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[已经解决] RPG Maker VX Ace 天气脚本出错。

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Lv1.梦旅人

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发表于 2015-12-13 00:07:33 | 只看该作者 |只看大图 回帖奖励 |正序浏览 |阅读模式

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本帖最后由 ycwbossdear 于 2015-12-13 00:15 编辑


使用天气脚本时,系统出错,不知道如何解决。
Project1.rar (1.43 MB, 下载次数: 95)
#-------------------------------------------------------------------------------
#  MAWS - Modified Advanced Weather Script for RPG Maker VX
#  Version: 1.1.
#  Based on Advanced Weather Script VX by Ccoa
#  Modifications created by Agckuu Coceg
#-------------------------------------------------------------------------------
# Thanks DerWulfman to his help with VX version of script.
#-------------------------------------------------------------------------------
#  Weather Types:
#    1 - 雨 (Ccoa)
#    2 - 风暴 (Ccoa)
#    3 - 雪 (Ccoa)
#    4 - 冰雹 (Ccoa)
#    5 - 雷阵雨 (Ccoa)
#    6 - 下降棕色叶子 (Ccoa)
#    7 - 吹棕色叶子 (Ccoa)
#    8 - 袅袅棕色叶子 (Ccoa)
#    9 - 下降绿色叶子 (Ccoa)
#   10 - 樱花(樱)花瓣 (Ccoa)
#   11 - 玫瑰花瓣 (Ccoa)
#   12 - 羽毛 (Ccoa)
#   13 - 血雨 (Ccoa)
#   14 - 火花 (Ccoa)
#   15 - 用户自定义
#   16 - 吹雪 (Ccoa)
#   17 - 流星雨 (Ccoa)
#   18 - 落灰 (Ccoa)
#   19 - 气泡 (Ccoa)
#   20 - 气泡 2 (Ccoa)
#   21 - 火花上升 (Ccoa)
#-------------------------------------------------------------------------------
# Version 1.0 addons
#-------------------------------------------------------------------------------
#   Leaves effects:
#   22 - 吹绿叶 (Agckuu Coceg)
#   23 - 袅袅的绿叶 (Agckuu Coceg)
#   24 - 下降的黄叶 (Agckuu Coceg)
#   25 - 吹黄叶 (Agckuu Coceg)
#   26 - 袅袅的黄叶 (Agckuu Coceg)
#   Rain effects:
#   27 - 石油雨 (Agckuu Coceg)
#   28 - 金雨 (Agckuu Coceg)
#   Special effects:
#   29 - 火焰流星雨 (Agckuu Coceg)
#-------------------------------------------------------------------------------
# Version 1.1 addons
#-------------------------------------------------------------------------------
#   Starburst effects addons:
#   30 - 彩色星暴 v.2 (replaced Color Starburst)(Agckuu Coceg)
#   31 - 升级版彩色星暴 v.2 (replaced Uprising color Starburst)
#   (Agckuu Coceg)
#   32 - 彩色星暴雨 v.2 (replaced Color Starburst rain)(Agckuu Coceg)
#   33 - 单色暴 (Agckuu Coceg)
#   34 - 升级版单色暴 (Agckuu Coceg)
#   35 - 单色暴雨 (Agckuu Coceg)
#   Rain effects:
#   36 - 金雨雷电和闪光 (Agckuu Coceg)
#   37 - 金色风暴 (Agckuu Coceg)
#   38 - 石油风暴 (Agckuu Coceg)
#   39 - 酸雨 (Agckuu Coceg)
#   40 - 酸雨闪电和闪光 (Agckuu Coceg)
#   41 - 酸雨风暴 (Agckuu Coceg)
#   42 - 棕褐色雨 (Agckuu Coceg)
#   43 - 棕褐色雨闪电和闪光 (Agckuu Coceg)
#   44 - 棕褐色雨风暴 (Agckuu Coceg)
#   45 - 现实风暴 (Agckuu Coceg)
#   46 - 血雨赤红的闪电和雷声 (Agckuu Coceg)
#   47 - 血雨风暴 (Agckuu Coceg)
#   48 - 血暴雪 (Agckuu Coceg)
#   New leaves effects:
#   49 - 下降红枫叶 (Agckuu Coceg)
#   50 - 吹红枫叶 (Agckuu Coceg)
#   51 - 袅袅的红枫叶 (Agckuu Coceg)
#   Special effects:
#   52 - 水弹 (Agckuu Coceg)
#   53 - 冰弹 (Agckuu Coceg)
#   54 - 照明弹 (Agckuu Coceg)
#-------------------------------------------------------------------------------
#  Weather Power:
#    An integer from 0-40.  0 = no weather, 40 = 400 sprites
#-------------------------------------------------------------------------------
#  Usage:
#  Create a call script with the following: screen.weather(type, power, hue)
#-------------------------------------------------------------------------------
#  Usage of user-defined weather. Look at the following globals:
$WEATHER_UPDATE = false   # the $WEATHER_IMAGES array has changed, please update
$WEATHER_IMAGES = []      # the array of picture names to use
$WEATHER_X = 0           # the number of pixels the image should move horizontally (positive = right, negative = left)
$WEATHER_Y = 0            # the number of pizels the image should move vertically (positive = down, negative = up)
$WEATHER_FADE = 0         # how much the image should fade each update (0 = no fade, 255 = fade instantly)
$WEATHER_ANIMATED = true # whether or not the image should cycle through all the images

# Take these out if you are using screen resolution script of Ccoa.
  HEIGHT = 416
  WIDTH = 544

#==============================================================================
# ** Spriteset_Weather
#------------------------------------------------------------------------------

class Spriteset_Weather
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader :type
  attr_reader :power
  attr_reader :ox
  attr_reader :oy
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(viewport = nil)
    @type = 0
    @power = 0
    @ox = 0
    @oy = 0
   
    @count = 0
    @current_pose = []
    @info = []
    @countarray = []
   
    make_bitmaps
   
    @sprites = []
   
    for i in 1..500
      sprite = Sprite.new(viewport)
      sprite.visible = false
      sprite.opacity = 0
      @sprites.push(sprite)
      @current_pose.push(0)
      @info.push(rand(50))
      @countarray.push(rand(15))
    end
   
