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本帖最后由 woaivo2 于 2015-7-19 16:35 编辑
\7 V6 S. n3 h( J7 [- |
' k; ]% L, E5 W5 z, u1 d- o' ~编完的口袋标题动画脚本(XP)
. {7 y+ \" x) N2 a; f[pre lang="ruby"]. c q" N& Z% I) U9 U, X- ~ v
view = Viewport.new(0,0,640,480)9 V0 w, o( ~7 h: V8 q* a
/ C& J# i/ Z3 Z; c: { view.z = -5 M a9 C; E& l/ `" X1 Y2 X: p
background = Sprite.new
8 ?- k) O( ^; Z: K background.bitmap = RPG::Cache.title("1.png"): J0 }5 v: w' [
background.x = 13' i/ A t5 E, p$ b9 f6 [
background.y = 132 M2 t8 r/ {# K# Z8 n2 X
background.z = 0
. {5 A( C3 O6 d$ P4 K
0 E: v) q) ?: ^$ V9 U: [9 F background2 = Sprite.new
, ~7 X* p( M+ h4 w3 O, z5 E background2.bitmap = RPG::Cache.title("Opening100.png"), R: v6 j: w7 q/ a
background2.x = 13
' u ?: m9 I7 l background2.y = 134 s2 ^7 s2 O+ h/ ^% J2 d
background2.z = 0
# E" M: |2 k: m' ?7 {3 E1 }, q' [
# \0 f5 h, u$ o$ s3 y) i9 D4 l- h$ H + ?( H) F: ^- [+ V, s# f! Z1 W
start = Sprite.new
" U8 k5 B0 s4 m) X' I. @1 \) d, R start.bitmap = RPG::Cache.title("Opening100.png")% V6 n, u. Q) W' q# f# ?" f
start.x = 81$ S/ q* Y5 [, @, x$ L) E
start.y = 167 + 215
% s2 ?: c p& s7 g; B start.z = 5
( J; Q+ ?0 C0 i1 Q' Y4 [4 M start.visible = false! Z* C+ u" v( w, [2 d- T6 T
Graphics.transition(5)
- g |8 X, C% L! c
8 h, p- l: v5 j, e, l) \ timer = 00 b, U) Q$ `% |" @
frame = 0( e M- A+ E" H/ T6 _
* ~% q7 l) B' R8 k loop do
3 E o! i. l% n. Y2 t Graphics.update6 ~0 H- z" C4 \0 c
Input.update( u) @: G4 t+ T* Q5 P7 M4 ?/ \8 c
5 Z6 a* e0 Q4 ]2 d1 \1 L$ l# i/ t
timer += 1; k* l5 }$ D/ u
frame += 1
3 e# ~. R- W* B; w+ ]3 e% \" h z
" D! E* P8 a. U, F$ T8 d: r if timer > 20 and timer%35 == 0
' s* }: N% l' Z A6 V4 B! n start.visible = !start.visible% `# O2 Q# p7 A9 x0 [2 C& R& g
end
: p/ E( q9 N) a, \' k# i% Y5 p
+ y4 S9 b0 _8 C, R 9 U2 l! Q' l3 g1 A. B7 K
if frame == 0
4 Y$ N- g) ?2 L0 j3 o background2.bitmap = RPG::Cache.title("1.png")$ P# G) k4 g8 I6 T$ f. l
end0 H: o/ x$ r2 u3 t, N& q# E, S# Y. x
if frame == 2
[3 _- y; N/ o background2.bitmap = RPG::Cache.title("2.png")
: Y) M$ A# ^) `0 B" s. } end {% p7 z7 _; v
if frame == 4
$ \+ K2 a7 u3 H9 U6 f4 h: B8 D5 w background2.bitmap = RPG::Cache.title("3.png")8 k+ K1 ^4 ^! i3 \4 M! R# z8 M
end
2 G/ e- Y8 z8 Z( R4 [( S( W if frame == 6. m( H; x; H: K, T+ Q
background2.bitmap = RPG::Cache.title("4.png")
# h) E+ Y3 C6 m, M. ]( U end
" x; B- V- {3 A0 i3 r2 n if frame == 8
9 `+ L8 Q/ |5 c% Y background2.bitmap = RPG::Cache.title("5.png"). R+ u# n9 o. s% N! J+ D
end
