- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
- #             Run Common Event On Continue 
- #             Author: DiamondandPlatinum3 
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
- #  Description: 
- # 
- #    This script allows you to run a common event when the player loads a 
- #     save game. 
- # 
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
- #------------------------------------------------------------------------------ 
- #  Instructions: 
- # 
- #  ~  Modify Editable Region to your liking. 
- # 
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
-   
-   
-   
- #============================================================================== 
- # ** Scene_Load 
- #------------------------------------------------------------------------------ 
- #  This class performs load screen processing.  
- #============================================================================== 
-   
- class Scene_Load < Scene_File 
-   #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
-   #                                                        -=  
-   #                 Editable Region        ////            == 
-   #                                                        =- 
-   #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
-   
-   # The Event ID of the Common Event that will be used when the player  
-   # loads a saved game 
-   COMMON_EVENT_ID_TO_RUN = 10 
-   
-   # Load the save file with the Screen Faded Out? 
-   # This will allow you to set things up with the common event without  
-   # interupting the visuals on the screen. 
-   # Note: If true, you will need to use the "screen fadein" event when you are  
-   #       finished with the common event. 
-   ContinueScreenFadeout = false 
-   
-   #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  
-   #                                           \/ 
-   #               End of Editable Region      /\ 
-   #                                           \/ 
-   #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
-   
-   #-------------------------------------------------------------------------- 
-   # * Processing When Load Is Successful 
-   #-------------------------------------------------------------------------- 
-   alias dp3_sceneload_onloadsuccess_09qd8uj     on_load_success 
-   #-------------------------------------------------------------------------- 
-   def on_load_success 
-     # Run Common Event 
-     $game_temp.reserve_common_event(COMMON_EVENT_ID_TO_RUN) 
-   
-     # Call Original Method 
-     dp3_sceneload_onloadsuccess_09qd8uj() 
-   
-     # Fadeout Screen 
-     $game_map.screen.start_fadeout(1) if ContinueScreenFadeout 
-   end 
- end