  end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    for sprite in @sprites
      sprite.dispose
    end
    @rain_bitmap.dispose
    @storm_bitmap.dispose
    @snow_bitmap.dispose
    @hail_bitmap.dispose
    @petal_bitmap.dispose
    @blood_rain_bitmap.dispose
    @oil_rain_bitmap.dispose
    @golden_rain_bitmap.dispose
    @golden_storm_bitmap.dispose
    @acid_rain_bitmap.dispose
    @acid_storm_bitmap.dispose
    @sepia_rain_bitmap.dispose
    @sepia_storm_bitmap.dispose
    @blood_storm_bitmap.dispose
    @bloodblizz_bitmap.dispose
    @meteor_bitmap.dispose
    @flame_meteor_bitmap.dispose
    @waterbomb_bitmap.dispose
    @icybomb_bitmap.dispose
    @flarebomb_bitmap.dispose
    for image in @autumn_leaf_bitmaps
      image.dispose
    end
    for image in @green_leaf_bitmaps
      image.dispose
    end
    for image in @yellow_leaf_bitmaps
      image.dispose
    end
    for image in @redmaple_leaf_bitmaps
      image.dispose
    end
    for image in @rose_bitmaps
      image.dispose
    end
    for image in @feather_bitmaps
      image.dispose
    end
    for image in @sparkle_bitmaps
      image.dispose
    end
    for image in @starburst_bitmaps
      image.dispose
    end
    for image in @monostarburst_bitmaps
      image.dispose
    end
    for image in @user_bitmaps
      image.dispose
    end
    $WEATHER_UPDATE = true
  end
  #--------------------------------------------------------------------------
  # * Set weather type
  #     type : new weather type
  #--------------------------------------------------------------------------
  def type=(type)
    return if @type == type
    @type = type
    case @type
    when 1 # rain
      bitmap = @rain_bitmap
    when 2 # storm
      bitmap = @storm_bitmap
    when 3 # snow
      bitmap = @snow_bitmap
   when 4 # hail
      bitmap = @hail_bitmap
    when 5 # rain w/ thunder and lightning
      bitmap = @rain_bitmap
      @thunder = true
    when 6 # falling autumn leaves
      bitmap = @autumn_leaf_bitmaps[0]
    when 7 # blowing autumn leaves
      bitmap = @autumn_leaf_bitmaps[0]
    when 8 # swirling autumn leaves
      bitmap = @autumn_leaf_bitmaps[0]
    when 9 # falling green leaves
      bitmap = @green_leaf_bitmaps[0]
    when 10 # sakura petals
      bitmap = @petal_bitmap
    when 11 # rose petals
      bitmap = @rose_bitmaps[0]
    when 12 # feathers
      bitmap = @feather_bitmaps[0]
    when 13 # blood rain
      bitmap = @blood_rain_bitmap
    when 14 # sparkles
      bitmap = @sparkle_bitmaps[0]
    when 15 # user-defined
        bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
    when 16 # blowing snow
      bitmap = @snow_bitmap
    when 17 # meteors
      bitmap = @meteor_bitmap
    when 18 # falling ash
      bitmap = @ash_bitmaps[rand(@ash_bitmaps.size)]
    when 19 # bubbles
      bitmap = @bubble_bitmaps[rand(@bubble_bitmaps.size)]
    when 21 # sparkles up
      bitmap = @sparkle_bitmaps[0]
    when 22 # blowing green leaves
      bitmap = @green_leaf_bitmaps[0]
    when 23 # swirling green leaves
      bitmap = @green_leaf_bitmaps[0]
    when 24 # falling yellow leaves
      bitmap = @yellow_leaf_bitmaps[0]
    when 25 # blowing yellow leaves
      bitmap = @yellow_leaf_bitmaps[0]
    when 26 # swirling yellow leaves
      bitmap = @yellow_leaf_bitmaps[0]
    when 27 # oil rain
       bitmap = @oil_rain_bitmap
    when 28 # golden rain
       bitmap = @golden_rain_bitmap
    when 29 # flame meteors
       bitmap = @flame_meteor_bitmap
    when 30 # starburst
      bitmap = @starburst_bitmaps[0]
    when 31 # uprising starburst
      bitmap = @starburst_bitmaps[0]
    when 32 # starburst rain
      bitmap = @starburst_bitmaps[0]
    when 33 # mono-starburst
      bitmap = @monostarburst_bitmaps[0]
    when 34 # uprising mono-starburst
      bitmap = @monostarburst_bitmaps[0]
    when 35 # mono-starburst rain
      bitmap = @monostarburst_bitmaps[0]
    when 36 # Golden rain w\ thunder and ligthning
      bitmap = @golden_rain_bitmap
      @golden_thunder = true
    when 37 # Golden storm
      bitmap = @golden_storm_bitmap
    when 38 # Oil storm
      bitmap = @oil_storm_bitmap
    when 39 # # Acid rain
      bitmap = @acid_rain_bitmap
    when 40 # Acid rain w\thunder and lightning
      bitmap = @acid_rain_bitmap
      @acid_thunder = true
    when 41 # Acid storm
      bitmap = @acid_storm_bitmap
    when 42 # Sepia rain
      bitmap = @sepia_rain_bitmap
    when 43 # Sepia rain w\ thunder and lightning
      bitmap = @sepia_rain_bitmap
      @sepia_thunder = true
    when 44 # Sepia storm
      bitmap = @sepia_storm_bitmap
    when 45 # Realistic storm
      bitmap = @storm_bitmap
      @real_storm = true
    when 46 # Blood rain w\ thunder and lightning
      bitmap = @blood_rain_bitmap
      @crimson_thunder = true
    when 47 # Blood storm
      bitmap = @blood_storm_bitmap
    when 48 # Blood blizzard
      bitmap = @bloodblizz_bitmap
    when 49 # Falling red maple leaves
      bitmap = @redmaple_leaf_bitmaps[0]
    when 50 # Blowing red maple leaves
      bitmap = @redmaple_leaf_bitmaps[0]
    when 51 # Swirling red maple leaves
      bitmap = @redmaple_leaf_bitmaps[0]
    when 52
      bitmap = @waterbomb_bitmaps
    when 53
      bitmap = @icybomb_bitmaps
    when 54
      bitmap = @flarebomb_bitmaps
    else
      bitmap = nil
    end
   