: O. K( u2 @% c- Y8 ~ Z if frame == 10- H, q( L" M. i8 L# u2 L
background2.bitmap = RPG::Cache.title("6.png")
% G; R3 ]( I: _: N* x) @% B9 I: ` end
' \2 X* W6 Q# w. {7 h if frame == 12
}& D# j( |# E5 q( z background2.bitmap = RPG::Cache.title("7.png")
+ L0 G. q J1 i end
' D, c- [* @7 B+ g- E if frame == 14
+ i4 C L) C. w background2.bitmap = RPG::Cache.title("8.png")
3 Z+ Y5 @9 v* J4 u end4 f; t i( I6 m# H3 |8 o; Y
if frame == 16
8 q! |7 I' C) t2 { background2.bitmap = RPG::Cache.title("9.png")4 y& B/ m- X& H6 o" E
end
4 q9 B3 z$ I3 t' R$ g if frame == 18
: s; r( o* V# x3 Y7 C4 n0 k background2.bitmap = RPG::Cache.title("10.png")2 o7 I' X1 C4 R3 p
end v, E8 Q% E# x% a! _5 d2 _
if frame == 20
! R1 b4 B: C& m/ M2 o! }' }8 i background2.bitmap = RPG::Cache.title("11.png")
: i( r0 C6 a- P5 M! W2 Z end
- s4 X- q( v0 l* q3 f9 a& a if frame == 22
" V& X% @, g' d* L background2.bitmap = RPG::Cache.title("12.png")
A5 u" k1 P4 K6 w end ! I j3 y5 Y3 T# T
if frame == 24
+ ]1 P/ Q; S0 L7 X$ V& d; A background2.bitmap = RPG::Cache.title("13.png")/ B; s% g1 R2 |8 O6 X5 @# o
end/ t1 p6 o D! p4 P% R" G
if frame == 28$ T6 n0 l& K; r
background2.bitmap = RPG::Cache.title("14.png")( J( M/ t( G& W
end
7 M4 @3 \ f# i) q+ B' S6 d/ I if frame == 32
& `( g5 k1 S6 \# C' _3 o Y background2.bitmap = RPG::Cache.title("15.png")
6 C4 i' T: E. Y. h4 L) ? end
$ _% X- C. q. U$ a if frame == 361 v( O" `1 K1 N
background2.bitmap = RPG::Cache.title("16.png")
( S Y' x5 U/ i( R; Y9 Y- x8 q6 ] end
9 w, n* m1 ^4 {6 |- b9 w if frame == 40
4 `$ M2 h4 `! C background2.bitmap = RPG::Cache.title("17.png")
3 L2 i7 z* s8 n" S end
1 c" ?9 M, Z u6 W6 E if frame == 44
) A& z4 J3 K% e" N! k background2.bitmap = RPG::Cache.title("18.png")7 z+ `; A4 x7 y6 T' m
end: l' r/ |0 G" i, u" _ }4 i
if frame == 48
) u5 x( N6 t" g" C5 ?& g9 H background2.bitmap = RPG::Cache.title("19.png")/ h3 v0 V b( B1 K+ _
end7 I! b. @6 |% D) A1 e1 \9 @! M
if frame == 52
% |7 ^' @- @8 X$ l. W J background2.bitmap = RPG::Cache.title("20.png")
" L! c- R: x) o; a% @ end
. I/ d; q! q, V _' g' l if frame == 56
, }0 A. Z) q- ?5 L6 x q background2.bitmap = RPG::Cache.title("21.png"), N( {6 K6 D5 U3 E% \% u! @
end( M+ Z2 q; K- g+ j
if frame == 609 \& ~# j7 v: T; P U# V
background2.bitmap = RPG::Cache.title("22.png")
, E4 J/ g) \) `( ] end
B- E/ A. N; U. |6 b& F7 g if frame == 65
: R, K5 D4 `* ^6 i1 o6 N8 B background2.bitmap = RPG::Cache.title("23.png")3 W7 ]0 }& j. O E( g! `
end
% v+ p. g1 l* s" j2 I if frame == 70
