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# Run Common Event On Continue
# Author: DiamondandPlatinum3
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# Description:
#
# This script allows you to run a common event when the player loads a
# save game.
#
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#------------------------------------------------------------------------------
# Instructions:
#
# ~ Modify Editable Region to your liking.
#
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#==============================================================================
# ** Scene_Load
#------------------------------------------------------------------------------
# This class performs load screen processing.
#==============================================================================
class Scene_Load < Scene_File
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# -=
# Editable Region //// ==
# =-
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# The Event ID of the Common Event that will be used when the player
# loads a saved game
COMMON_EVENT_ID_TO_RUN = 10
# Load the save file with the Screen Faded Out?
# This will allow you to set things up with the common event without
# interupting the visuals on the screen.
# Note: If true, you will need to use the "screen fadein" event when you are
# finished with the common event.
ContinueScreenFadeout = false
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# \/
# End of Editable Region /\
# \/
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#--------------------------------------------------------------------------
# * Processing When Load Is Successful
#--------------------------------------------------------------------------
alias dp3_sceneload_onloadsuccess_09qd8uj on_load_success
#--------------------------------------------------------------------------
def on_load_success
# Run Common Event
$game_temp.reserve_common_event(COMMON_EVENT_ID_TO_RUN)
# Call Original Method
dp3_sceneload_onloadsuccess_09qd8uj()
# Fadeout Screen
$game_map.screen.start_fadeout(1) if ContinueScreenFadeout
end
end