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本帖最后由 清澈淌漾 于 2026-5-1 10:31 编辑
Create an RPG Maker MZ plugin that implements an "Independent Items" system:
1. Any item, weapon, or armor with a note tag <Independent Item> becomes an independent item when obtained.
2. Each independent item instance has a unique ID starting from 10000, stored in a dedicated object in Game_System:
{
id: uniqueID,
type: "item" | "weapon" | "armor",
originalId: original database ID,
data: { custom attributes, e.g. atk, def, gold, can be positive or negative, randomizable }
}
3. The unique ID auto-increments for each new instance.
4. When the game encounters an item with ID >= 10000, treat it as its original item but apply its private `data` attributes.
5. Equip or use independent items should correctly apply their `data` attributes to actors, modifying stats or effects.
6. Support random attribute injection from note tags (e.g., <atk:5~10>) at instance creation.
7. Show independent items in item/weapon/armor windows using their original name and icon, optionally showing custom attributes.
8. Ensure saving and loading serializes the independent item object and ID counter.
9. Maintain standard RPG Maker functionality for stackable items, while independent items are always unique.
Include all necessary hooks in Game_Party, Game_Actor, DataManager, and Window_ItemList for seamless integration.
那你为什么不接codex呢,乱写 |
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