( Y# t$ Z2 Y$ i$ Y* J background2.bitmap = RPG::Cache.title("24.png")0 }7 `2 o. C& V# d. z
end, i7 L8 @, X5 X; z* k4 P3 W1 u9 @9 d
if frame == 75" i# c: ]+ E$ ]! N9 y* Y
background2.bitmap = RPG::Cache.title("25.png")5 R+ n: z3 ?7 l4 }" J! P
end9 ~# j3 J: K. b, `
if frame == 80) l' T8 Q+ E" m
background2.bitmap = RPG::Cache.title("26.png")$ j- w3 j1 J7 \2 ]+ r5 h
end: u+ D$ J1 C7 o O8 ~
if frame == 85' r p. S9 {; Q" k! g
background2.bitmap = RPG::Cache.title("27.png") , A0 p. }5 K; ?, ~1 P0 D/ E
end 1 s R$ Z: s+ ^7 p3 f* k
if frame == 90
6 d3 D v. y: N3 i5 x background2.bitmap = RPG::Cache.title("28.png")
6 v/ Z# j/ u6 w* s end
# o+ ` x: L3 j( X; U V if frame == 954 ^; Z% v- m8 h" m' H( _
background2.bitmap = RPG::Cache.title("29.png")) z. K6 e( M% o o ?
end
' M0 R" z2 w: c- e if frame == 100
& ^. U; {4 f: u5 ?7 B background2.bitmap = RPG::Cache.title("30.png")/ J7 D* q& s0 W @, X
end
; K3 l9 I7 R) b& z: z4 f. ^' s if frame == 1040 a+ O# Q. s7 `+ _/ |$ N
background2.bitmap = RPG::Cache.title("31.png")
) }$ G1 I1 ?& b [ end8 `; ~5 B Y% _/ w3 h
if frame == 1082 K. {' g7 t- e- ^ [
background2.bitmap = RPG::Cache.title("32.png")
% h6 D- i, R3 l9 R: c {2 r Z end - Z0 B, T: S$ [! }2 K4 P
if frame == 112
$ |. z6 b7 o1 z" R4 U background2.bitmap = RPG::Cache.title("33.png")
& L7 d: e( P C- ]* f- B- c, ` end
9 n1 f9 z0 y% n5 A if frame == 116% Q9 Q3 `( W; F: Q
background2.bitmap = RPG::Cache.title("34.png")( B: C3 N4 P& q M- q
end
& k/ ^9 A8 I0 @7 Y' M0 a: Q& ` if frame == 120
' b. B) c; O; i3 C* U background2.bitmap = RPG::Cache.title("35.png")
* z `: i' u8 g3 q' e end
7 F+ ]) \7 K0 V6 k if frame == 124
! o: Y1 d, \( \; q( z( X) b8 u7 W background2.bitmap = RPG::Cache.title("36.png")
: p3 @- f d- d0 x& |: k0 X end0 R9 \" N: B) @/ U0 d l
if frame == 1282 Y% u1 f( N! c4 }7 r
background2.bitmap = RPG::Cache.title("37.png")
: t& \% \$ t# r% T end 3 A7 k' X! ^* B6 \* K; W4 y+ b
if frame == 132
( h3 L; m, e- c- ^- n9 f6 z background2.bitmap = RPG::Cache.title("38.png")5 O* A c5 \ k' F9 s
end
6 G' X7 J" T# n& `1 l3 ~4 Y if frame == 136& |) P" m g4 h5 f
background2.bitmap = RPG::Cache.title("39.png")
5 l7 u: C# k' T% l end8 J& d( N- {3 o" H- i. G( b
if frame == 140
! _' \9 y# o0 }1 N background2.bitmap = RPG::Cache.title("40.png")
( X4 Z( l9 Y* Y% J) O- P end
@' W. W( Z& z' L; W2 Y" Y if frame == 1445 n1 M, p) E+ M
background2.bitmap = RPG::Cache.title("41.png")) _. }4 _# L% O- O
end4 ^0 u0 i! J7 E
if frame == 148
3 N0 D! X: u4 q+ b6 S6 X* b8 l3 p background2.bitmap = RPG::Cache.title("42.png")
