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本帖最后由 woaivo2 于 2015-7-19 16:35 编辑 , ?' ~5 _% a: `7 X: |* G- b
9 W) R; g: y/ u! E, F编完的口袋标题动画脚本(XP)
7 v; Q+ A$ K9 E6 }% ~% P; k[pre lang="ruby"]* e, r6 ]0 K5 F/ g
view = Viewport.new(0,0,640,480)3 C4 u+ U% T4 F" T6 F: T3 g
" G6 p& l0 I( S$ e
view.z = -5: ^: J: |$ M' J/ ]" U
background = Sprite.new; m2 X% A3 o" `
background.bitmap = RPG::Cache.title("1.png")
9 m3 t; J3 D5 t: b- G background.x = 13' O9 W( N7 w( d
background.y = 134 ~, T3 l2 k5 V/ ~, x! F
background.z = 0
- E3 T# J( b" A7 [9 L0 R. W2 ?& N- l0 {# [
background2 = Sprite.new
* d( S9 C& W) S2 g" _& ~ background2.bitmap = RPG::Cache.title("Opening100.png")
# H- e6 B* W' G7 g+ K background2.x = 13+ u0 G+ O$ w- x( j+ o8 U8 @
background2.y = 13
6 W& ~4 ]7 w' [& c9 a3 W1 ^' V background2.z = 0) l2 ~/ B+ `0 i% `! T, R! w
" P# X) T8 E1 e8 z. k5 t . u0 n9 k6 t; V; [/ P/ M
start = Sprite.new
@* h5 o. L+ f7 ~$ b start.bitmap = RPG::Cache.title("Opening100.png")
' k5 x) J" j& |7 D' Y start.x = 81
4 `$ r) I. @5 U; n start.y = 167 + 215
M' f% u( f6 j+ l9 d- I start.z = 5
. f/ X# f+ s2 G5 Z- @ start.visible = false/ D, P+ G" {+ R, M7 e" p" i
Graphics.transition(5)
. |& j3 U" r7 W3 A* J
3 c) \. Y& U" s$ O1 {2 b; M timer = 0
( P, f( T3 I1 S6 w [4 A frame = 0$ V5 A) E( ]9 ^& c5 \* G. b
0 ~8 ]+ H. l* ?2 v) t' m' Z
loop do
' p1 X4 ^ B9 a5 i8 a6 A Graphics.update$ j7 t8 ^( ~3 Z) O9 }, q
Input.update1 x( l' t9 g3 p# M
* q4 E5 L8 \2 J/ o, y timer += 1
4 b6 \ C- Q5 j" X X8 H" F frame += 11 B* [7 g2 T# x a
6 Y0 L: x9 ]# o4 C$ H. Q if timer > 20 and timer%35 == 0* C3 a: I( [4 d) P% f
start.visible = !start.visible
1 A& a3 M/ t% N! v( P t8 I end
7 Q9 {% y l2 }$ R
+ M9 [% k4 g0 p. `) |7 d
5 D$ C2 v+ N P6 d& J$ k if frame == 0. u! H, e( ~, d, F3 f
background2.bitmap = RPG::Cache.title("1.png")
' w& \0 v2 J% }3 j- J end
6 n2 T" l1 M u0 M, O _ if frame == 25 E; c4 k/ M/ t t, c/ y
background2.bitmap = RPG::Cache.title("2.png")
0 Q7 P) x5 E+ o, g, G/ M; l end 5 R9 W- A: s y
if frame == 47 Y+ q$ L0 }+ L2 C, E
background2.bitmap = RPG::Cache.title("3.png")
x* i" U" _% ]& z2 |1 h, } end
3 W4 d/ k. {0 v: f) f if frame == 6! w) G1 T" _1 T! U1 @1 R2 ?2 b, P& S
background2.bitmap = RPG::Cache.title("4.png")$ L/ O8 t) x3 s v! A# Z+ T
end
8 d$ A. \3 m7 i. K if frame == 8
& G& S) t5 t/ h$ t, ?. ^. j0 R( i: j background2.bitmap = RPG::Cache.title("5.png")
8 \! b7 m8 R. Z. V Q- r& t" x end
- {' |7 L5 I( g" s if frame == 10
3 \) U! x# w' t background2.bitmap = RPG::Cache.title("6.png")
0 c8 p1 b* f1 l! ]- L end
9 Z8 |; W1 v1 f; Z7 { if frame == 12
