可以试试把
Scene_Battle.prototype.startPartyCommandSelection = function() { this.refreshStatus(); this._statusWindow.deselect(); this._statusWindow.open(); this._actorCommandWindow.close(); this._partyCommandWindow.setup(); };
Scene_Battle.prototype.startPartyCommandSelection = function() {
this.refreshStatus();
this._statusWindow.deselect();
this._statusWindow.open();
this._actorCommandWindow.close();
this._partyCommandWindow.setup();
};
这段开始队伍指令的执行内容直接转入角色命令内容
Scene_Battle.prototype.startPartyCommandSelection = function() { this.refreshStatus(); this._statusWindow.deselect(); this._statusWindow.open(); this.selectNextCommand(); };
Scene_Battle.prototype.startPartyCommandSelection = function() {
this.refreshStatus();
this._statusWindow.deselect();
this._statusWindow.open();
this.selectNextCommand();
};
当然,这个我没测试,不知道窗口之间会有什么影响, 自己调整一下即可 |