先发角色的行路声
把这段复到去Game_Player里面的def update下(说明:99是音的频率,可以自己调教)
if moving?
if Graphics.frame_count % 99 == 0
actor = $game_party.actors[0]
if actor.class_id == 1
Audio.se_play("Audio/se/马走的声音.wav",100,100)
elsif actor.class_id == 2
Audio.se_play("Audio/se/013-Move02",100,100)
end
end
end
NPC的行路声
把这段复到Game_Event里面的def update下(说明;要在NPC头上改名,例如:EV001@1)
if moving?
if Graphics.frame_count % 11 == 0
actor = $game_party.actors[0]
if actor.class_id == 1
Audio.se_play("Audio/se/马走的声音.wav",100,100)
elsif actor.class_id == 2
Audio.se_play("Audio/se/013-Move02",100,100)
end
end
end 版主对此帖的评论:『连贴』,积分『-20』。这些被扣积分的一半会用于对本帖正确答案的悬赏。