    if @type != 5
      @thunder = false
    end
   
    if @type != 36
      @golden_thunder = false
    end
   
    if @type != 40
      @acid_thunder = false
    end
   
    if @type != 43
      @sepia_thunder = false
    end
   
    if @type != 45
      @real_storm = false
    end
   
    if @type != 46
      @crimson_thunder = false
    end
   
    for i in [email protected]
      sprite = @sprites
      sprite.visible = (i <= @power)
      if @type == 19
        sprite.bitmap = @bubble_bitmaps[rand(@bubble_bitmaps.size)]
      elsif @type == 20
        sprite.bitmap = @bubble2_bitmaps[rand(@bubble2_bitmaps.size)]
      elsif @type == 3
        r = rand(@snow_bitmaps.size)
        @info = r
        sprite.bitmap = @snow_bitmaps[r]
      else
        sprite.bitmap = bitmap
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Set starting point X coordinate
  #     ox : starting point X coordinate
  #--------------------------------------------------------------------------
  def ox=(ox)
    return if @ox == ox;
    @ox = ox
    for sprite in @sprites
      sprite.ox = @ox
    end
  end
  #--------------------------------------------------------------------------
  # * Set starting point Y coordinate
  #     oy : starting point Y coordinate
  #--------------------------------------------------------------------------
  def oy=(oy)
    return if @oy == oy;
    @oy = oy
    for sprite in @sprites
      sprite.oy = @oy
    end
  end
  #--------------------------------------------------------------------------
  # * Set maximum number of sprites
  #     max : maximum number of sprites
  #--------------------------------------------------------------------------
  def power=(power)
    @power = power
    for i in 1..40
      sprite = @sprites
      sprite.visible = (i <= @power) if sprite != nil
      if @type == 19
          sprite.bitmap = @bubble_bitmaps[rand(@bubble_bitmaps.size)]
        elsif @type == 20
          sprite.bitmap = @bubble2_bitmaps[rand(@bubble2_bitmaps.size)]
        elsif @type == 3
          r = rand(@snow_bitmaps.size)
          @info = r
          sprite.bitmap = @snow_bitmaps[r]
        end
    end
  end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
  def update
    return if @type == 0
    for i in 1..@power
      sprite = @sprites
      if @type == 1 or @type == 5 or @type == 13 or @type == 27 or @type == 28 or @type == 36 or @type == 39 or @type == 40 or @type == 42 or @type == 43 or @type == 46 #rain
        if sprite.opacity <= 150
          if @current_pose == 0
            sprite.y += @rain_bitmap.height
            sprite.x -= @rain_bitmap.width
            if @type == 1 or @type == 5
              sprite.bitmap = @rain_splash
            else
              sprite.bitmap = @blood_rain_splash
            end
            if @type == 27
              sprite.bitmap = @oil_rain_splash
            end
            if @type == 28
              sprite.bitmap = @golden_rain_splash
            end
            if @type == 36
              sprite.bitmap = @golden_rain_splash
            end
            if @type == 39
              sprite.bitmap = @acid_rain_splash
            end
            if @type == 40
              sprite.bitmap = @acid_rain_splash
            end
            if @type == 42
              sprite.bitmap = @sepia_rain_splash
            end
            if @type == 43
              sprite.bitmap = @sepia_rain_splash
            end
            if @type == 46
              sprite.bitmap = @blood_rain_splash
            end
            @current_pose = 1
          end
        else
          if @current_pose == 1
            if @type == 1 or @type == 5
              sprite.bitmap = @rain_bitmap
            else
              sprite.bitmap = @blood_rain_bitmap
            end
            if @type == 27
              sprite.bitmap = @oil_rain_bitmap
            end
            if @type == 28
              sprite.bitmap = @golden_rain_bitmap
            end
            if @type == 36
              sprite.bitmap = @golden_rain_bitmap
            end
            if @type == 39
              sprite.bitmap = @acid_rain_bitmap
            end
            if @type == 40
              sprite.bitmap = @acid_rain_bitmap
            end
            if @type == 42
              sprite.bitmap = @sepia_rain_bitmap
            end
            if @type == 43
              sprite.bitmap = @sepia_rain_bitmap
            end
            if @type == 46
              sprite.bitmap = @blood_rain_bitmap
            end
            @current_pose = 0
          end
          sprite.x -= 2
          sprite.y += 16
          if @thunder and (rand(8000 - @power) == 0)
            $game_map.screen.start_flash(Color.new(255, 255, 255, 255), 5)
            Audio.se_play("Audio/SE/Thunder1")
          end
        if @golden_thunder and (rand(8000 - @power) == 0)
            $game_map.screen.start_flash(Color.new(255, 255, 255, 255), 5)
            Audio.se_play("Audio/SE/Thunder1")
          end
       if @acid_thunder and (rand(5000 - @power) == 0)
            $game_map.screen.start_flash(Color.new(255, 255, 255, 255), 5)
            Audio.se_play("Audio/SE/Thunder1")
          end
       if @sepia_thunder and (rand(8000 - @power) == 0)
            $game_map.screen.start_flash(Color.new(169, 152, 142, 255), 5)
            Audio.se_play("Audio/SE/Thunder1")
          end
       if @sepia_thunder and (rand(8000 - @power) == 0)
            $game_map.screen.start_flash(Color.new(169, 152, 142, 255), 5)
            Audio.se_play("Audio/SE/Thunder1")
          end
       if @crimson_thunder and (rand(8000 - @power) == 0)
          $game_map.screen.start_flash(Color.new(141, 9, 9, 255), 5)
          Audio.se_play("Audio/SE/Thunder1")
          end
        end
        sprite.opacity -= 8
      end
      if @type == 2 or @type == 37 or @type == 38 or @type == 41 or @type == 44 or @type == 45 or @type == 47 # storm
        sprite.x -= 8
        sprite.y += 16
        sprite.opacity -= 12
      end
        if @real_storm and (rand(5000 - @power) == 0)
        $game_map.screen.start_flash(Color.new(255, 255, 255, 255), 5)
        $game_map.screen.start_shake(9, 4, 5)
        Audio.se_play("Audio/SE/Thunder9")
      end
      if @type == 3 # snow
        case @info
        when 0 # smallest flake, fall the slowest
          sprite.y += 1
        when 1
          sprite.y += 3
        when 2
          sprite.y += 5
        when 3
          sprite.y += 7
        end
        sprite.opacity -= 3
      end
      if @type == 4 # hail
        sprite.x -= 1
        sprite.y += 18
        sprite.opacity -= 15
      end
      if @type == 6 # falling autumn leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @autumn_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @autumn_leaf_bitmaps.size
        end
        sprite.x -= 1
        sprite.y += 1
      end
      if @type == 7 # blowing autumn leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @autumn_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @autumn_leaf_bitmaps.size
        end
        sprite.x -= 10
        sprite.y += (rand(4) - 2)
      end
      if @type == 8 # swirling autumn leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @autumn_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @autumn_leaf_bitmaps.size
        end
        if @info != 0
          if @info >= 1 and @info <= 10
            sprite.x -= 3
            sprite.y -= 1
          elsif @info >= 11 and @info <= 16
            sprite.x -= 1
            sprite.y -= 2
          elsif @info >= 17 and @info <= 20
            sprite.y -= 3
          elsif @info >= 21 and @info <= 30
            sprite.y -= 2
            sprite.x += 1
          elsif @info >= 31 and @info <= 36
            sprite.y -= 1
            sprite.x += 3
          elsif @info >= 37 and @info <= 40
            sprite.x += 5
          elsif @info >= 41 and @info <= 46
            sprite.y += 1
            sprite.x += 3
          elsif @info >= 47 and @info <= 58
            sprite.y += 2
            sprite.x += 1
          elsif @info >= 59 and @info <= 64
            sprite.y += 3
          elsif @info >= 65 and @info <= 70
            sprite.x -= 1
            sprite.y += 2
          elsif @info >= 71 and @info <= 81
            sprite.x -= 3
            sprite.y += 1
          elsif @info >= 82 and @info <= 87
            sprite.x -= 5
          end
          @info = (@info + 1) % 88
        else
          if rand(200) == 0
            @info = 1
          end
          sprite.x -= 5
          sprite.y += 1
        end
      end
        if @type == 49 # falling red maple leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @redmaple_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @redmaple_leaf_bitmaps.size
        end
        sprite.x -= 1
        sprite.y += 1
      end
      if @type == 50 # blowing red maple leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @redmaple_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @redmaple_leaf_bitmaps.size
        end
        sprite.x -= 10
        sprite.y += (rand(4) - 2)
      end
      if @type == 51 # swirling red maple leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @redmaple_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @redmaple_leaf_bitmaps.size
        end
        if @info != 0
          if @info >= 1 and @info <= 10
            sprite.x -= 3
            sprite.y -= 1
          elsif @info >= 11 and @info <= 16
            sprite.x -= 1
            sprite.y -= 2
          elsif @info >= 17 and @info <= 20
            sprite.y -= 3
          elsif @info >= 21 and @info <= 30
            sprite.y -= 2
            sprite.x += 1
          elsif @info >= 31 and @info <= 36
            sprite.y -= 1
            sprite.x += 3
          elsif @info >= 37 and @info <= 40
            sprite.x += 5
          elsif @info >= 41 and @info <= 46
            sprite.y += 1
            sprite.x += 3
          elsif @info >= 47 and @info <= 58
            sprite.y += 2
            sprite.x += 1
          elsif @info >= 59 and @info <= 64
            sprite.y += 3
          elsif @info >= 65 and @info <= 70
            sprite.x -= 1
            sprite.y += 2
          elsif @info >= 71 and @info <= 81
            sprite.x -= 3
            sprite.y += 1
          elsif @info >= 82 and @info <= 87
            sprite.x -= 5
          end
          @info = (@info + 1) % 88
        else
          if rand(200) == 0
            @info = 1
          end
          sprite.x -= 5
          sprite.y += 1
        end
      end
      if @type == 9 # falling green leaves
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @green_leaf_bitmaps.size
          sprite.bitmap = @green_leaf_bitmaps[@current_pose]
          @countarray = rand(15)
        end
        @countarray = (@countarray + 1) % 15
        sprite.y += 1
      end
      if @type == 10 # sakura petals
        if @info < 25
          sprite.x -= 1
        else
          sprite.x += 1
        end
        @info = (@info + 1) % 50
        sprite.y += 1
      end
      if @type == 11 # rose petals
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @rose_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @rose_bitmaps.size
        end
        if @info % 2 == 0
          if @info < 10
            sprite.x -= 1
          elsif
            sprite.x += 1
          end
        end
        sprite.y += 1
      end
      if @type == 12 # feathers
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @feather_bitmaps.size
          sprite.bitmap = @feather_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        if rand(100) == 0
          sprite.x -= 1
        end
        if rand(100) == 0
          sprite.y -= 1
        end
        if @info < 50
          if rand(2) == 0
            sprite.x -= 1
          else
            sprite.y -= 1
          end
        else
          if rand(2) == 0
            sprite.x += 1
          else
            sprite.y += 1
          end
        end
        @info = (@info + 1) % 100
      end
      
