b = Sprite.new
b.bitmap = RPG::Cache.picture("load。2")
a = Sprite.new
a.bitmap = RPG::Cache.picture("load。1")
for i in 60..510
a.opacity = 255 - i/2
Graphics.update
end
a.bitmap.dispose
a.dispose
for i in 120..510
b.opacity = 255 - i/2
Graphics.update
end
b.bitmap.dispose
b.dispose