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Lv4.逐梦者
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添加成这样?奇怪啊!!还是不行{/dk}{/dk}{/dk}
#==============================================================================
# ■ Game_Pet
#------------------------------------------------------------------------------
# 处理宠物的类,专用。
#==============================================================================
class Game_Pet < Game_Battler
#--------------------------------------------------------------------------
# ● 初始化对像
# troop_id : 循环 ID
# member_index : 循环成员的索引
#--------------------------------------------------------------------------
def initialize(enemy_id, fid)
super()
@enemy_id = enemy_id
enemy = $data_enemies[@enemy_id]
@battler_name = enemy.battler_name
@battler_hue = enemy.battler_hue
@hp = maxhp
@sp = maxsp
@father_id = fid
end
def movable?
return (not @hidden and restriction < 4 and @hp > 0 and
0==$game_party.actors[@father_id].hp)
end
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#==============================================================================
# ■ Sprite_Pet
#——————————————————————————————————————
# 全新定义
#==============================================================================
class Sprite_Pet < RPG::Sprite
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr_accessor :battler # 战斗者
#--------------------------------------------------------------------------
# ● 初始化对像
# viewport : 显示端口;battler : 战斗者 (Game_Battler)
#--------------------------------------------------------------------------
def initialize(viewport, father_id = 0)
super(viewport)
@father_id = father_id
if $game_party.actors[father_id] != nil
if $game_party.actors[father_id].pet_id != 0
@battler = Game_Pet.new($game_party.actors[father_id].pet_id, father_id)
else
@battler = nil
end
end
end
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