       if @type == 30 # starburst
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @starburst_bitmaps.size
          sprite.bitmap = @starburst_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        sprite.y += 1
        sprite.opacity -= 1
      end
      if @type == 31 # starburst up
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @starburst_bitmaps.size
          sprite.bitmap = @starburst_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        sprite.y -= 1
        sprite.opacity -= 1
      end
      if @type == 32 # starburst up
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @starburst_bitmaps.size
          sprite.bitmap = @starburst_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        sprite.x -= 2
        sprite.y += 8
        sprite.opacity -= 1
      end     
      
      if @type == 33 # mono-starburst
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @monostarburst_bitmaps.size
          sprite.bitmap = @monostarburst_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        sprite.y += 1
        sprite.opacity -= 1
      end
      if @type == 34 # mono-starburst up
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @monostarburst_bitmaps.size
          sprite.bitmap = @monostarburst_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        sprite.y -= 1
        sprite.opacity -= 1
      end
      if @type == 35 # mono-starburst rain
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @monostarburst_bitmaps.size
          sprite.bitmap = @monostarburst_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        sprite.x -= 2
        sprite.y += 8
        sprite.opacity -= 1
      end           
        if @type == 29 # meteors
        if @countarray > 0
          if rand(20) == 0
            sprite.bitmap = @flame_impact_bitmap
            @countarray = -5
          else
            sprite.x -= 6
            sprite.y += 10
          end
        else
          @countarray += 1
          if @countarray == 0
            sprite.bitmap = @flame_meteor_bitmap
            sprite.opacity = 0
            @count_array = 1
          end
        end
      end
      if @type == 18 # ash
        sprite.y += 2
        case @countarray % 3
        when 0
          sprite.x -= 1
        when 1
          sprite.x += 1
        end
      end      
      
      if @type == 14 # sparkles
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @sparkle_bitmaps.size
          sprite.bitmap = @sparkle_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        sprite.y += 1
        sprite.opacity -= 1
      end
      if @type == 15 # user-defined
        if $WEATHER_UPDATE
          update_user_defined
          $WEATHER_UPDATE = false
        end
        if $WEATHER_ANIMATED and @countarray == 0
          @current_pose = (@current_pose + 1) % @user_bitmaps.size
          sprite.bitmap = @user_bitmaps[@current_pose]
        end
        sprite.x += $WEATHER_X
        sprite.y += $WEATHER_Y
        sprite.opacity -= $WEATHER_FADE
      end
      if @type == 16 # blowing snow
        sprite.x -= 10
        sprite.y += 6
        sprite.opacity -= 4
      end
      if @type == 48 # blood blizzard
        sprite.x -= 10
        sprite.y += 6
        sprite.opacity -= 4
      end
      if @type == 52 # water bombs
        if @countarray > 0
          if rand(20) == 0
            sprite.bitmap = @waterbomb_impact_bitmap
            @countarray = -5
          else
            sprite.x -= 3
            sprite.y += 5
          end
        else
          @countarray += 1
          if @countarray == 0
            sprite.bitmap = @waterbomb_bitmap
            sprite.opacity = 0
            @count_array = 1
          end
        end
      end
        if @type == 53 # icy bombs
        if @countarray > 0
          if rand(20) == 0
            sprite.bitmap = @icybomb_impact_bitmap
            @countarray = -5
          else
            sprite.x -= 3
            sprite.y += 5
          end
        else
          @countarray += 1
          if @countarray == 0
            sprite.bitmap = @icybomb_bitmap
            sprite.opacity = 0
            @count_array = 1
          end
        end
      end
      if @type == 54 # flare bombs
        if @countarray > 0
          if rand(20) == 0
            sprite.bitmap = @flarebomb_impact_bitmap
            @countarray = -5
          else
            sprite.x -= 3
            sprite.y += 5
          end
        else
          @countarray += 1
          if @countarray == 0
            sprite.bitmap = @flarebomb_bitmap
            sprite.opacity = 0
            @count_array = 1
          end
        end
      end
      if @type == 17 # meteors
        if @countarray > 0
          if rand(20) == 0
            sprite.bitmap = @impact_bitmap
            @countarray = -5
          else
            sprite.x -= 6
            sprite.y += 10
          end
        else
          @countarray += 1
          if @countarray == 0
            sprite.bitmap = @meteor_bitmap
            sprite.opacity = 0
            @count_array = 1
          end
        end
      end
      if @type == 18 # ash
        sprite.y += 2
        case @countarray % 3
        when 0
          sprite.x -= 1
        when 1
          sprite.x += 1
        end
      end
      if @type == 19 or @type == 20 # bubbles
        switch = rand(75) + rand(75) + 1
        if @info < switch / 2
          sprite.x -= 1
        else
          sprite.x += 1
        end
        @info = (@info + 1) % switch
        sprite.y -= 1
        if switch % 2 == 0
          sprite.opacity -= 1
        end
      end
      if @type == 21 # sparkles up
        if @countarray == 0
          @current_pose = (@current_pose + 1) % @sparkle_bitmaps.size
          sprite.bitmap = @sparkle_bitmaps[@current_pose]
        end
        @countarray = (@countarray + 1) % 15
        sprite.y -= 1
        sprite.opacity -= 1
      end
         if @type == 24 # falling yellow leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @yellow_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @yellow_leaf_bitmaps.size
        end
        sprite.x -= 1
        sprite.y += 1
      end
       if @type == 22 # blowing green leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @green_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @green_leaf_bitmaps.size
        end
        sprite.x -= 10
        sprite.y += (rand(4) - 2)
      end      
      if @type == 23 # swirling green leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @green_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @green_leaf_bitmaps.size
        end
        if @info != 0
          if @info >= 1 and @info <= 10
            sprite.x -= 3
            sprite.y -= 1
          elsif @info >= 11 and @info <= 16
            sprite.x -= 1
            sprite.y -= 2
          elsif @info >= 17 and @info <= 20
            sprite.y -= 3
          elsif @info >= 21 and @info <= 30
            sprite.y -= 2
            sprite.x += 1
          elsif @info >= 31 and @info <= 36
            sprite.y -= 1
            sprite.x += 3
          elsif @info >= 37 and @info <= 40
            sprite.x += 5
          elsif @info >= 41 and @info <= 46
            sprite.y += 1
            sprite.x += 3
          elsif @info >= 47 and @info <= 58
            sprite.y += 2
            sprite.x += 1
          elsif @info >= 59 and @info <= 64
            sprite.y += 3
          elsif @info >= 65 and @info <= 70
            sprite.x -= 1
            sprite.y += 2
          elsif @info >= 71 and @info <= 81
            sprite.x -= 3
            sprite.y += 1
          elsif @info >= 82 and @info <= 87
            sprite.x -= 5
          end
          @info = (@info + 1) % 88
        else
          if rand(200) == 0
            @info = 1
          end
          sprite.x -= 5
          sprite.y += 1
        end
      end
        if @type == 24 # falling yellow leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @yellow_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @yellow_leaf_bitmaps.size
        end
        sprite.x -= 1
        sprite.y += 1
      end      
     if @type == 25 # blowing yellow leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @yellow_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @yellow_leaf_bitmaps.size
        end
        sprite.x -= 10
        sprite.y += (rand(4) - 2)
      end
       if @type == 26 # swirling yellow leaves
        @count = rand(20)
        if @count == 0
          sprite.bitmap = @yellow_leaf_bitmaps[@current_pose]
          @current_pose = (@current_pose + 1) % @yellow_leaf_bitmaps.size
        end
        if @info != 0
          if @info >= 1 and @info <= 10
            sprite.x -= 3
            sprite.y -= 1
          elsif @info >= 11 and @info <= 16
            sprite.x -= 1
            sprite.y -= 2
          elsif @info >= 17 and @info <= 20
            sprite.y -= 3
          elsif @info >= 21 and @info <= 30
            sprite.y -= 2
            sprite.x += 1
          elsif @info >= 31 and @info <= 36
            sprite.y -= 1
            sprite.x += 3
          elsif @info >= 37 and @info <= 40
            sprite.x += 5
          elsif @info >= 41 and @info <= 46
            sprite.y += 1
            sprite.x += 3
          elsif @info >= 47 and @info <= 58
            sprite.y += 2
            sprite.x += 1
          elsif @info >= 59 and @info <= 64
            sprite.y += 3
          elsif @info >= 65 and @info <= 70
            sprite.x -= 1
            sprite.y += 2
          elsif @info >= 71 and @info <= 81
            sprite.x -= 3
            sprite.y += 1
          elsif @info >= 82 and @info <= 87
            sprite.x -= 5
          end
          @info = (@info + 1) % 88
        else
          if rand(200) == 0
            @info = 1
          end
          sprite.x -= 5
          sprite.y += 1
        end
      end
      
