if @target_battlers.include?($game_troop.enemies[1]) and $game_troop.enemies[1].state?(1)#只有敌人1会施放这种让自己与对象分别附加状态1和2的特技 for actor in $game_party.actors @target_battlers.push(actor) if actor.state?(2) end for enemy in $game_troop.enemies @target_battlers.push(enemy) if enemy.state?(2) end end
芯☆淡茹水 发表于 2013-8-3 08:21
在显示伤害那儿试试。先判断对象是否有敌人1号;并且处于1号状态。再判断敌人1号的伤害是否是数值。最后循 ...
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