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本帖最后由 fux2 于 2012-7-1 16:02 编辑
终于独立写出了自己的脚本……
可能有很多BUG,欢迎大家指出.
嘛,有的时候在游戏里走迷宫啊什么的,走错路很蛋疼。
啦啦,这个脚本的通途跟指南针啊,导游啊什么的差不多。
详细说明在脚本的注释里了,看看吧
findwayplus.rar
(216.69 KB, 下载次数: 114)
范例下载3
以下是脚本- # 跨地图寻路 by fux2
- # 感谢九夜神尊纠正错误和提供技术支持
- # rpg.blue
- #
- # 喵,说明下用法,在事件脚本里输入:
- #
- # findway(目标所在地图ID,目标X,目标Y),停止命令stopfindway
- #
- # 即可出现导航箭头~~照着目标走一般就可以到目的地啦~
- # 此脚本只负责找到可以通向目标的地图,途中障碍神马的无法判读(是你懒吧!)
- # 还有只能判断常规的事件移动指令,是否需要自动、并行处理事件可以在79行修改
- # 需要自动行走的可以自行添加(PIA飞!)
- # 箭头图像"Graphics/Arrow/Arrow.png". 197行可以修改
- # 喵,欢迎来 http://rpg.blue/?65553 逛逛~
- #
- #============================================================================
- # 当前地图的目标和箭头显示开关
- $target = nil
- $arrowswitch = false
- $getallevent = false
- $havefindmapid = [] # 用于记录所有找到的传送事件
- #--------------------------------------------------------------------------
- # ● 寻找地图类
- #--------------------------------------------------------------------------
- class SearchMap
- #--------------------------------------------------------------------------
- # ● 初始化
- #--------------------------------------------------------------------------
- def initialize
- @currentmapid = 1 # 记录当前地图ID
- @faildcount = 0 # 寻路失败次数
- @realway = [] # 正确的路地图以及事件ID
- @havefindmap = [] # realway寻找过的地图
- @fakeway = [] # 错误的路地图以及事件ID
- @checkways = [] # 用于检查正确的路是否改变
- @targetx = 0 # 目标的X坐标
- @targety = 0 # 目标的Y坐标
- @currrenttargetid = 0 # 记录当前地图的正确传送事件ID
- end
- #--------------------------------------------------------------------------
- # ● 获取当前地图ID
- #--------------------------------------------------------------------------
- def get_currentmapId
- @currentmapid = $game_map.map_id
- return @currentmapid
- end
- #--------------------------------------------------------------------------
- # ● 获取最大地图数目
- #--------------------------------------------------------------------------
- def get_maxmapid
- $data_mapinfos = load_data("Data/MapInfos.rxdata")
- return $data_mapinfos.size
- end
- #--------------------------------------------------------------------------
- # ● 修改目标地图ID
- #--------------------------------------------------------------------------
- def targetmapid=(mapid)
- @targetmapid = mapid
- end
- #--------------------------------------------------------------------------
- # ● 数组子项是否包含
- #--------------------------------------------------------------------------
- def included(arr,str)
- arr.each do |i|
- if i.include?(str)
- return true
- end
- end
- return false
- end
- #--------------------------------------------------------------------------
- # ● 找出通行路径与获得传送事件ID
- #--------------------------------------------------------------------------
- def getway(firsttarget,targetx,targety)
- @targetx = targetx
- @targety = targety
- maxmapid = get_maxmapid
- nowmapid = get_currentmapId
- target = firsttarget
- done = false
- while done == false
- # 获取全部传送事件
- if $getallevent == false
- for workcount in 1..maxmapid
- temp = load_data(sprintf("Data/Map%03d.rxdata", workcount))
- for ev in temp.events.values
- for page in ev.pages
- for eventline in page.list
- # 过滤非传送事件、已寻找过事件、自动、并行处理事件.
- if eventline.code == 201 && $havefindmapid.include?([workcount,ev.id,eventline.parameters[1]]) == false && page.trigger != 3 && page.trigger != 4
- $havefindmapid.push [workcount,ev.id,eventline.parameters[1]]
- end
- end
- end
- end
- end
- # 打开开关以只搜寻一次所有传送事件
- $getallevent = true
- else
- # 检查所有传送事件是否符合正确的路径
- for checkcount in 0..$havefindmapid.size - 1
- finded = false
- tempcheck = $havefindmapid[checkcount]
- tempmapid = target
- if tempcheck[2] == tempmapid && @havefindmap.include?(tempcheck[2]) == false && @realway.include?([tempcheck[0],tempcheck[1],tempcheck[2]]) == false && @fakeway.include?([tempcheck[0],tempcheck[1],tempcheck[2]]) == false && finded == false
- @realway += [tempcheck]
- @havefindmap.push tempcheck[2]
- @currrenttargetid = tempcheck[1]
- target = tempcheck[0]
- finded = true
- @faildcount = 0
- end
- end
- # 如果目标就在当前地图(表示找到了~)
- if target == nowmapid
- done = true
- $targetid = @currrenttargetid
- $trueway = @realway
- $truetarget = @havefindmap
- # 如果没有找到目标且真实路径在上一次没有改变
- elsif @realway == @checkways
- if @faildcount >= 2
- done = true
- if $tempVariable1 != nil
- # 初始化目标
- $tempVariable1 = 0
- $tempVariable2 = 0
- $tempVariable3 = 0
- $targetid = nil
- $arrowswitch = false
- $game_player.move_backward # 为了避免重复对话,后退一步,可以修改
- $game_temp.message_text = "目标无法到达."