$ K$ z! H3 v+ c end J- S9 ?" r [& D9 j
if frame == 152, p' }2 Q8 m; X: w$ ]2 f
background2.bitmap = RPG::Cache.title("43.png")
! E3 t% O& W/ c end
# i" a* O8 c6 D5 Y9 Q. D1 J if frame == 1561 }) _7 Z. y6 [0 t- }. c1 L' f
background2.bitmap = RPG::Cache.title("44.png")
' {5 @& n# K1 c3 K q; A$ }! s( h end \! {) n+ ^& e5 v1 I6 {% e
if frame == 1606 D, v: t- }1 S2 z/ y" S$ [
background2.bitmap = RPG::Cache.title("45.png")" ?) v+ K5 a' t$ C$ w
end+ F { R6 b6 i) _- b2 E" O
if frame == 164
) t# G v# P; p: q8 Q: I e background2.bitmap = RPG::Cache.title("46.png")4 ~: r/ p; b2 {7 w0 ~4 n4 j
end9 x6 w1 K1 J% i7 s2 z. j
if frame == 168
: c" [0 U# H+ V: L. s! a background2.bitmap = RPG::Cache.title("47.png") + Q u. _, r$ ~& V* g( j
end ) r3 A" k u% L
if frame == 1722 x4 {& q6 O: T& {
background2.bitmap = RPG::Cache.title("48.png")
/ R- T/ b) i2 ?- c% e0 c C Audio.se_play("Audio/SE/033Cry.wav",100,100)
$ Q; p( w) \$ J2 |. ? end P7 Z7 }( c; ]
if frame == 1768 u+ i$ [- t0 l* l0 E
background2.bitmap = RPG::Cache.title("49.png")- z/ |3 k6 r+ L/ g- e: k; j
end+ K$ n+ R$ T& k+ G/ ^
if frame == 180
- R& v, P1 G. G; C9 o0 a2 d; p) |; r background2.bitmap = RPG::Cache.title("50.png")
; E1 Q5 |3 u/ R7 v9 d4 i( O end
/ @; ]' o/ y4 ? if frame == 1845 v [& p% n9 W& n4 J
background2.bitmap = RPG::Cache.title("51.png")
* T/ j0 |- I6 c+ C" }8 j7 G. P! I end* R3 @9 T) |) v, X" k+ A* o" W* F
if frame == 188# t9 J5 M# A" j9 Y1 j! u- h
background2.bitmap = RPG::Cache.title("52.png") 9 E5 l+ N/ F4 e% A
end ( w }" W8 Z1 E# }5 n* ]
if frame == 192( p; Y6 s* w2 E/ G7 a/ Z
background2.bitmap = RPG::Cache.title("53.png")) }- A9 M1 e3 S& @
end8 j# e( Y, a, j- `4 K1 n
if frame == 196! `! {# @1 ^6 ]; X2 i6 L8 d0 j
background2.bitmap = RPG::Cache.title("54.png")' Z. s$ f$ I, e: N' g. W
end" u4 w8 d3 y; X' q3 I+ s
if frame == 200 p9 B/ e4 x9 g, }; @3 W
background2.bitmap = RPG::Cache.title("55.png")4 Q0 c. j3 Z7 A6 S9 E, g
end7 p/ r% [7 O" o9 O
if frame == 204: J$ G. v: @' e5 j
background2.bitmap = RPG::Cache.title("56.png")
, y A! }+ Q8 q c end' Y a4 B/ S, j$ W$ ]$ L$ i9 `
if frame == 208& ~2 W6 u; e- s7 ^8 V! L9 [
background2.bitmap = RPG::Cache.title("57.png")
! C" `7 N- A" A% ^( G8 E end - @" Y/ q$ Z1 v! C' g! O
if frame == 212
( Q) j# N, j" J8 J background2.bitmap = RPG::Cache.title("58.png")1 Q8 \1 b" m! Y4 t8 c
end/ J5 Z9 r; d( a0 F! y, e$ ~. A
if frame == 2165 f( a/ C k. t
background2.bitmap = RPG::Cache.title("59.png")
) l& \6 j3 Y: x4 K' A- |0 w- n8 m end
" |$ y/ I: C, D if frame == 220