      x = sprite.x - @ox
      y = sprite.y - @oy
      if sprite.opacity < 64 or x < -50 or x > 750 or y < -300 or y > 500
        sprite.x = rand(800) - 50 + @ox
        sprite.y = rand(800) - 200 + @oy
        sprite.opacity = 255
      end
    end
  end
#-------------------------------------------------------------------------------  
  def make_bitmaps
    color1 = Color.new(255, 255, 255, 255)
    color2 = Color.new(255, 255, 255, 128)
    @rain_bitmap = Bitmap.new(7, 56)
    for i in 0..6
      @rain_bitmap.fill_rect(6-i, i*8, 1, 8, color1)
    end
    @rain_splash = Bitmap.new(8, 5)
    @rain_splash.fill_rect(1, 0, 6, 1, color2)
    @rain_splash.fill_rect(1, 4, 6, 1, color2)
    @rain_splash.fill_rect(0, 1, 1, 3, color2)
    @rain_splash.fill_rect(7, 1, 1, 3, color2)
    @rain_splash.set_pixel(1, 0, color1)
    @rain_splash.set_pixel(0, 1, color1)
#-------------------------------------------------------------------------------   
    @storm_bitmap = Bitmap.new(34, 64)
    for i in 0..31
      @storm_bitmap.fill_rect(33-i, i*2, 1, 2, color2)
      @storm_bitmap.fill_rect(32-i, i*2, 1, 2, color1)
      @storm_bitmap.fill_rect(31-i, i*2, 1, 2, color2)
    end
#-------------------------------------------------------------------------------   
    @snow_bitmap = Bitmap.new(6, 6)
    @snow_bitmap.fill_rect(0, 1, 6, 4, color2)
    @snow_bitmap.fill_rect(1, 0, 4, 6, color2)
    @snow_bitmap.fill_rect(1, 2, 4, 2, color1)
    @snow_bitmap.fill_rect(2, 1, 2, 4, color1)
    @sprites = []   
    @snow_bitmaps = []
   
    color3 = Color.new(255, 255, 255, 204)
    @snow_bitmaps[0] = Bitmap.new(3, 3)
    @snow_bitmaps[0].fill_rect(0, 0, 3, 3, color2)
    @snow_bitmaps[0].fill_rect(0, 1, 3, 1, color3)
    @snow_bitmaps[0].fill_rect(1, 0, 1, 3, color3)
    @snow_bitmaps[0].set_pixel(1, 1, color1)
   
    @snow_bitmaps[1] = Bitmap.new(4, 4)
    @snow_bitmaps[1].fill_rect(0, 1, 4, 2, color2)
    @snow_bitmaps[1].fill_rect(1, 0, 2, 4, color2)
    @snow_bitmaps[1].fill_rect(1, 1, 2, 2, color1)
   
    @snow_bitmaps[2] = Bitmap.new(5, 5)
    @snow_bitmaps[1].fill_rect(0, 1, 5, 3, color3)
    @snow_bitmaps[1].fill_rect(1, 0, 3, 5, color3)
    @snow_bitmaps[1].fill_rect(1, 1, 3, 3, color2)
    @snow_bitmaps[1].fill_rect(2, 1, 3, 1, color1)
    @snow_bitmaps[1].fill_rect(1, 2, 1, 3, color1)
   
    @snow_bitmaps[3] = Bitmap.new(7, 7)
    @snow_bitmaps[1].fill_rect(1, 1, 5, 5, color3)
    @snow_bitmaps[1].fill_rect(2, 0, 7, 3, color3)
    @snow_bitmaps[1].fill_rect(0, 2, 3, 7, color3)
    @snow_bitmaps[1].fill_rect(2, 1, 5, 3, color2)
    @snow_bitmaps[1].fill_rect(1, 2, 3, 5, color2)
    @snow_bitmaps[1].fill_rect(2, 2, 3, 3, color1)
    @snow_bitmaps[1].fill_rect(3, 1, 5, 1, color1)
    @snow_bitmaps[1].fill_rect(1, 3, 1, 5, color1)
#-------------------------------------------------------------------------------   
    #hail
   
    blueGrey  = Color.new(215, 227, 227, 150)
    grey      = Color.new(214, 217, 217, 150)
    lightGrey = Color.new(233, 233, 233, 250)
    lightBlue = Color.new(222, 239, 243, 250)
   
