GAMEPLAY FEATURES:
1.30 Hours of compelling gameplay!
2.Threat system allowing characters to draw or avoid attacks
3.Monster nodes: Turn random battles off when deactivated
4.Each of the five player characters have a deep and unique Skill Tree
AUDIO FEATURES:
1.Rich, memorable, professional quality original soundtrack composed using Eastwest Symphonic Orchestra and Ministry Of Rock VSTs, See Deadly Sin Homepage for soundtrack samples!
VISUAL FEATURES:
1.Beautiful, colorful world, enemy battlers, menus comprised of graphics in the RGSS and RGSS2 Run Time Packages by Enterbrain
2.Professional quality art contribution from Britt Undertow (Saehral)
Graphics:
Deadly Sin has, as previously mentioned, as good of graphics as I've ever seen in an RPG maker game. The hand-drawn enemies and environments are the standouts.
Sound/Music:
The music is grand in every way except one: where's my battle tunes? Not even a little victory fanfare after the carnage... I got gypped.
Gameplay:
In an RPG, the battles are half of the game. So, it's a little surprising when the battles feel as clunky and frustrating as they do in Deadly Sin. This is the game's major flaw, and it's an unfortunate one.
Concept:
It's an RPG maker RPG. That's about all that needs saying. The formula is alive and well.
Fun:
Deadly Sin is a hit or miss. When it's fun, it's a great, epic, RPG. When it's not, it's unfortunately frustrating and unfulfilling.