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本帖最后由 nathwax24 于 2016-6-23 00:50 编辑
用BattleEngineCore系列插件做的一个新技能,用到了插件里的公共事件调用功能,觉得这功能用起来真是酸爽无比。
这个技能可以扩展成召唤类效果,通过编辑公共事件也可以加强插入动画的演出效果,默认范例里我比较懒是直接用静态图片模拟了一下渣动画演出效果。。。算是比较简单不用太复杂命令也能做出炫酷技能演出的笨方法吧。
范例里的语音素材用的是MOG插件一个HUD插件范例里自带的,公共事件里的立绘是日版立绘里随便抓的;多段斩动画是直接拿原0023号动画重新拼接的。
必要插件
Yep_BattleEngineCore
Yep_X_AcrSeqPack的1,2,3
<setup action>
// by nathwax24
// cut in common events skill
opacity not focus: 0, 30
cast animation
wait for animation
camera focus: user, center, 30
wait for camera
common event: 2
immortal: enemies, true
move user: forward, 540, 120
motion walk: user
wait for movement
wait: 50
move user: forward, 100, 15
motion attack: user
opacity user: 0, 15
wait for opacity
</setup action>
<Target Action>
hide battle hud
common event: 1
show battle hud
opacity user: 255, 90
move user: backwards, 100, 30
motion attack: user
face user: target
wait for opacity
common event: 3
camera focus: target, center, 10
zoom: 1.5, 10
wait for zoom
wait for camera
action animation: enemies
move enemies: backwards, 16, 5
flash screen: red, 5
action effect: enemies
wait for movement
ani wait: 5
move enemies: backwards, 16, 5
flash screen: red, 5
action effect: enemies
wait for movement
ani wait: 5
move enemies: backwards, 16, 5
flash screen: red, 5
action effect: enemies
wait for movement
ani wait: 5
move enemies: backwards, 16, 5
flash screen: red, 5
action effect: enemies
wait for movement
ani wait: 5
move enemies: backwards, 16, 5
flash screen: red, 5
action effect: enemies
wait for movement
ani wait: 5
move enemies: backwards, 16, 5
flash screen: red, 5
action effect: enemies
wait for movement
ani wait: 5
flash screen: red, 5
wait for animation
action effect: enemies
flash screen: red, 5
reset camera: 30
zoom: 1, 10
wait for zoom
tint screen: normal
opacity not focus: 255
death break
perform finish
immortal: enemies, false
wait 25
clear battlelog
</Target Action>
公共事件一号是 CUTIN的演出画面。
公共事件二号是插入的第二段语音,很简单就不截了。
演出效果,师傅释放那个是完整版,陆大彪那个是缩略版。
http://player.youku.com/player.php/sid/XMTYxNzM1MTc2OA==/v.swf
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