7 k; E6 A8 Y. H$ E, G* Y background2.bitmap = RPG::Cache.title("7.png") 6 f4 k s3 J; q
end
" P- C: m, f/ Y if frame == 14
% |' |, ?5 u" l: O: o background2.bitmap = RPG::Cache.title("8.png")
8 i6 n4 {* B* Y$ M( P$ n: `$ r end% R4 l3 b9 }* ]) s4 F+ y) m( U
if frame == 162 x- p. `5 b1 V
background2.bitmap = RPG::Cache.title("9.png")
& L9 d3 Q7 B& M" t) M- c) V3 I end- `; ~6 T% _& r& j( i0 r$ }
if frame == 180 J5 }2 l3 s( Y) q& b U
background2.bitmap = RPG::Cache.title("10.png")
) |0 k g* Q3 W: v5 s) @5 B end
& r3 C, `3 T2 E- ?+ d if frame == 20. g* w* s+ V1 v) j$ i
background2.bitmap = RPG::Cache.title("11.png")
' y9 }% Q9 O; O3 U end7 K8 G4 {6 O- n
if frame == 22
5 ^+ A: L- g1 D background2.bitmap = RPG::Cache.title("12.png")
0 T1 I, ?% ?# J( l end
% Q3 N# p6 e5 H if frame == 24
9 c: F7 |1 ]9 ]" D6 L& e% ? background2.bitmap = RPG::Cache.title("13.png")# a) w* S/ R& [% X0 [ s! z
end, f+ h1 i( ^8 r2 R% V1 g- }2 A
if frame == 28
. h% Z4 V$ D% t$ f9 m. ^) b background2.bitmap = RPG::Cache.title("14.png")
9 s8 D8 B* z0 d+ j% I* u0 ?% p end
2 ~ `" q" t! L+ N# `5 b if frame == 32- e& R* F9 P5 ]# ]& O
background2.bitmap = RPG::Cache.title("15.png")
/ b3 E$ q/ `/ t# F7 t# Z% v end, ?( B9 r9 t" b
if frame == 36
# E( G0 ~( |4 r K background2.bitmap = RPG::Cache.title("16.png")% i0 e" x, ^. n( P! P
end8 Q8 \/ T. T1 R% w' A0 ~" h/ h( T& q
if frame == 40
& g3 ~/ ~2 Q# Q& Z* Q' C background2.bitmap = RPG::Cache.title("17.png") * I8 D+ \. O0 @8 M
end , z3 U/ ~ w% a' K1 I) b
if frame == 441 e% A ]& @+ F$ J& @ Z/ z- X
background2.bitmap = RPG::Cache.title("18.png")
0 e% t9 F+ K8 J end' v* `6 D' r8 J; a* ?
if frame == 48
0 H; ?( a) C9 x# h0 Q5 n background2.bitmap = RPG::Cache.title("19.png"), X4 z) |2 D. c" K, `
end
- \. X7 [- A! q7 Q$ Y! l if frame == 52
6 U* e) c6 X( s4 d9 ]( I- B8 A background2.bitmap = RPG::Cache.title("20.png")
( i% f& c! z0 m6 Y end2 j0 {( E% j* A( \ N: S
if frame == 56
! a: u6 k$ t( }1 f' i1 D/ K! K background2.bitmap = RPG::Cache.title("21.png")
; U; i3 o- k7 f$ F7 ` end4 T+ {/ E1 [" m6 X; p' p g: ^
if frame == 605 T/ }; I6 |6 J% Z6 M) v" o
background2.bitmap = RPG::Cache.title("22.png") , u1 a6 k: r. J+ m$ l
end 1 I+ T: Q# a& o1 _$ u6 q' U
if frame == 65
) y `3 z' M# y% ?9 }; t background2.bitmap = RPG::Cache.title("23.png")4 b% b( b) Q( k2 T7 R- l
end
( u, x c& j! J if frame == 70 R, F; {- y8 Q- k: f
background2.bitmap = RPG::Cache.title("24.png")
3 M+ W) S, G8 `' R6 w2 o end
6 g# @( j+ T+ k! o if frame == 75
: t/ {5 {# D# M2 R background2.bitmap = RPG::Cache.title("25.png")$ |- Q, J8 X7 W9 W# B, g- ?
