cinderelmini 发表于 2013-2-16 11:37 ![]()
话说
这个设定本来就矛盾了啊~
是的,就是這個意思
我之前是試寫了這個腳本
class Interpreter def day_night_switch_control mor = 2 noo = 3 eve = 4 nig = 5 if $game_switches[mor] == true and ($game_switches[noo] and $game_switches[eve] and $game_switches[nig]) != true if ($game_switches[noo] or $game_switches[eve] or $game_switches[nig]) == true $game_switches[mor] = false end end if $game_switches[noo] == true and ($game_switches[mor] and $game_switches[eve] and $game_switches[nig]) != true if ($game_switches[mor] or $game_switches[eve] or $game_switches[nig]) == true $game_switches[noo] = false end end if $game_switches[eve] == true and ($game_switches[mor] and $game_switches[noo] and $game_switches[nig]) != true if ($game_switches[mor] or $game_switches[noo] or $game_switches[nig]) == true $game_switches[eve] = false end end if $game_switches[nig] == true and ($game_switches[mor] and $game_switches[noo] and $game_switches[eve]) != true if ($game_switches[mor] or $game_switches[noo] or $game_switches[eve]) == true $game_switches[nig] = false end end end end
class Interpreter
def day_night_switch_control
mor = 2
noo = 3
eve = 4
nig = 5
if $game_switches[mor] == true and ($game_switches[noo] and $game_switches[eve] and $game_switches[nig]) != true
if ($game_switches[noo] or $game_switches[eve] or $game_switches[nig]) == true
$game_switches[mor] = false
end
end
if $game_switches[noo] == true and ($game_switches[mor] and $game_switches[eve] and $game_switches[nig]) != true
if ($game_switches[mor] or $game_switches[eve] or $game_switches[nig]) == true
$game_switches[noo] = false
end
end
if $game_switches[eve] == true and ($game_switches[mor] and $game_switches[noo] and $game_switches[nig]) != true
if ($game_switches[mor] or $game_switches[noo] or $game_switches[nig]) == true
$game_switches[eve] = false
end
end
if $game_switches[nig] == true and ($game_switches[mor] and $game_switches[noo] and $game_switches[eve]) != true
if ($game_switches[mor] or $game_switches[noo] or $game_switches[eve]) == true
$game_switches[nig] = false
end
end
end
end
然後在公共事件裡直接調用day_night_switch_control
結果效果還是沒出來,該關的不關,不該關的被關了呃 |