( z6 ~3 E& Z2 J0 S background2.bitmap = RPG::Cache.title("60.png") o& z/ k& `3 m" h3 F
end8 {0 c6 v! g9 |+ Y2 z& o
if frame == 224
* H' _6 l/ a) m& ]. h background2.bitmap = RPG::Cache.title("61.png")" Q$ A) o) J2 [' G- T
Audio.se_play("Audio/SE/017-Jump03.ogg",100,100). ~: B5 T& ~$ u* ?$ Q
end! s& d6 K, T3 J2 T, B0 @
if frame == 228
k% E4 J l$ k& I. @; s1 } background2.bitmap = RPG::Cache.title("62.png")& n! N2 P0 K K& h0 ^
end
9 n5 N! C& M; P; b6 T: d# L if frame == 232: q4 c' D' V* s2 B/ \3 X6 V
background2.bitmap = RPG::Cache.title("63.png") 5 p* }* _0 S+ D0 w; M
end
4 a# X2 B" C# A r if frame == 236
. N. ~+ W5 S2 Z7 i2 f" H) ^ ] background2.bitmap = RPG::Cache.title("64.png")" U1 y& p/ P0 X0 }- L
end
! _7 |/ X f* O& {" E Z7 x if frame == 240
& U, I; `1 d; G& T3 O8 H" P$ r background2.bitmap = RPG::Cache.title("65.png")
5 z5 e6 f2 E: D( k6 `% J end! W) m4 _' f1 e" N) @( t6 E: ~7 \
if frame == 2447 M8 g7 Z$ ^5 l# r
background2.bitmap = RPG::Cache.title("66.png")/ Z& ~ ] {7 T* k9 m# {: m: {% G0 I
end
4 H# X) Q' e& r3 u& j9 E# r if frame == 248
8 _; j% z d6 X/ o% {+ I background2.bitmap = RPG::Cache.title("67.png")
, D) F/ Q/ F2 E/ I end
8 E" p4 \: z' b! p) H- g if frame == 252/ I3 y4 t& m. ?; w
background2.bitmap = RPG::Cache.title("68.png")
/ I3 L. n6 l, ^ end
2 F# R& @+ Q6 T: u/ w3 X if frame == 256/ V- H$ k5 a# p2 I: \" p
background2.bitmap = RPG::Cache.title("69.png")
# ~7 D: z8 {- a: n& ]( C8 } p0 u end
2 w% x7 ?& I; I) v if frame == 2600 x% `7 z. ]3 t i4 w
background2.bitmap = RPG::Cache.title("70.png")
$ s: w2 Z% H" w' e( D end
1 o' ~1 s' C& i3 k7 b if frame == 264
* s6 x/ Z r8 n" t2 I. u( k5 A8 x, m background2.bitmap = RPG::Cache.title("71.png")
3 |/ S" m( ?; G1 @ end
$ O% F: H$ n5 J1 p! Z# Z if frame == 268
/ f! z, l6 R4 x background2.bitmap = RPG::Cache.title("72.png")6 `+ a' z2 [& t: t5 f( \. F
end
1 ?, P/ }, Y, X2 R; O* G if frame == 272/ E" ^- f4 z( {( A* j. ^' Q
background2.bitmap = RPG::Cache.title("73.png")
) k: o& A* k/ \/ g# G end 6 s: {. J, E5 c' C1 {6 Z7 y
if frame == 276
- Q1 [% X2 Y5 ?% J( y6 U' U8 ^ background2.bitmap = RPG::Cache.title("74.png")
0 { Z8 W0 a: l; ]5 t3 G end
9 ^8 i5 p A7 |7 C7 e if frame == 280
: Z/ } e$ D/ ~5 @7 \" n background2.bitmap = RPG::Cache.title("75.png")
8 m2 s# }6 u- }( W. I R end
) |0 E2 F8 d M! j* d if frame == 2847 b; o7 u/ r& z( i) Q& @
background2.bitmap = RPG::Cache.title("76.png")8 N" ~! Z2 Q* M! g
end9 `' f; q; R3 {$ N& s: C* m5 D
if frame == 288