end: d" T2 _/ x- T
if frame == 80
$ M7 }0 H0 X/ {: m. Q background2.bitmap = RPG::Cache.title("26.png")/ C0 F3 W; s6 q; W( j9 g
end/ D2 {2 `8 h' x9 ?4 v3 q2 c9 p, G
if frame == 85) Y `9 Y7 x9 m- L, L
background2.bitmap = RPG::Cache.title("27.png") # f) @! r" t5 D4 B: X
end
' f+ c) A* n! G" ~ if frame == 90" I5 D; @. Z% |$ i
background2.bitmap = RPG::Cache.title("28.png")
' h6 _ ~, Z0 i: k4 X, Z end7 G* j0 s6 F( C v
if frame == 95$ c, ~- h7 d, w* p$ q: @# N" }9 |
background2.bitmap = RPG::Cache.title("29.png")
- X0 G9 U% h: p9 c( M end
0 c& X% {* b2 d! G. s if frame == 100
; y; T( b2 u7 x8 C0 n9 j background2.bitmap = RPG::Cache.title("30.png")
. P/ z% Q9 c; C% V- R end! }. ?' U7 f( o, W
if frame == 104# S% |/ ^; s, ?1 ]2 t+ u$ W9 ~5 z
background2.bitmap = RPG::Cache.title("31.png")3 u3 |! [2 y. C
end
9 {2 P: o* ], b, \8 N9 @: u if frame == 108
6 Q6 V& t2 T) j0 v background2.bitmap = RPG::Cache.title("32.png") * g5 B2 V3 |. I! N2 G+ S. r
end
8 q2 v/ ?& G! ~" E3 P if frame == 112/ `* l% v# v* \6 g$ f0 ^/ Q$ E i
background2.bitmap = RPG::Cache.title("33.png")
6 m. j; L& X/ ^" t, Q end
, B0 u% m, z0 b- @2 @. K if frame == 116, q* T* J9 B& p: ~5 I& |1 ^
background2.bitmap = RPG::Cache.title("34.png")
9 Y4 Q$ x9 ~! k6 ^ end
+ i/ [7 ?' {6 j% ?1 v if frame == 120) ^3 B' M( G3 y* Y. g
background2.bitmap = RPG::Cache.title("35.png")6 {* _, m/ r( C1 Q; |& W* v
end2 l; U* w5 [- H6 y" E
if frame == 1243 T9 ~% ]) u9 @6 Z6 ~. d4 M
background2.bitmap = RPG::Cache.title("36.png"); K- M$ ?* I' [2 l" j% l
end
. k3 ], t1 o, o: | if frame == 1284 I* \. u7 j4 i4 m3 Q1 t* H
background2.bitmap = RPG::Cache.title("37.png")
2 M B0 t {, v# b9 G end $ k( X+ o. K' J7 m( ~4 p& ?3 s
if frame == 132: q6 M+ R7 i8 {' Q& m1 Y' I7 U% `6 a
background2.bitmap = RPG::Cache.title("38.png")8 v3 \, `# U$ U. G
end2 |& O5 h3 o% ~
if frame == 136
0 K! M7 S" F8 X3 \7 `- O0 c background2.bitmap = RPG::Cache.title("39.png"); z% @, O: j2 v0 k+ L$ U7 |" \
end
7 E4 U- q) h- j& n8 Q if frame == 140
3 p0 i7 i' S! r0 O& n/ O background2.bitmap = RPG::Cache.title("40.png")
8 j* E( B# D# R. O2 Z end
) d& I! m' w) o U/ _ if frame == 144
: T: E/ l/ |4 y0 m$ T* M background2.bitmap = RPG::Cache.title("41.png")' ^% {2 W! u3 E+ j8 {; J
end
- X2 J8 {% L4 t1 p3 {- V5 b: Q if frame == 148
# e$ N6 ?- M/ L6 }! x# Q% [ background2.bitmap = RPG::Cache.title("42.png")
0 a( _' Z- j, w4 X end
) T7 ^1 i2 M l% D if frame == 152; @2 g0 c1 _+ @2 `5 j
background2.bitmap = RPG::Cache.title("43.png")
