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Lv1.梦旅人
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- 2008-5-10
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3楼

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发表于 2008-5-11 17:03:42
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- #------------------------------------------------------------
- # 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息
- #------------------------------------------------------------
- class Game_Actor < Game_Battler
- C3_W_SKILL = []
- C3_A1_SKILL = []
- C3_A2_SKILL = []
- C3_A3_SKILL = []
- C3_A4_SKILL = []
-
- C3_W_SKILL.push [1,0,"剑_1"] #武器编号,武器附带技能编号,战斗图前缀
- C3_W_SKILL.push [2,7,"剑_"]
- C3_W_SKILL.push [3,7,"剑_"]
- C3_W_SKILL.push [3,8,"剑_"]
- C3_W_SKILL.push [3,9,"剑_"]
- C3_W_SKILL.push [6,14,"枪_"]
- C3_W_SKILL.push [7,15,"枪_"]
- C3_W_SKILL.push [5,0,"枪_"]
- C3_W_SKILL.push [9,0,"斧头_"]
- C3_W_SKILL.push [10,0,"大剑_"]
- #战斗图前缀后面会自动跟上角色的数据库编号。
- #比如你使用上面的设定,你的1、2、3、4号角色可以用1号武器(铜剑)
- #则你的battlers/下面应改有"剑_1.png","剑_2.png","剑_3.png","剑_4.png"
- #一个武器可以重复设置多种技能,防具也是。
-
- C3_A1_SKILL.push [1,2] #盾编号,附带技能编号
- C3_A2_SKILL.push [6,15] #头盔编号,附带技能编号
- C3_A3_SKILL.push [14,15] #甲编号,附带技能编号
- C3_A4_SKILL.push [25,15] #装饰品编号,附带技能编号
- #--------------------------------------------------------------------------
- # ● 变更装备
- # equip_type : 装备类型
- # id : 武器 or 防具 ID (0 为解除装备)
- #--------------------------------------------------------------------------
- def equip(equip_type, id)
- case equip_type
- when 0 # 武器
- if id == 0 or $game_party.weapon_number(id) > 0
- old_weapon_id = @weapon_id
- weapon_i = 0
- for weapon_i in C3_W_SKILL
- if weapon_i[0] == old_weapon_id
- if weapon_i[1] != 0
- forget_skill(weapon_i[1])
- end
- end
- end
- for weapon_i in C3_W_SKILL
- if weapon_i[0] == id
- if weapon_i[1] != 0
- learn_skill(weapon_i[1])
- end
- if weapon_i[2] != ""
- @battler_name = weapon_i[2]+@actor_id.to_s
- else
- @battler_name = $data_actors[@actor_id].battler_name
- end
- end
- end
- $game_party.gain_weapon(@weapon_id, 1)
- @weapon_id = id
- $game_party.lose_weapon(id, 1)
- end
- when 1 # 盾
- if id == 0 or $game_party.armor_number(id) > 0
- old_am_id = @armor1_id
- am_i = 0
- for am_i in C3_A1_SKILL
- if am_i[0] == old_am_id
- if am_i[1] != 0
- forget_skill(am_i[1])
- end
- end
- end
- for am_i in C3_A1_SKILL
- if am_i[0] == id
- if am_i[1] != 0
- learn_skill(am_i[1])
- end
- end
- end
- update_auto_state($data_armors[@armor1_id], $data_armors[id])
- $game_party.gain_armor(@armor1_id, 1)
- @armor1_id = id
- $game_party.lose_armor(id, 1)
- end
- when 2 # 头
- if id == 0 or $game_party.armor_number(id) > 0
- old_am_id = @armor2_id
- am_i = 0
- for am_i in C3_A2_SKILL
- if am_i[0] == old_am_id
- if am_i[1] != 0
- forget_skill(am_i[1])
- end
- end
- end
- for am_i in C3_A2_SKILL
- if am_i[0] == id
- if am_i[1] != 0
- learn_skill(am_i[1])
- end
- end
- end
- update_auto_state($data_armors[@armor2_id], $data_armors[id])
- $game_party.gain_armor(@armor2_id, 1)
- @armor2_id = id
- $game_party.lose_armor(id, 1)
- end
- when 3 # 身体
- if id == 0 or $game_party.armor_number(id) > 0
- old_am_id = @armor3_id
- am_i = 0
- for am_i in C3_A3_SKILL
- if am_i[0] == old_am_id
- if am_i[1] != 0
- forget_skill(am_i[1])
- end
- end
- end
- for am_i in C3_A3_SKILL
- if am_i[0] == id
- if am_i[1] != 0
- learn_skill(am_i[1])
- end
- end
- end
- update_auto_state($data_armors[@armor3_id], $data_armors[id])
- $game_party.gain_armor(@armor3_id, 1)
- @armor3_id = id
- $game_party.lose_armor(id, 1)
- end
- when 4 # 装饰品
- if id == 0 or $game_party.armor_number(id) > 0
- old_am_id = @armor4_id
- am_i = 0
- for am_i in C3_A4_SKILL
- if am_i[0] == old_am_id
- if am_i[1] != 0
- forget_skill(am_i[1])
- end
- end
- end
- for am_i in C3_A4_SKILL
- if am_i[0] == id
- if am_i[1] != 0
- learn_skill(am_i[1])
- end
- end
- end
- update_auto_state($data_armors[@armor4_id], $data_armors[id])
- $game_party.gain_armor(@armor4_id, 1)
- @armor4_id = id
- $game_party.lose_armor(id, 1)
- end
- end
- end
- end
- #------------------------------------------------------------
- # 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息
- #------------------------------------------------------------
- 这是一个
-
- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
- # 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
- # 开关定义:
- $不显示金钱窗口 = 41
- $不显示物品窗口 = 42
- $不显示武器窗口 = 43
- $不显示防具窗口 = 44
- # 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
- # ————————————————————————————————————
- class Interpreter
- #--------------------------------------------------------------------------
- # ● 增减金钱
- #--------------------------------------------------------------------------
- def command_125
- value = operate_value(@parameters[0], @parameters[1], @parameters[2])
- $game_party.gain_gold(value)
- if $game_switches[$不显示金钱窗口]==false
- carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
- carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减物品
- #--------------------------------------------------------------------------
- def command_126
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_item(@parameters[0], value)
- if $game_switches[$不显示物品窗口]==false
- carol3_66RPG_item = $data_items[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减武器
- #--------------------------------------------------------------------------
- def command_127
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_weapon(@parameters[0], value)
- if $game_switches[$不显示武器窗口]==false
- carol3_66RPG_item = $data_weapons[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- #--------------------------------------------------------------------------
- # ● 增减防具
- #--------------------------------------------------------------------------
- def command_128
- value = operate_value(@parameters[1], @parameters[2], @parameters[3])
- $game_party.gain_armor(@parameters[0], value)
- if $game_switches[$不显示防具窗口]==false
- carol3_66RPG_item = $data_armors[@parameters[0]]
- carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
- carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
- if value >= 0
- carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"006-System06",80,100)
- else
- carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")
- #——声效,可以自己改
- Audio.se_play("Audio/SE/"+"005-System05",80,100)
- end
- carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
- carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
- carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
- carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
- carol3_66RPG.opacity = 160
- for i in 0..30
- Graphics.update
- end
- for i in 0..10
- carol3_66RPG.opacity -= 30
- carol3_66RPG.contents_opacity -= 30
- Graphics.update
- end
- carol3_66RPG.dispose
- end
- return true
- end
- end
-
- #==============================================================================
- # 本脚本来自www.66RPG.com,使用和转载请保留此信息
- #==============================================================================
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