# B, O( ~. f% G# [& D& P' N2 Y background2.bitmap = RPG::Cache.title("77.png")
4 v; S- ~, q6 `, @# l. Q* c4 o( [ end
% w' t( I. g* m if frame == 292
, j1 k7 }: Q# } p background2.bitmap = RPG::Cache.title("78.png") 9 n6 f: q; b. B, m4 n$ [0 X
end . h. p' h2 o+ Y: o4 x# I. x
if frame == 2965 b0 l& f: P- A* w3 A7 N
background2.bitmap = RPG::Cache.title("79.png")
5 ~4 s1 _& F/ g; ?* o% W/ n end
- A- w7 V5 z$ y+ O4 u- ]- x if frame == 300
7 N/ P# ~7 x8 o- R! ]( G background2.bitmap = RPG::Cache.title("80.png")
9 y* S3 `5 T7 G end
7 t, D& B5 H$ C1 ]4 J* C) X9 S if frame == 304
: U/ l" p& r5 h background2.bitmap = RPG::Cache.title("81.png")
$ e v. V- d4 s6 o end* q7 u1 c1 }3 G5 [& X6 I7 e
if frame == 308
" y0 L2 ~% k$ q) X l3 |$ P background2.bitmap = RPG::Cache.title("82.png")
8 C1 Q8 i' f# X6 M, a' e2 q end
0 ^2 q# S* A9 y& ^. a1 c+ [$ R8 e if frame == 312
/ O2 [+ i G% V0 o6 Y background2.bitmap = RPG::Cache.title("83.png") * l, _& e c0 p2 T
end ) n$ q3 t! I, d
if frame == 316* |, R5 q; c, Z1 [& Y9 m
background2.bitmap = RPG::Cache.title("84.png")- |' z) V: w# s. a/ R" s% g* @
end6 Y. ?0 O5 u7 D
if frame == 320' j- f; m& a/ ?6 Z* `- f8 B p3 a- g) j
background2.bitmap = RPG::Cache.title("85.png")4 C# F R. H" _. W
end4 l8 g0 ^# C4 K* B u+ T5 l
if frame == 324
" _4 F! v+ V7 `: w6 R background2.bitmap = RPG::Cache.title("86.png")4 w8 S- r, r" [4 M, R# H: g1 X
end& a; L( ~3 k0 c; P+ ? P c/ i
if frame == 328( Q/ I: B2 b, y4 ^
background2.bitmap = RPG::Cache.title("87.png")
- J7 k2 w r7 B# I3 Y$ G end+ |2 M& p( [& A3 J a- Y, T5 }
if frame == 332+ t" s4 [3 z# O! C
background2.bitmap = RPG::Cache.title("88.png") 6 B9 v4 a3 \- O
end " }1 A. g' N- N R- ]; J
if frame == 336
8 r$ I% [: f; P background2.bitmap = RPG::Cache.title("89.png")
7 J* n2 f) K# H& ?0 _ end6 A" m) W' Q& F
if frame == 340% a: q) E- M: N( a
background2.bitmap = RPG::Cache.title("90.png")
9 s9 \1 A0 L% R# n end
9 r7 j5 ~& }( T% e* q0 w. t0 K if frame == 344
# h, A, i0 A/ }" M0 O! o background2.bitmap = RPG::Cache.title("91.png")+ j, |' L. X# I# R* _, {
end
- k( H: F y% \/ O( b. Y2 I0 N if frame == 348
4 d* L. \. g& ~; Y: I background2.bitmap = RPG::Cache.title("92.png")9 V$ p& f8 b7 U$ I
end
& F8 O! u/ e b {% {4 Q) Z if frame == 352
) j/ o( g- B5 M1 R) E L" g background2.bitmap = RPG::Cache.title("93.png") * h. c) d( {/ H3 `" N
end 7 M2 |0 O) S9 G0 B4 t( I
if frame == 356
6 S* h# o, B" |) ~: R. { background2.bitmap = RPG::Cache.title("94.png")
9 x" @/ Q+ i$ F! F* S5 a$ }& K& J end1 K4 c4 f- n2 }" }
if frame == 4003 l- n. E* E4 i0 l- H& I$ G5 u
