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Lv3.寻梦者 爪子
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没有获得物品之前打开物品栏没有问题,
获得物品之后在打开物品栏就出现了问题。
这是脚本,工程不太方便放
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#============================================================================== # 本腳本來自[url]www.66RPG.com[/url],使用和轉載請保留此信息 #============================================================================== # 注意!!!在對話後得到物品,請在對話後先用事件等待3幀,否則對話框來不及消失。 # 開關定義: $noshowgold = 10 # 不显示金钱得失 $noshowitem = 11 # 不显示物品得失 $noshowweapon = 12 # 不显示武器得失 $noshowarmor = 13 # 不显示防具得失 # 以上開關,當打開的時候,獲得物品將不會提示,比如默認打開41號開關,獲得金錢不再提示 # 不想提示等级升降时,就在事件命令直接选择是否显示就行了。 #——聲效,可以自己改 folder = "Audio/SE/" $gain_gold_se = folder +"Shop" # 获得金钱声效 $loss_gold_se = folder +"Blow2" # 失去金钱声效 $gain_item_se = folder +"Item1" # 获得物品声效 $loss_item_se = folder +"Blow2" # 失去物品声效 $gain_weapon_se = folder +"Item1" # 获得武器声效 $loss_weapon_se = folder +"Blow2" # 失去武器声效 $gain_armor_se = folder +"Item1" # 获得防具声效 $loss_armor_se = folder +"Blow2" # 失去防具声效 $gain_lv_se = folder +"Item1" # 提升等级声效 $loss_lv_se = folder +"Blow2" # 降低等级声效 # ———————————————————————————————————— class Game_Interpreter #-------------------------------------------------------------------------- # ● 增減金錢 #-------------------------------------------------------------------------- def command_125 value = operate_value(@params[0], @params[1], @params[2]) $game_party.gain_gold(value) if $game_switches[$noshowgold]==false show_gain_window(0, value) end return true end #-------------------------------------------------------------------------- # ● 增減物品 #-------------------------------------------------------------------------- def command_126 value = operate_value(@params[1], @params[2], @params[3]) $game_party.gain_item($data_items[@params[0]], value) if $game_switches[$noshowitem]==false show_gain_window(1, value) end $game_map.need_refresh = true return true end #-------------------------------------------------------------------------- # ● 增減武器 #-------------------------------------------------------------------------- def command_127 value = operate_value(@params[1], @params[2], @params[3]) $game_party.gain_item($data_weapons[@params[0]], value, @params[4]) if $game_switches[$noshowweapon]==false show_gain_window(2, value) end return true end #-------------------------------------------------------------------------- # ● 增減防具 #-------------------------------------------------------------------------- def command_128 value = operate_value(@params[1], @params[2], @params[3]) $game_party.gain_item($data_armors[@params[0]], value, @params[4]) if $game_switches[$noshowarmor]==false show_gain_window(3, value) end return true end #-------------------------------------------------------------------------- # ● 等级増減 #-------------------------------------------------------------------------- def command_316 value = operate_value(@params[2], @params[3], @params[4]) iterate_actor_var(@params[0], @params[1]) do |actor| actor.change_level(actor.level + value, @params[5]) if @params[4] show_gain_level_window(actor,value) end end return true end def show_gain_window(type, value) snstar2006_66rpg_item = $data_armors[@params[0]] snstar2006_66rpg = Window_Base.new((640-200)/2,128,200,100) snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32) if value >= 0 gain_text = "获得" else gain_text = "失去" end case type when 0 gain_type = "金钱" if value >=0 Audio.se_play($gain_gold_se,80,100) else Audio.se_play("Audio/SE/"+"Item1",80,100) end when 1 gain_type = "物品" string = $data_items[@params[0]] if value >=0 Audio.se_play($gain_item_se,80,100) else Audio.se_play($loss_item_se,80,100) end when 2 gain_type = "武器" string = $data_weapons[@params[0]] if value >=0 Audio.se_play($gain_weapon_se,80,100) else Audio.se_play($loss_weapon_se,80,100) end when 3 gain_type = "防具" string = $data_armors[@params[0]] if value >=0 Audio.se_play($gain_armor_se,80,100) else Audio.se_play($loss_armor_se,80,100) end end snstar2006_66rpg.contents.draw_text(0,0,160,30,gain_text+gain_type+":") unless type == 0 snstar2006_66rpg.draw_item_name(string, 0, 30, true) snstar2006_66rpg.contents.draw_text(0, 30, 160, 30, "×"+value.abs.to_s, 2) else snstar2006_66rpg.contents.draw_text(0,30,165,30,value.abs.to_s + " "+ Vocab.currency_unit, 2) end snstar2006_66rpg.opacity = 160 for i in 0..50 Graphics.update end for i in 0..10 snstar2006_66rpg.opacity -= 10 snstar2006_66rpg.contents_opacity -= 10 Graphics.update end snstar2006_66rpg.dispose end def show_gain_level_window(actor,value) lvstring = Vocab::level snstar2006_66rpg = Window_Base.new((640-200)/2,128,200,100) snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 30, snstar2006_66rpg.height - 30) if value >= 0 gain_text = "提升" Audio.se_play($gain_lv_se,80,100) else gain_text = "降低" Audio.se_play($loss_lv_se,80,100) end snstar2006_66rpg.contents.draw_text(0, 0, 110, 30, actor.name) string = lvstring+gain_text+value.abs.to_s+"级" snstar2006_66rpg.contents.draw_text(0,30,160,30,string, 2) snstar2006_66rpg.opacity = 160 for i in 0..50 Graphics.update end for i in 0..10 snstar2006_66rpg.opacity -= 10 snstar2006_66rpg.contents_opacity -= 10 Graphics.update end snstar2006_66rpg.dispose end end #============================================================================== # 本腳本來自[url]www.66RPG.com[/url],使用和轉載請保留此信息 #==============================================================================
#==============================================================================
# 本腳本來自[url]www.66RPG.com[/url],使用和轉載請保留此信息
#==============================================================================
# 注意!!!在對話後得到物品,請在對話後先用事件等待3幀,否則對話框來不及消失。
# 開關定義:
$noshowgold = 10 # 不显示金钱得失
$noshowitem = 11 # 不显示物品得失
$noshowweapon = 12 # 不显示武器得失
$noshowarmor = 13 # 不显示防具得失
# 以上開關,當打開的時候,獲得物品將不會提示,比如默認打開41號開關,獲得金錢不再提示
# 不想提示等级升降时,就在事件命令直接选择是否显示就行了。
#——聲效,可以自己改
folder = "Audio/SE/"
$gain_gold_se = folder +"Shop" # 获得金钱声效
$loss_gold_se = folder +"Blow2" # 失去金钱声效
$gain_item_se = folder +"Item1" # 获得物品声效
$loss_item_se = folder +"Blow2" # 失去物品声效
$gain_weapon_se = folder +"Item1" # 获得武器声效
$loss_weapon_se = folder +"Blow2" # 失去武器声效
$gain_armor_se = folder +"Item1" # 获得防具声效
$loss_armor_se = folder +"Blow2" # 失去防具声效
$gain_lv_se = folder +"Item1" # 提升等级声效
$loss_lv_se = folder +"Blow2" # 降低等级声效
# ————————————————————————————————————
class Game_Interpreter
#--------------------------------------------------------------------------
# ● 增減金錢
#--------------------------------------------------------------------------
def command_125
value = operate_value(@params[0], @params[1], @params[2])
$game_party.gain_gold(value)
if $game_switches[$noshowgold]==false
show_gain_window(0, value)
end
return true
end
#--------------------------------------------------------------------------
# ● 增減物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@params[1], @params[2], @params[3])
$game_party.gain_item($data_items[@params[0]], value)
if $game_switches[$noshowitem]==false
show_gain_window(1, value)
end
$game_map.need_refresh = true
return true
end