5 N: a) z/ T$ h' } end. u) q, a! J E) t
if frame == 156. k: e4 x; k0 P
background2.bitmap = RPG::Cache.title("44.png")7 k/ O" G% m1 Q4 z
end
- J3 S a9 r) ]5 ^; @4 w if frame == 160) r# Y: }' [5 a# }1 Q4 o' i/ p
background2.bitmap = RPG::Cache.title("45.png")) i$ i, `( x1 ^, }
end
3 F- g* g3 W" E1 j- X if frame == 164
5 S5 F! c* n( y( z- x background2.bitmap = RPG::Cache.title("46.png")9 m U [3 I2 z" X6 @2 L
end
3 j I h2 f# D& u# S if frame == 168% j! i N: K i1 M
background2.bitmap = RPG::Cache.title("47.png") + a7 W0 j- l- q. h! K% J9 o
end
; ~( A5 {6 W) z4 E if frame == 172; Q3 o5 M0 m4 R; X% T/ h
background2.bitmap = RPG::Cache.title("48.png")& a& J6 }- O# K- T2 d, x8 [+ B
Audio.se_play("Audio/SE/033Cry.wav",100,100)
( O( t& ?- X- l end
3 |. b# k- F! c8 |) z. h if frame == 176
q1 {. f0 [* L background2.bitmap = RPG::Cache.title("49.png")
6 p: D6 H' o. g- I, d2 w end
5 Y, i. |2 L T1 H if frame == 180
% q7 [' r8 T3 g- A' O background2.bitmap = RPG::Cache.title("50.png")8 f$ s, I4 h" M# T. p( J
end
; g- m# }, `, ^( g- L( c if frame == 184
$ E# `1 u! S( F: | z. ^! j- r background2.bitmap = RPG::Cache.title("51.png")# C4 u/ C3 J2 a4 q$ {
end" s8 O0 K7 D) J" D
if frame == 188( I3 r( h) }5 o0 e9 {) I, U
background2.bitmap = RPG::Cache.title("52.png") 4 \* X& L/ x; ^' D' X# ]) a1 N
end $ z0 ]! G3 Y3 o2 h3 {! i
if frame == 192
1 `, t" W8 R, ~% m4 s- t/ s0 L# E9 x background2.bitmap = RPG::Cache.title("53.png")+ z' k6 p+ p) h$ b: i: U1 l) m
end
, z8 d1 {& r. U4 }! ^ if frame == 196
' H1 {, `0 a7 v" H2 r! k background2.bitmap = RPG::Cache.title("54.png")0 u6 G& m7 H! }) i+ {8 d' ]
end8 i. B h! k+ N3 ]( o
if frame == 200
3 C1 b$ i2 i- j/ e0 ~7 f4 S+ g background2.bitmap = RPG::Cache.title("55.png")
# q0 O5 Q' u7 S; R end
K& X9 g8 b+ r) ^3 {. j9 A if frame == 204+ M) X& }! i6 q+ \4 h' P: L
background2.bitmap = RPG::Cache.title("56.png"). D+ v5 |0 z" A* y3 u6 G; [
end1 K$ g: n2 d/ d) \% K
if frame == 208, _4 I, G5 B. w. r# K' z
background2.bitmap = RPG::Cache.title("57.png") 9 M$ n8 w8 s/ Q/ l$ x6 V
end ! D/ f& ?0 O$ I K8 q! H. u
if frame == 2124 j$ `3 L. T" f% }5 U/ p9 `
background2.bitmap = RPG::Cache.title("58.png")" M! h% Q% f& I, w: a+ d) O1 {8 C
end
K: s; h' M: d4 L' y2 B8 Y if frame == 2161 r- H$ d9 w! Z5 Y' |
background2.bitmap = RPG::Cache.title("59.png")
1 G& w8 b1 n+ }9 G& c6 m! R end. ~# m* _ ? m6 a6 ?$ I. p2 I
if frame == 220! e: R9 y& w( k6 Q. b# P
background2.bitmap = RPG::Cache.title("60.png")