- end
- else
- # 如果没有找到路径则失败次数加1并且清空目前的正确道路
- @faildcount += 1
- @fakeway.push @realway[@realway.size - 1]
- @realway = []
- @havefindmap = []
- target = firsttarget
- end
- else
- # 没有找到目标且真实路径改变
- @checkways = @realway
- end
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 当地图更改时更改导航指针
- #--------------------------------------------------------------------------
- def changeway
- check = false
- finded = false
- nowmapid = get_currentmapId
- # 当前地图是否在正确路径列表中
- for i in 0..$truetarget.size - 1
- if $trueway[i][0] == nowmapid && finded == false
- $targetid = $trueway[i][1]
- finded = true
- end
- end
- # 如果走出了正确道路则检查是否能返回
- if finded == false
- for j in 0..$havefindmapid.size - 1
- if $havefindmapid[j][0] == nowmapid && included($trueway,$havefindmapid[j][2]) && check == false
- $trueway.push $havefindmapid[j]
- check = true
- end
- end
- # 如果无法返回则……
- if check == false
- check = true
- Interpreter.new.stopfindway
- $game_temp.message_text = "乃偏移了导航并且这里无法返回原来的路."
- end
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 获取事件内容
- #--------------------------------------------------------------------------
- class Game_Event < Game_Character
- # 获取事件内容
- def parameters
- return @parameters
- end
- # 获取运行编号
- def code
- return @code
- end
- # 获取触发方式
- def trigger
- return @trigger
- end
- end
- #--------------------------------------------------------------------------
- # ● 在分割定义里增加方法
- #--------------------------------------------------------------------------
- class Interpreter
- # 打开导航
- def findway(firsttarget,targetx,targety)
- # 如果和上次指定目标一样,则不重新扫描
- unless firsttarget == $tempVariable1 or targetx == $tempVariable2 or targety == $tempVariable3
- $tempVariable1 = firsttarget
- $tempVariable2 = targetx
- $tempVariable3 = targety
- SearchMap.new.getway($tempVariable1,$tempVariable2,$tempVariable3)
- end
- $arrowswitch = true
- end
-
- # 关闭导航
- def stopfindway
- $arrowswitch = false
- return
- end
- end
- #--------------------------------------------------------------------------
- # ● 在地图上描绘箭头的类
- #--------------------------------------------------------------------------
- class ArrowGuide < Window_Base
- def initialize
- super(0 , 0, 640, 480)
- self.opacity = 0
- self.back_opacity = 0
- self.contents_opacity = 255
- self.contents = Bitmap.new(608, 448)
- end
-
- def SetArrow
- unless $targetid == nil || $arrowswitch == false || $tempVariable1 == nil
- # 获取地图ID以判断地图是否变化
- nowmapid = $game_map.map_id
- if nowmapid != @id
- @id = nowmapid
- unless nowmapid == $tempVariable1
- SearchMap.new.changeway
- end
- end
- # 开始描绘箭头
- self.contents.clear
- bitmap = Bitmap.new("Graphics/Arrow/Arrow.png")
- src_rect = Rect.new(0, 0, 100, 100)
- # 是否在目标位置
- unless nowmapid == $tempVariable1 || $game_map.events[$targetid] == nil
- x = $game_map.events[$targetid].screen_x
- y = $game_map.events[$targetid].screen_y
- else
- x = ($tempVariable2 * 128 - $game_map.display_x + 3) / 4 + 16
- y = ($tempVariable3 * 128 - $game_map.display_y + 3) / 4 + 32
- end
- # 判断目标位置
- if y < 48
- sy = 0
- elsif y > 464
- sy = 416
- else
- sy = y - 48
- end
- # 囧
- if x < 32
- sx = 0
- elsif x > 608
- sx = 576
- else
- sx = x - 32
- end
- self.contents.blt(sx, sy, bitmap, src_rect)
- else
- self.contents.clear
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 在地图上描绘箭头
- #--------------------------------------------------------------------------
- class Scene_Map
- # 不必理解
- alias fux2 main
- def main
- @arrow = ArrowGuide.new
- fux2
- @arrow.dispose
- end
-
- alias fux2update update
- def update
- @arrow.SetArrow
- fux2update
- end
- end
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