class Window_TitleCommand Sound = ::Sound.dup module Sound # 光标移动 # ["文件名", "音量", "节奏"] SE_Cursor = ["Cursor1", 100, 100] # 确定 # ["文件名", "音量", "节奏"] SE_Ok = ["Decision1", 100, 100] SE_Cursor = RPG::SE.new(*SE_Cursor) SE_Ok = RPG::SE.new(*SE_Ok) def self.play_cursor SE_Cursor.play end def self.play_ok SE_Ok.play end end #-------------------------------------------------------------------------- # ● 处理光标的移动 #-------------------------------------------------------------------------- def process_cursor_move return unless cursor_movable? last_index = @index cursor_down (Input.trigger?(:DOWN)) if Input.repeat?(:DOWN) cursor_up (Input.trigger?(:UP)) if Input.repeat?(:UP) cursor_right(Input.trigger?(:RIGHT)) if Input.repeat?(:RIGHT) cursor_left (Input.trigger?(:LEFT)) if Input.repeat?(:LEFT) cursor_pagedown if !handle?(:pagedown) && Input.trigger?(:R) cursor_pageup if !handle?(:pageup) && Input.trigger?(:L) Sound.play_cursor if @index != last_index end #-------------------------------------------------------------------------- # ● 按下确定键时的处理 #-------------------------------------------------------------------------- def process_ok if current_item_enabled? Sound.play_ok Input.update deactivate call_ok_handler else Sound.play_buzzer end end end
class Window_TitleCommand
Sound = ::Sound.dup
module Sound
# 光标移动
# ["文件名", "音量", "节奏"]
SE_Cursor = ["Cursor1", 100, 100]
# 确定
# ["文件名", "音量", "节奏"]
SE_Ok = ["Decision1", 100, 100]
SE_Cursor = RPG::SE.new(*SE_Cursor)
SE_Ok = RPG::SE.new(*SE_Ok)
def self.play_cursor
SE_Cursor.play
end
def self.play_ok
SE_Ok.play
end
end
#--------------------------------------------------------------------------
# ● 处理光标的移动
#--------------------------------------------------------------------------
def process_cursor_move
return unless cursor_movable?
last_index = @index
cursor_down (Input.trigger?(:DOWN)) if Input.repeat?(:DOWN)
cursor_up (Input.trigger?(:UP)) if Input.repeat?(:UP)
cursor_right(Input.trigger?(:RIGHT)) if Input.repeat?(:RIGHT)
cursor_left (Input.trigger?(:LEFT)) if Input.repeat?(:LEFT)
cursor_pagedown if !handle?(:pagedown) && Input.trigger?(:R)
cursor_pageup if !handle?(:pageup) && Input.trigger?(:L)
Sound.play_cursor if @index != last_index
end
#--------------------------------------------------------------------------
# ● 按下确定键时的处理
#--------------------------------------------------------------------------
def process_ok
if current_item_enabled?
Sound.play_ok
Input.update
deactivate
call_ok_handler
else
Sound.play_buzzer
end
end
end
修改 SE_Cursor 与 SE_Ok 的数组可以改变对应的音效 |