. E% g; l. I9 D! _" R f end
f3 G1 C, \4 z& s( R3 B if frame == 224) I. Z' v4 |8 ~- g9 Y- z8 y
background2.bitmap = RPG::Cache.title("61.png")5 d. B% G' i$ _3 v9 m/ c
Audio.se_play("Audio/SE/017-Jump03.ogg",100,100)
+ s/ v+ \1 d& K! O/ L end* e% S1 T* O( _/ w- o. S; F
if frame == 2284 H8 u: _% J1 V" p) e
background2.bitmap = RPG::Cache.title("62.png")+ C! n2 z. W& |( l1 ]
end$ b5 i" G" V6 a" C* L% y$ D- f5 C
if frame == 2321 G! {- B1 C$ m8 p9 O- q
background2.bitmap = RPG::Cache.title("63.png")
/ Z& E) ` }: U/ i end 7 m6 ^# E# d1 Z; O
if frame == 236
0 q* \% H0 B# }3 |: R background2.bitmap = RPG::Cache.title("64.png")
/ [" O- D1 k6 h: q end! A5 M. `+ U% C
if frame == 240
m& {! D/ r+ I$ _+ j/ U background2.bitmap = RPG::Cache.title("65.png")" C; _4 T: \: \# H2 f+ q8 o
end& S1 m8 L: O7 \! B: q6 `# n% l- J
if frame == 2445 Y, S- s, T A, C* @/ Q% t
background2.bitmap = RPG::Cache.title("66.png")6 W" z: Z q) o. s( X& q& A
end
3 `# h1 H1 O3 Y4 J if frame == 248
$ J' K. r3 O" n+ P7 p# L8 r* W background2.bitmap = RPG::Cache.title("67.png")5 @! d7 \0 f. m1 K& v
end
' f, S. S# S3 F/ q2 ` if frame == 252
# J5 S* A3 O# L3 H2 S background2.bitmap = RPG::Cache.title("68.png")
# c% j& R* K7 \+ U% v; n0 v end / F9 I0 q* m0 E, k8 N( _5 R @
if frame == 2560 ~7 Y0 Z7 X% I. d/ r
background2.bitmap = RPG::Cache.title("69.png")4 _# G* ?$ t0 P8 M4 F
end
- s! G' |+ E4 y; I if frame == 2600 ~- U W; Q- X& _
background2.bitmap = RPG::Cache.title("70.png")
/ y+ I i' h2 o end/ r$ c ]% n9 H% s
if frame == 2648 V+ O$ N9 Q0 Y U
background2.bitmap = RPG::Cache.title("71.png")7 h" l. l1 C8 n1 {$ \
end2 T9 O+ Z( ~8 _; {# j" A
if frame == 268
' F I& A! U. x0 k' @* c6 U5 q background2.bitmap = RPG::Cache.title("72.png"); w; q0 n6 m0 S" c5 r( E# M
end: @) I ?+ h" V! q$ t
if frame == 2727 @0 Y6 y3 @! Y, ~- N
background2.bitmap = RPG::Cache.title("73.png") : i m0 T% }# b
end 5 k" E% j1 u- t# F
if frame == 276
, C; U0 [% `( ?! ` background2.bitmap = RPG::Cache.title("74.png")4 P7 |: H' P; {, h
end6 ~& l1 W# @" z( C$ d7 @
if frame == 2805 ~& S6 |: y% f {6 X& _
background2.bitmap = RPG::Cache.title("75.png")* z; N r+ l. o( t2 H( h
end
* {. l7 H9 N5 r6 f' L5 R; } if frame == 284
+ T# N( r7 j2 w: ] background2.bitmap = RPG::Cache.title("76.png")
5 L5 Y2 i/ M- x6 i( E1 t6 X( f end3 ]6 j* \+ |2 u7 h/ C7 h3 d
if frame == 2880 H4 ], Y: N3 V9 ]
background2.bitmap = RPG::Cache.title("77.png")
8 ~/ Z( @5 d+ N$ a3 W end' Y+ f* B6 k. d# S: o7 W5 U