    @hail_bitmap = Bitmap.new(4, 4)
    @hail_bitmap.fill_rect(1, 0, 2, 1, blueGrey)
    @hail_bitmap.fill_rect(0, 1, 1, 2, blueGrey)
    @hail_bitmap.fill_rect(3, 1, 1, 2, grey)
    @hail_bitmap.fill_rect(1, 3, 2, 1, grey)
    @hail_bitmap.fill_rect(1, 1, 2, 2, lightGrey)
    @hail_bitmap.set_pixel(1, 1, lightBlue)
   
#-------------------------------------------------------------------------------   
    #sakura petals

    color3 = Color.new(255, 167, 192, 255) # light pink
    color4 = Color.new(213, 106, 136, 255) # dark pink
    @petal_bitmap = Bitmap.new(4, 4) #This creates a new bitmap that is 4 x 4 pixels
    @petal_bitmap.fill_rect(0, 3, 1, 1, color3) # this makes a 1x1 pixel "rectangle" at the 0, 3 pixel of the image (upper left corner is 0, 0)
    @petal_bitmap.fill_rect(1, 2, 1, 1, color3)
    @petal_bitmap.fill_rect(2, 1, 1, 1, color3)
    @petal_bitmap.fill_rect(3, 0, 1, 1, color3)
    @petal_bitmap.fill_rect(1, 3, 1, 1, color4)
    @petal_bitmap.fill_rect(2, 2, 1, 1, color4)
    @petal_bitmap.fill_rect(3, 1, 1, 1, color4)
   
#-------------------------------------------------------------------------------   
    #autumn brown leaves
   
    brightOrange = Color.new(248, 88, 0, 255)  
    orangeBrown  = Color.new(144, 80, 56, 255)
    burntRed     = Color.new(152, 0, 0, 255)
    paleOrange   = Color.new(232, 160, 128, 255)
    darkBrown    = Color.new(72, 40, 0, 255)
   
    @autumn_leaf_bitmaps = []
   
    @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
    # draw the first of the leaf1 bitmaps
    @autumn_leaf_bitmaps[0].set_pixel(5, 1, orangeBrown)
    @autumn_leaf_bitmaps[0].set_pixel(6, 1, brightOrange)
    @autumn_leaf_bitmaps[0].set_pixel(7, 1, paleOrange)
    @autumn_leaf_bitmaps[0].set_pixel(3, 2, orangeBrown)
    @autumn_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, brightOrange)
    @autumn_leaf_bitmaps[0].set_pixel(6, 2, paleOrange)
    @autumn_leaf_bitmaps[0].set_pixel(2, 3, orangeBrown)
    @autumn_leaf_bitmaps[0].set_pixel(3, 3, brightOrange)
    @autumn_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, paleOrange)
    @autumn_leaf_bitmaps[0].set_pixel(1, 4, orangeBrown)
    @autumn_leaf_bitmaps[0].set_pixel(2, 4, brightOrange)
    @autumn_leaf_bitmaps[0].set_pixel(3, 4, paleOrange)
    @autumn_leaf_bitmaps[0].set_pixel(1, 5, brightOrange)
    @autumn_leaf_bitmaps[0].set_pixel(2, 5, paleOrange)
    @autumn_leaf_bitmaps[0].set_pixel(0, 6, orangeBrown)
    @autumn_leaf_bitmaps[0].set_pixel(1, 6, paleOrange)
    @autumn_leaf_bitmaps[0].set_pixel(0, 7, paleOrange)
   
    # draw the 2nd of the leaf1 bitmaps
    @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
    @autumn_leaf_bitmaps[1].set_pixel(3, 0, brightOrange)
    @autumn_leaf_bitmaps[1].set_pixel(7, 0, brightOrange)
    @autumn_leaf_bitmaps[1].set_pixel(3, 1, orangeBrown)
    @autumn_leaf_bitmaps[1].set_pixel(4, 1, burntRed)
    @autumn_leaf_bitmaps[1].set_pixel(6, 1, brightOrange)
    @autumn_leaf_bitmaps[1].set_pixel(0, 2, paleOrange)
    @autumn_leaf_bitmaps[1].set_pixel(1, 2, brightOrange)
    @autumn_leaf_bitmaps[1].set_pixel(2, 2, orangeBrown)
    @autumn_leaf_bitmaps[1].set_pixel(3, 2, burntRed)
    @autumn_leaf_bitmaps[1].set_pixel(4, 2, orangeBrown)
    @autumn_leaf_bitmaps[1].set_pixel(5, 2, brightOrange)
    @autumn_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, orangeBrown)
    @autumn_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, brightOrange)
    @autumn_leaf_bitmaps[1].set_pixel(6, 3, orangeBrown)
    @autumn_leaf_bitmaps[1].set_pixel(2, 4, burntRed)
    @autumn_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, brightOrange)
    @autumn_leaf_bitmaps[1].set_pixel(6, 4, burntRed)
    @autumn_leaf_bitmaps[1].set_pixel(7, 4, darkBrown)
    @autumn_leaf_bitmaps[1].set_pixel(1, 5, orangeBrown)
    @autumn_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, brightOrange)
    @autumn_leaf_bitmaps[1].set_pixel(4, 5, orangeBrown)
    @autumn_leaf_bitmaps[1].set_pixel(5, 5, burntRed)
    @autumn_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, brightOrange)
    @autumn_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, burntRed)
    @autumn_leaf_bitmaps[1].set_pixel(0, 7, brightOrange)
    @autumn_leaf_bitmaps[1].set_pixel(5, 7, darkBrown)
   
    # draw the 3rd of the leaf1 bitmaps
    @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
    @autumn_leaf_bitmaps[2].set_pixel(7, 1, paleOrange)
    @autumn_leaf_bitmaps[2].set_pixel(6, 2, paleOrange)
    @autumn_leaf_bitmaps[2].set_pixel(7, 2, orangeBrown)
    @autumn_leaf_bitmaps[2].set_pixel(5, 3, paleOrange)
    @autumn_leaf_bitmaps[2].set_pixel(6, 3, brightOrange)
    @autumn_leaf_bitmaps[2].set_pixel(4, 4, paleOrange)
    @autumn_leaf_bitmaps[2].set_pixel(5, 4, brightOrange)
    @autumn_leaf_bitmaps[2].set_pixel(6, 4, orangeBrown)
    @autumn_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, paleOrange)
    @autumn_leaf_bitmaps[2].set_pixel(4, 5, brightOrange)
    @autumn_leaf_bitmaps[2].set_pixel(5, 5, orangeBrown)
    @autumn_leaf_bitmaps[2].set_pixel(1, 6, paleOrange)
    @autumn_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, brightOrange)
    @autumn_leaf_bitmaps[2].set_pixel(4, 6, orangeBrown)
    @autumn_leaf_bitmaps[2].set_pixel(0, 7, paleOrange)
    @autumn_leaf_bitmaps[2].set_pixel(1, 7, brightOrange)
    @autumn_leaf_bitmaps[2].set_pixel(2, 7, orangeBrown)
   
