragage.empty?
- end
- #--------------------------------------------------------------------------
- def _press? button
- GetAsyncKeyState.call(button).abs & 0x8000 == 0x8000
- end
- def _pos
- GetCursorPos.call buffer = "\0"*8
- ScreenToClient.call GetActiveWindow.call, buffer
- buffer.unpack "ll"
- end
- #--------------------------------------------------------------------------
- # ● 快速找到正确的姿势
- #--------------------------------------------------------------------------
- def pos; Monitor[:pos]; end
- def button; Monitor[:button]; end
- def moving?; Monitor[:timer] == 0; end
- def down_left?; Monitor[:button] == 1 && Monitor[:last_button] == 0; end
- def down_right?; Monitor[:button] == 2 && Monitor[:last_button] == 0; end
- def hold_left?; Monitor[:button] == 1 && Monitor[:last_button] == 1; end
- def hold_right?; Monitor[:button] == 2 && Monitor[:last_button] == 2; end
- def up_left?; Monitor[:button] == 0 && Monitor[:last_button] == 1; end
- def up_right?; Monitor[:button] == 0 && Monitor[:last_button] == 2; end
- def hold?; hold_left? || hold_right?; end
- alias click? down_left?
- alias right_click? down_right?
- def add(obj); Dragage[obj] = [obj.x, obj.y, obj.width, obj.height]; end
- def hide; ShowCursor.call(0); end
- def show; ShowCursor.call(1); end
- #--------------------------------------------------------------------------
- def area?(*args)
- case args.size
- when 1 then rect?(args[0].x, args[0].y, args[0].width, args[0].height)
- when 4 then rect?(*args)
- end
- end
- def rect?(x, y, width, height)
- Monitor[:pos][0].between?(x, x + width) &&
- Monitor[:pos][1].between?(y, y + height)
- end
- def [](arg)
- return Monitor[arg] if arg.is_a? Symbol
- Dragage[arg]
- end
- def has?(obj)
- Dragage.keys.include?(obj)
- end
- private :_press?, :_pos
- end
- end
- class << Input
- alias hy_update update
- def update
- hy_update
- Mouse.update
- end
- end
复制代码 调用姿势: Mouse.click? |
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