#--------------------------------------------------------------------------
# ● 增減武器
#--------------------------------------------------------------------------
def command_127
value = operate_value(@params[1], @params[2], @params[3])
$game_party.gain_item($data_weapons[@params[0]], value, @params[4])
if $game_switches[$noshowweapon]==false
show_gain_window(2, value)
end
return true
end
#--------------------------------------------------------------------------
# ● 增減防具
#--------------------------------------------------------------------------
def command_128
value = operate_value(@params[1], @params[2], @params[3])
$game_party.gain_item($data_armors[@params[0]], value, @params[4])
if $game_switches[$noshowarmor]==false
show_gain_window(3, value)
end
return true
end
#--------------------------------------------------------------------------
# ● 等级増減
#--------------------------------------------------------------------------
def command_316
value = operate_value(@params[2], @params[3], @params[4])
iterate_actor_var(@params[0], @params[1]) do |actor|
actor.change_level(actor.level + value, @params[5])
if @params[4]
show_gain_level_window(actor,value)
end
end
return true
end
def show_gain_window(type, value)
snstar2006_66rpg_item = $data_armors[@params[0]]
snstar2006_66rpg = Window_Base.new((640-200)/2,128,200,100)
snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 32, snstar2006_66rpg.height - 32)
if value >= 0
gain_text = "获得"
else
gain_text = "失去"
end
case type
when 0
gain_type = "金钱"
if value >=0
Audio.se_play($gain_gold_se,80,100)
else
Audio.se_play("Audio/SE/"+"Item1",80,100)
end
when 1
gain_type = "物品"
string = $data_items[@params[0]]
if value >=0
Audio.se_play($gain_item_se,80,100)
else
Audio.se_play($loss_item_se,80,100)
end
when 2
gain_type = "武器"
string = $data_weapons[@params[0]]
if value >=0
Audio.se_play($gain_weapon_se,80,100)
else
Audio.se_play($loss_weapon_se,80,100)
end
when 3
gain_type = "防具"
string = $data_armors[@params[0]]
if value >=0
Audio.se_play($gain_armor_se,80,100)
else
Audio.se_play($loss_armor_se,80,100)
end
end
snstar2006_66rpg.contents.draw_text(0,0,160,30,gain_text+gain_type+":")
unless type == 0
snstar2006_66rpg.draw_item_name(string, 0, 30, true)
snstar2006_66rpg.contents.draw_text(0, 30, 160, 30, "×"+value.abs.to_s, 2)
else
snstar2006_66rpg.contents.draw_text(0,30,165,30,value.abs.to_s + " "+ Vocab.currency_unit, 2)
end
snstar2006_66rpg.opacity = 160
for i in 0..50
Graphics.update
end
for i in 0..10
snstar2006_66rpg.opacity -= 10
snstar2006_66rpg.contents_opacity -= 10
Graphics.update
end
snstar2006_66rpg.dispose
end
def show_gain_level_window(actor,value)
lvstring = Vocab::level
snstar2006_66rpg = Window_Base.new((640-200)/2,128,200,100)
snstar2006_66rpg.contents = Bitmap.new(snstar2006_66rpg.width - 30, snstar2006_66rpg.height - 30)
if value >= 0
gain_text = "提升"
Audio.se_play($gain_lv_se,80,100)
else
gain_text = "降低"
Audio.se_play($loss_lv_se,80,100)
end
snstar2006_66rpg.contents.draw_text(0, 0, 110, 30, actor.name)
string = lvstring+gain_text+value.abs.to_s+"级"
snstar2006_66rpg.contents.draw_text(0,30,160,30,string, 2)
snstar2006_66rpg.opacity = 160
for i in 0..50
Graphics.update
end
for i in 0..10
snstar2006_66rpg.opacity -= 10
snstar2006_66rpg.contents_opacity -= 10
Graphics.update
end
snstar2006_66rpg.dispose
end
end
#==============================================================================
# 本腳本來自[url]www.66RPG.com[/url],使用和轉載請保留此信息
#==============================================================================
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