    # draw the 4th of the leaf1 bitmaps
    @autumn_leaf_bitmaps.push(Bitmap.new(8, 8))
    @autumn_leaf_bitmaps[3].set_pixel(3, 0, brightOrange)
    @autumn_leaf_bitmaps[3].set_pixel(7, 0, brightOrange)
    @autumn_leaf_bitmaps[3].set_pixel(3, 1, orangeBrown)
    @autumn_leaf_bitmaps[3].set_pixel(4, 1, burntRed)
    @autumn_leaf_bitmaps[3].set_pixel(6, 1, brightOrange)
    @autumn_leaf_bitmaps[3].set_pixel(0, 2, paleOrange)
    @autumn_leaf_bitmaps[3].set_pixel(1, 2, brightOrange)
    @autumn_leaf_bitmaps[3].set_pixel(2, 2, orangeBrown)
    @autumn_leaf_bitmaps[3].set_pixel(3, 2, burntRed)
    @autumn_leaf_bitmaps[3].set_pixel(4, 2, orangeBrown)
    @autumn_leaf_bitmaps[3].set_pixel(5, 2, brightOrange)
    @autumn_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, orangeBrown)
    @autumn_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, brightOrange)
    @autumn_leaf_bitmaps[3].set_pixel(6, 3, orangeBrown)
    @autumn_leaf_bitmaps[3].set_pixel(2, 4, burntRed)
    @autumn_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, brightOrange)
    @autumn_leaf_bitmaps[3].set_pixel(6, 4, burntRed)
    @autumn_leaf_bitmaps[3].set_pixel(7, 4, darkBrown)
    @autumn_leaf_bitmaps[3].set_pixel(1, 5, orangeBrown)
    @autumn_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, brightOrange)
    @autumn_leaf_bitmaps[3].set_pixel(4, 5, orangeBrown)
    @autumn_leaf_bitmaps[3].set_pixel(5, 5, burntRed)
    @autumn_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, brightOrange)
    @autumn_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, burntRed)
    @autumn_leaf_bitmaps[3].set_pixel(0, 7, brightOrange)
    @autumn_leaf_bitmaps[3].set_pixel(5, 7, darkBrown)
   
#-------------------------------------------------------------------------------

    # Red maple leaves
   
    @redmaple_leaf_bitmaps = []
    brightRed = Color.new(255, 0, 0, 255)
    midRed    = Color.new(179, 17, 17, 255)
    darkRed   = Color.new(141, 9, 9, 255)
   
    @redmaple_leaf_bitmaps.push(Bitmap.new(8, 8))
    # draw the first of the red maple leaves bitmaps
    @redmaple_leaf_bitmaps[0].set_pixel(5, 1, darkRed)
    @redmaple_leaf_bitmaps[0].set_pixel(6, 1, brightRed)
    @redmaple_leaf_bitmaps[0].set_pixel(7, 1, midRed)
    @redmaple_leaf_bitmaps[0].set_pixel(3, 2, darkRed)
    @redmaple_leaf_bitmaps[0].fill_rect(4, 2, 2, 1, brightRed)
    @redmaple_leaf_bitmaps[0].set_pixel(6, 2, midRed)
    @redmaple_leaf_bitmaps[0].set_pixel(2, 3, darkRed)
    @redmaple_leaf_bitmaps[0].set_pixel(3, 3, brightRed)
    @redmaple_leaf_bitmaps[0].fill_rect(4, 3, 2, 1, midRed)
    @redmaple_leaf_bitmaps[0].set_pixel(1, 4, brightRed)
    @redmaple_leaf_bitmaps[0].set_pixel(2, 4, brightRed)
    @redmaple_leaf_bitmaps[0].set_pixel(3, 4, midRed)
    @redmaple_leaf_bitmaps[0].set_pixel(1, 5, brightRed)
    @redmaple_leaf_bitmaps[0].set_pixel(2, 5, midRed)
    @redmaple_leaf_bitmaps[0].set_pixel(0, 6, darkRed)
    @redmaple_leaf_bitmaps[0].set_pixel(1, 6, midRed)
    @redmaple_leaf_bitmaps[0].set_pixel(0, 7, midRed)
   
    # draw the 2nd of the red maple leaves bitmaps
    @redmaple_leaf_bitmaps.push(Bitmap.new(8, 8))
    @redmaple_leaf_bitmaps[1].set_pixel(3, 0, brightRed)
    @redmaple_leaf_bitmaps[1].set_pixel(7, 0, brightRed)
    @redmaple_leaf_bitmaps[1].set_pixel(3, 1, darkRed)
    @redmaple_leaf_bitmaps[1].set_pixel(4, 1, burntRed)
    @redmaple_leaf_bitmaps[1].set_pixel(6, 1, brightRed)
    @redmaple_leaf_bitmaps[1].set_pixel(0, 2, midRed)
    @redmaple_leaf_bitmaps[1].set_pixel(1, 2, brightRed)
    @redmaple_leaf_bitmaps[1].set_pixel(2, 2, darkRed)
    @redmaple_leaf_bitmaps[1].set_pixel(3, 2, burntRed)
    @redmaple_leaf_bitmaps[1].set_pixel(4, 2, darkRed)
    @redmaple_leaf_bitmaps[1].set_pixel(5, 2, brightRed)
    @redmaple_leaf_bitmaps[1].fill_rect(1, 3, 3, 1, darkRed)
    @redmaple_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, brightRed)
    @redmaple_leaf_bitmaps[1].set_pixel(6, 3, darkRed)
    @redmaple_leaf_bitmaps[1].set_pixel(2, 4, burntRed)
    @redmaple_leaf_bitmaps[1].fill_rect(3, 4, 3, 1, brightRed)
    @redmaple_leaf_bitmaps[1].set_pixel(6, 4, burntRed)
    @redmaple_leaf_bitmaps[1].set_pixel(7, 4, darkRed)
    @redmaple_leaf_bitmaps[1].set_pixel(1, 5, darkRed)
    @redmaple_leaf_bitmaps[1].fill_rect(2, 5, 2, 1, brightRed)
    @redmaple_leaf_bitmaps[1].set_pixel(4, 5, darkRed)
    @redmaple_leaf_bitmaps[1].set_pixel(5, 5, burntRed)
    @redmaple_leaf_bitmaps[1].fill_rect(1, 6, 2, 1, brightRed)
    @redmaple_leaf_bitmaps[1].fill_rect(4, 6, 2, 1, burntRed)
    @redmaple_leaf_bitmaps[1].set_pixel(0, 7, brightRed)
    @autumn_leaf_bitmaps[1].set_pixel(5, 7, darkRed)
   
    # draw the 3rd of the red maple leaves bitmaps
    @redmaple_leaf_bitmaps.push(Bitmap.new(8, 8))
    @redmaple_leaf_bitmaps[2].set_pixel(7, 1, midRed)
    @redmaple_leaf_bitmaps[2].set_pixel(6, 2, midRed)
    @redmaple_leaf_bitmaps[2].set_pixel(7, 2, darkRed)
    @redmaple_leaf_bitmaps[2].set_pixel(5, 3, midRed)
    @redmaple_leaf_bitmaps[2].set_pixel(6, 3, brightRed)
    @redmaple_leaf_bitmaps[2].set_pixel(4, 4, midRed)
    @redmaple_leaf_bitmaps[2].set_pixel(5, 4, brightRed)
    @redmaple_leaf_bitmaps[2].set_pixel(6, 4, darkRed)
    @redmaple_leaf_bitmaps[2].fill_rect(2, 5, 2, 1, midRed)
    @redmaple_leaf_bitmaps[2].set_pixel(4, 5, brightRed)
    @redmaple_leaf_bitmaps[2].set_pixel(5, 5, darkRed)
    @redmaple_leaf_bitmaps[2].set_pixel(1, 6, midRed)
    @redmaple_leaf_bitmaps[2].fill_rect(2, 6, 2, 1, brightRed)
    @redmaple_leaf_bitmaps[2].set_pixel(4, 6, darkRed)
    @redmaple_leaf_bitmaps[2].set_pixel(0, 7, midRed)
    @redmaple_leaf_bitmaps[2].set_pixel(1, 7, brightRed)
    @redmaple_leaf_bitmaps[2].set_pixel(2, 7, darkRed)
   