if frame == 292; q) a' I8 |1 @/ ]( x* ]3 X
background2.bitmap = RPG::Cache.title("78.png")
' U( h/ R/ a7 B/ k, { end 4 h5 i6 L7 o0 j- b4 l: A% p+ _
if frame == 296
; M9 X1 y0 m+ f' M+ [ background2.bitmap = RPG::Cache.title("79.png")
8 N. Y/ C9 ]% p) ~# q end
9 Y( ]& c% v8 q4 R0 N if frame == 300: a& e) _/ D8 _4 @
background2.bitmap = RPG::Cache.title("80.png"); M8 o' g% i7 q
end
/ \4 c. h( o/ r# f3 | if frame == 304
4 E7 C, f. Y8 E7 M background2.bitmap = RPG::Cache.title("81.png")4 l4 Q: z% D5 H& }9 b; k7 {/ M9 S
end. }! c; E& x9 b
if frame == 3084 z4 ?8 C0 k9 }
background2.bitmap = RPG::Cache.title("82.png")% I2 S7 i" Z) a
end
& K6 J! {" ^- C$ w* D# `3 }& d5 b if frame == 312
, w% D" z8 a# X" J# m background2.bitmap = RPG::Cache.title("83.png") ! t7 h+ w3 J; O
end 2 f0 Y: r' A- x+ `9 j$ J
if frame == 316, W. R5 D/ J- A* }, V6 p( j0 a% a+ k/ u
background2.bitmap = RPG::Cache.title("84.png")
& F7 @. a7 A2 m/ h1 ]! y0 C end" S5 T: K( s# H) s7 G" M
if frame == 320
1 W- i* I4 R* I6 L8 v background2.bitmap = RPG::Cache.title("85.png")
+ }, W$ I9 L* N end
& q! h. K$ r' q, G" T2 o if frame == 324; Y* K3 y1 s2 [9 P
background2.bitmap = RPG::Cache.title("86.png")
* O) Y/ G, t$ W' d% m$ G end3 K# y, ~! o) P) @( g
if frame == 3281 V1 I ^. Q8 {+ U7 [7 W
background2.bitmap = RPG::Cache.title("87.png")
) l. ?; N/ Y- p% n$ d' Q7 S/ Z end
8 ?5 b6 K8 S( I* _$ Q if frame == 3321 E2 S" _! d6 ^7 Z
background2.bitmap = RPG::Cache.title("88.png")
! V. ? p+ z' x! ?6 O3 X* [( j* F* o end * X% R7 B+ y9 `+ Q" E
if frame == 336& B4 D' n1 Z+ k, f. [9 ?
background2.bitmap = RPG::Cache.title("89.png")
0 \6 m% }" N2 Y; |/ n5 L" ~ end
, ?. c. C) F! V if frame == 3403 s w9 P* g4 O) s4 h
background2.bitmap = RPG::Cache.title("90.png")& R' y3 y; u! N
end, S5 V% L: r$ |1 Q2 |6 R4 G
if frame == 344 i/ u' `6 V( ^" Z/ L
background2.bitmap = RPG::Cache.title("91.png")
, i) Y9 N# u0 U1 o5 B4 T }2 m4 Q4 N end: N7 {4 a/ w: I
if frame == 348' t6 z& U; N, J8 S# N. q' G
background2.bitmap = RPG::Cache.title("92.png")
$ ?8 E3 m% ]( Z% `4 c8 v ?$ I$ s end
% q0 m/ Y n, w5 g if frame == 352
& A! [! |6 X$ K' e background2.bitmap = RPG::Cache.title("93.png") ; j, H6 q( D3 h. d) ^
end 0 k% w# m$ \/ n1 e6 Y6 Q
if frame == 356
1 j% W; H0 b9 B3 f1 P" S" Z/ b background2.bitmap = RPG::Cache.title("94.png")
8 W! v; ~% L* ? end
2 i5 l5 t+ ^: D9 F! g if frame == 400& j9 j3 y1 K4 K; {, j/ l- ^# p% O
background2.bitmap = RPG::Cache.title("95.png")0 M. |! e# l# ^. f: U, g0 w0 W
