if target.armor2_id==150 or target.armor3_id==150 or target.armor4_id==150
if $message_string == "共产主义"
target.animation_id = 37
target.animation_hit = true
case $game_variables[550]
when 0
for j in 0...[$game_party.actors.size,4].min
if $game_party.actors[j] != target
$game_party.actors[j].animation_id = 155
$game_party.actors[j].animation_hit = true
$game_party.actors[j].hp -= target.damage
$game_party.actors[j].damage = target.damage
$game_party.actors[j].damage_pop = true
end
end
when 1
for j in 0...[$game_party.actors.size,4].min
if $game_party.actors[j] != target
$game_party.actors[j].animation_id = 155
$game_party.actors[j].animation_hit = true
$game_party.actors[j].hp -= target.damage
$game_party.actors[j].damage = target.damage
$game_party.actors[j].damage_pop = true
end
end
when 2
for j in 0...[$game_party.actors.size,4].min
if $game_party.actors[j] != target
$game_party.actors[j].animation_id = 155
$game_party.actors[j].animation_hit = true
$game_party.actors[j].hp -= target.damage
$game_party.actors[j].damage = target.damage
$game_party.actors[j].damage_pop = true
end
end
when 3
for j in 0...[$game_party.actors.size,4].min
if $game_party.actors[j] != target
$game_party.actors[j].animation_id = 155
$game_party.actors[j].animation_hit = true
$game_party.actors[j].hp -= target.damage
$game_party.actors[j].damage = target.damage
$game_party.actors[j].damage_pop = true
end
end
for enemy in $game_troop.enemies
if enemy.exist?
enemy.animation_id = 155
enemy.animation_hit = true
enemy.hp -= target.damage
enemy.damage = target.damage
enemy.damage_pop = true
end
end
when 4
for j in 0...[$game_party.actors.size,4].min
if $game_party.actors[j] != target
$game_party.actors[j].animation_id = 155
$game_party.actors[j].animation_hit = true
$game_party.actors[j].hp -= target.damage
$game_party.actors[j].damage = target.damage
$game_party.actors[j].damage_pop = true
end
end
for enemy in $game_troop.enemies
if enemy.exist?
enemy.animation_id = 155
enemy.animation_hit = true
enemy.hp -= target.damage
enemy.damage = target.damage
enemy.damage_pop = true
end
end
end
target.damage_pop = true
@status_window.refresh
@status_window.update
@phase4_step = 6
end
end