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本帖最后由 xsrong2 于 2019-12-4 13:47 编辑
首先,敌人是没有tp这一说的……
发一个我自己写的渣脚本,刚刚增加了显示tp的代码,默认是注释掉的。
如果你给敌人自定义了tp和mtp属性,可以将tp部分的代码去掉注释就可以了。
- // 设置显示血条长度
- var barWidth = 120;
- // 设置是否显示hp条
- var showEnemyHP = true;
- // 设置是否显示mp条
- var showEnemyMP = true;
- // // 设置是否显示tp条
- // var showEnemyTP = true;
- Game_Enemy.prototype.createBar = function(x, y, width, height, color1, color2) {
- bitmap = new Bitmap(width, height);
- bitmap.gradientFillRect(0, 0, width, height, color1, color2, false);
- sprite = new Sprite(bitmap);
- sprite.x = x;
- sprite.y = y;
- return sprite
- }
- Spriteset_Battle.prototype.createEnemyHPBar = function(height, colorBottom, colorCover1, colorCover2) {
- var enemies = $gameTroop.members();
- var barBottoms = [];
- var barCovers = [];
-
- for (var i = 0; i < enemies.length; i++) {
- battler = enemies[i];
- barBottom = battler.createBar(enemies[i].screenX(), enemies[i].screenY() - height * 2, barWidth, height, colorBottom, colorBottom);
- barCover = battler.createBar(enemies[i].screenX(), enemies[i].screenY() - height * 2, enemies[i].hp / enemies[i].mhp * barWidth, height, colorCover1, colorCover2);
- barBottoms[i] = barBottom;
- barCovers[i] = barCover;
- this._battleField.addChild(barBottoms[i]);
- this._battleField.addChild(barCovers[i]);
- }
- this._enemyHPBars = barCovers;
- }
- Spriteset_Battle.prototype.createEnemyMPBar = function(height, colorBottom, colorCover1, colorCover2) {
- var enemies = $gameTroop.members();
- var barBottoms = [];
- var barCovers = [];
-
- for (var i = 0; i < enemies.length; i++) {
- battler = enemies[i];
- barBottom = battler.createBar(enemies[i].screenX(), enemies[i].screenY() - height, barWidth, height, colorBottom, colorBottom);
- barCover = battler.createBar(enemies[i].screenX(), enemies[i].screenY() - height, enemies[i].mp / enemies[i].mmp * barWidth, height, colorCover1, colorCover2);
- barBottoms[i] = barBottom;
- barCovers[i] = barCover;
- this._battleField.addChild(barBottoms[i]);
- this._battleField.addChild(barCovers[i]);
- }
- this._enemyMPBars = barCovers;
- }
- Spriteset_Battle.prototype.createEnemyTPBar = function(height, colorBottom, colorCover1, colorCover2) {
- var enemies = $gameTroop.members();
- var barBottoms = [];
- var barCovers = [];
- for (var i = 0; i < enemies.length; i++) {
- battler = enemies[i];
- barBottom = battler.createBar(enemies[i].screenX(), enemies[i].screenY(), barWidth, height, colorBottom, colorBottom);
- barCover = battler.createBar(enemies[i].screenX(), enemies[i].screenY(), enemies[i].tp / enemies[i].mtp * barWidth, height, colorCover1, colorCover2);
- barBottoms[i] = barBottom;
- barCovers[i] = barCover;
- this._battleField.addChild(barBottoms[i]);
- this._battleField.addChild(barCovers[i]);
- }
- this._enemyTPBars = barCovers;
- }
- Spriteset_Battle.prototype.updateEnemyBars = function() {
- enemies = $gameTroop.members()
- for (var i = 0; i < enemies.length; i++) {
- if (showEnemyHP) {
- hpSprite = this._enemyHPBars[i];
- hpSprite.width = enemies[i].hp / enemies[i].mhp * barWidth;
- }
- if (showEnemyMP) {
- mpSprite = this._enemyMPBars[i];
- mpSprite.width = enemies[i].mp / enemies[i].mmp * barWidth;
- }
- // if (showEnemyTP) {
- // tpSprite = this._enemyTPBars[i];
- // tpSprite.width = enemies[i].tp / enemies[i].mtp * 120;
- // }
- }
- }
- xsrong_createEnemies = Spriteset_Battle.prototype.createEnemies
- Spriteset_Battle.prototype.createEnemies = function() {
- xsrong_createEnemies.call(this);
- this._enemyBars = [];
- if (showEnemyHP) {
- this.createEnemyHPBar(6, 'black', '#e08040', '#f0c040');
- }
- if (showEnemyMP) {
- this.createEnemyMPBar(6, 'black', '#4080c0', '#40c0f0');
- }
- // if (showEnemyTP) {
- // this.createEnemyTPBar(6, 'black', '#00a040', '#00e060');
- // }
- }
- xsrong_update = Spriteset_Battle.prototype.update
- Spriteset_Battle.prototype.update = function() {
- xsrong_update.call(this);
- this.updateEnemyBars();
- }
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