end
' |( o% O4 G: L if frame == 404( O" W4 y; w6 e& K7 }" n2 m
background2.bitmap = RPG::Cache.title("96.png")
. p; v' b8 [$ R( k7 Y end
7 m) |" B/ c9 z if frame == 408
, t- o# w6 `0 R4 I. |. E; h background2.bitmap = RPG::Cache.title("97.png"): G# k" m; G8 B z* n, `; A
end' d( K$ x7 ?: u ^/ g4 @
if frame == 412. ]5 e: h* `& j' D, g
background2.bitmap = RPG::Cache.title("98.png") 5 [* f; ^, H2 t, x: d: D
end ' m" x" h# x, h$ r
if frame == 416, T( _! t4 z9 q |
background2.bitmap = RPG::Cache.title("99.png")+ _. `! q, ~3 ^( A5 Q
end+ J$ V9 i: K2 ^5 F$ W% r
if frame == 4208 c# ?* V$ P3 N$ L9 \
background2.bitmap = RPG::Cache.title("100.png")! t# ^. _' c. @( v2 W- R# }( l
end6 n! S$ Z( u% y4 e
if frame == 424' _4 p7 i$ ?" O% P- Q: W1 s
background2.bitmap = RPG::Cache.title("101.png")
( c& |4 Q% y0 N end
( Q2 h; e$ {; T0 \) W4 g g, r if frame == 4284 D7 r5 D5 ^4 H- i% M
background2.bitmap = RPG::Cache.title("102.png")
1 _0 P& d# A* N! \7 P/ ~1 F end8 ]8 U& p' d/ p
if frame == 432
0 Q# H0 _* ]' v9 W1 h+ y background2.bitmap = RPG::Cache.title("103.png")
$ l4 |# \0 q4 d+ `4 B3 k) S) h6 b end
]$ k. j3 W2 y) K' f& P if frame == 4365 j; H3 [; f) U7 m5 C
background2.bitmap = RPG::Cache.title("104.png")
; x8 U5 ~# d2 I: U end7 \) f$ a# s& t. t/ r! c1 X/ P
if frame == 440
' R: x. b4 G Z! ]- Z: o' H background2.bitmap = RPG::Cache.title("105.png")
' i9 D. z) Y ?, `, e end + c$ Y' R, s3 X7 V5 s! S
Audio.bgm_play("Audio/ME/标题前开场.ogg")
1 f. S5 |2 k- b' N s: J5 p3 Q5 b
- o6 N" T% @5 W% Z3 o if timer > 20
b/ O) q/ X* [. r if Input.trigger?(Input::C) # E0 p: l3 N. O% @, v
break
. G+ c$ o8 f" I v O$ v/ A+ E" r end. H1 I0 ~ [1 W) S& r) g
if timer > 490
' |# [ y' T' g Y4 P5 P9 l, [# ?4 I break
' E, k6 M8 {$ n end 5 W+ s& I* R" X
end6 c/ v3 s0 {3 G
end % ^1 C( r1 n) T! b) b% ~- {
1 b6 D& h& ^5 b9 l* J2 i
Graphics.freeze$ V: W; j) l" p, m- d
background.dispose# h) D+ O% n0 l& |! u) @' O" H
background2.dispose8 K6 K' k* X9 _) z0 r) A% \) m0 S
start.dispose6 S: X+ S; S9 d4 Q3 l+ c( B
Audio.bgm_stop6 G3 V/ m& d+ S5 ^" p( r
[/pre]0 {, ]: g% l. v ^6 d+ K# k
所需要的素材图片 http://yunpan.cn/ccqKhyaWBAV4m 访问密码 4dd1 (下载完后把文件解压到“Titles“这个文件夹里) M$ s6 ~3 M% ~; ?0 W* l* Z. p+ _
所需要的ME(ogg) http://yunpan.cn/ccqJyMzXWqjBP 访问密码 e349 (下载完后把文件解压到“ME“这个文件夹里). |* h4 b1 ~' j/ J
所需的SE http://yunpan.cn/ccqGmBAcyBAVb 访问密码 db3a 33号精灵的叫声(你懂的)(下载完后把文件解压到“SE“这个文件夹里)还有一个是默认文件的“017-Jump03.ogg” |
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