background2.bitmap = RPG::Cache.title("95.png")
" { D$ u8 L. T q end* J, E1 j3 |7 i
if frame == 4042 t; p) g& x* w( a
background2.bitmap = RPG::Cache.title("96.png")
& _+ N$ W$ F6 o$ O6 \+ l S+ M end
* Q& c' r. W/ Z9 i2 [ if frame == 408
* a6 f# A5 u: C% H9 t4 V background2.bitmap = RPG::Cache.title("97.png"); \0 i4 T0 H3 ?: |
end( T0 [7 R" O; S5 a) K" x$ `8 S! g
if frame == 412
: Q; O( F/ U2 L9 e/ Y background2.bitmap = RPG::Cache.title("98.png") $ v6 H$ M. n& ?; x j
end # g J: i+ l8 j/ K7 h7 m7 Y
if frame == 416
& w( y1 V. ` G5 c% u/ b background2.bitmap = RPG::Cache.title("99.png")) n; d( v5 q |
end
5 A, ]; w- V8 f* Q8 { if frame == 420
! S7 I3 q+ V! k+ d background2.bitmap = RPG::Cache.title("100.png")( ^: B# `3 L% u' ~# O
end0 x$ D; i4 k% I1 [. B
if frame == 424" O9 s' g. ?4 F8 X( z/ _: n
background2.bitmap = RPG::Cache.title("101.png")# |- i# U, ]; l9 E2 \: Z: i/ `
end+ u( R0 }$ O, g3 L# n& W' p
if frame == 428. h4 r4 U6 F( {8 b( M
background2.bitmap = RPG::Cache.title("102.png")$ k( U0 y& q2 u8 W& v4 [
end N' U1 D( w' c# x- @7 W! T5 N
if frame == 432
% I5 D+ t) F0 }( @& ` background2.bitmap = RPG::Cache.title("103.png") , W# q1 ~6 m/ F/ n: {* C% c }
end
* \, k, \, @/ Y; h+ M if frame == 436# \; ~1 ?9 W% ], s2 _' f
background2.bitmap = RPG::Cache.title("104.png")) ^1 F5 n/ j& Z1 A( K7 Z" R
end
$ y# b. Y7 E& }8 E9 N7 ?; n% I6 p if frame == 4406 z/ }% j5 B5 M' Y- Q
background2.bitmap = RPG::Cache.title("105.png")
& h6 b3 m: V6 e( u9 K end # V+ S w; H" {' @+ S2 r* Y
Audio.bgm_play("Audio/ME/标题前开场.ogg")- [4 w! V7 Z' c# |+ y
X8 b6 J( u" \: J q+ q0 o if timer > 20
6 K+ H' X( }0 a- K5 Q if Input.trigger?(Input::C) ; m8 j, ?' g. ~- f7 e9 `5 g
break 0 E" W, a) ~; r; y' t6 o$ S
end
6 g: [8 T# O0 K R0 v if timer > 490& u3 b# p6 k- H$ c$ _
break0 t6 m% V$ {* T0 ~0 o1 {' b
end
$ H3 O9 u/ _5 r% \ end
- W% I, x, C0 F end
6 e6 c3 N3 _( x4 Y- K$ y7 Y + Z9 f( _( Z. n6 U" Y% m, X
Graphics.freeze
: w, J5 V1 _! W6 }7 v% \ g' x background.dispose
* c' z& j, i) {, U$ |2 M background2.dispose
% [! ^4 O. A" a start.dispose
6 s2 k' ]. n7 _, D4 W3 P& s7 n Audio.bgm_stop
5 R. ?4 X9 \. T( ?3 N[/pre]& G3 R8 `/ ^4 ]. E
所需要的素材图片 http://yunpan.cn/ccqKhyaWBAV4m 访问密码 4dd1 (下载完后把文件解压到“Titles“这个文件夹里)# @+ T4 F6 ?2 q1 V6 w
所需要的ME(ogg) http://yunpan.cn/ccqJyMzXWqjBP 访问密码 e349 (下载完后把文件解压到“ME“这个文件夹里). m, Q: a' r( q- q; G+ z% {
所需的SE http://yunpan.cn/ccqGmBAcyBAVb 访问密码 db3a 33号精灵的叫声(你懂的)(下载完后把文件解压到“SE“这个文件夹里)还有一个是默认文件的“017-Jump03.ogg” |
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