    # draw the 4th of the red maple leaves bitmaps
    @redmaple_leaf_bitmaps.push(Bitmap.new(8, 8))
    @redmaple_leaf_bitmaps[3].set_pixel(3, 0, brightRed)
    @redmaple_leaf_bitmaps[3].set_pixel(7, 0, brightRed)
    @redmaple_leaf_bitmaps[3].set_pixel(3, 1, darkRed)
    @redmaple_leaf_bitmaps[3].set_pixel(4, 1, burntRed)
    @redmaple_leaf_bitmaps[3].set_pixel(6, 1, brightRed)
    @redmaple_leaf_bitmaps[3].set_pixel(0, 2, midRed)
    @redmaple_leaf_bitmaps[3].set_pixel(1, 2, brightRed)
    @redmaple_leaf_bitmaps[3].set_pixel(2, 2, darkRed)
    @redmaple_leaf_bitmaps[3].set_pixel(3, 2, burntRed)
    @redmaple_leaf_bitmaps[3].set_pixel(4, 2, darkRed)
    @redmaple_leaf_bitmaps[3].set_pixel(5, 2, brightRed)
    @redmaple_leaf_bitmaps[3].fill_rect(1, 3, 3, 1, darkRed)
    @redmaple_leaf_bitmaps[3].fill_rect(4, 3, 2, 1, brightRed)
    @redmaple_leaf_bitmaps[3].set_pixel(6, 3, darkRed)
    @redmaple_leaf_bitmaps[3].set_pixel(2, 4, burntRed)
    @redmaple_leaf_bitmaps[3].fill_rect(3, 4, 3, 1, brightRed)
    @redmaple_leaf_bitmaps[3].set_pixel(6, 4, burntRed)
    @redmaple_leaf_bitmaps[3].set_pixel(7, 4, darkRed)
    @redmaple_leaf_bitmaps[3].set_pixel(1, 5, darkRed)
    @redmaple_leaf_bitmaps[3].fill_rect(2, 5, 2, 1, brightRed)
    @redmaple_leaf_bitmaps[3].set_pixel(4, 5, darkRed)
    @redmaple_leaf_bitmaps[3].set_pixel(5, 5, burntRed)
    @redmaple_leaf_bitmaps[3].fill_rect(1, 6, 2, 1, brightRed)
    @redmaple_leaf_bitmaps[3].fill_rect(4, 6, 2, 1, burntRed)
    @redmaple_leaf_bitmaps[3].set_pixel(0, 7, brightRed)
    @redmaple_leaf_bitmaps[3].set_pixel(5, 7, darkRed)
#-------------------------------------------------------------------------------   
    #Green leaves

    @green_leaf_bitmaps = []
    darkGreen  = Color.new(62, 76, 31, 255)
    midGreen   = Color.new(76, 91, 43, 255)
    khaki      = Color.new(105, 114, 66, 255)
    lightGreen = Color.new(128, 136, 88, 255)
    mint       = Color.new(146, 154, 106, 255)
   
    # 1st leaf bitmap
    @green_leaf_bitmaps[0] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[0].set_pixel(1, 0, darkGreen)
    @green_leaf_bitmaps[0].set_pixel(1, 1, midGreen)
    @green_leaf_bitmaps[0].set_pixel(2, 1, darkGreen)
    @green_leaf_bitmaps[0].set_pixel(2, 2, khaki)
    @green_leaf_bitmaps[0].set_pixel(3, 2, darkGreen)
    @green_leaf_bitmaps[0].set_pixel(4, 2, khaki)
    @green_leaf_bitmaps[0].fill_rect(2, 3, 3, 1, midGreen)
    @green_leaf_bitmaps[0].set_pixel(5, 3, khaki)
    @green_leaf_bitmaps[0].fill_rect(2, 4, 2, 1, midGreen)
    @green_leaf_bitmaps[0].set_pixel(4, 4, darkGreen)
    @green_leaf_bitmaps[0].set_pixel(5, 4, lightGreen)
    @green_leaf_bitmaps[0].set_pixel(6, 4, khaki)
    @green_leaf_bitmaps[0].set_pixel(3, 5, midGreen)
    @green_leaf_bitmaps[0].set_pixel(4, 5, darkGreen)
    @green_leaf_bitmaps[0].set_pixel(5, 5, khaki)
    @green_leaf_bitmaps[0].set_pixel(6, 5, lightGreen)
    @green_leaf_bitmaps[0].set_pixel(4, 6, midGreen)
    @green_leaf_bitmaps[0].set_pixel(5, 6, darkGreen)
    @green_leaf_bitmaps[0].set_pixel(6, 6, lightGreen)
    @green_leaf_bitmaps[0].set_pixel(6, 7, khaki)
   
    # 2nd leaf bitmap
    @green_leaf_bitmaps[1] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[1].fill_rect(1, 1, 1, 2, midGreen)
    @green_leaf_bitmaps[1].fill_rect(2, 2, 2, 1, khaki)
    @green_leaf_bitmaps[1].set_pixel(4, 2, lightGreen)
    @green_leaf_bitmaps[1].fill_rect(2, 3, 2, 1, darkGreen)
    @green_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, lightGreen)
    @green_leaf_bitmaps[1].set_pixel(2, 4, midGreen)
    @green_leaf_bitmaps[1].set_pixel(3, 4, darkGreen)
    @green_leaf_bitmaps[1].set_pixel(4, 4, khaki)
    @green_leaf_bitmaps[1].fill_rect(5, 4, 2, 1, lightGreen)
    @green_leaf_bitmaps[1].set_pixel(3, 5, midGreen)
    @green_leaf_bitmaps[1].set_pixel(4, 5, darkGreen)
    @green_leaf_bitmaps[1].set_pixel(5, 5, khaki)
    @green_leaf_bitmaps[1].set_pixel(6, 5, lightGreen)
    @green_leaf_bitmaps[1].set_pixel(5, 6, darkGreen)
    @green_leaf_bitmaps[1].fill_rect(6, 6, 2, 1, khaki)
   
    # 3rd leaf bitmap
    @green_leaf_bitmaps[2] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[2].set_pixel(1, 1, darkGreen)
    @green_leaf_bitmaps[2].fill_rect(1, 2, 2, 1, midGreen)
    @green_leaf_bitmaps[2].set_pixel(2, 3, midGreen)
    @green_leaf_bitmaps[2].set_pixel(3, 3, darkGreen)
    @green_leaf_bitmaps[2].set_pixel(4, 3, midGreen)
    @green_leaf_bitmaps[2].fill_rect(2, 4, 2, 1, midGreen)
    @green_leaf_bitmaps[2].set_pixel(4, 4, darkGreen)
    @green_leaf_bitmaps[2].set_pixel(5, 4, lightGreen)
    @green_leaf_bitmaps[2].set_pixel(3, 5, midGreen)
    @green_leaf_bitmaps[2].set_pixel(4, 5, darkGreen)
    @green_leaf_bitmaps[2].fill_rect(5, 5, 2, 1, khaki)
    @green_leaf_bitmaps[2].fill_rect(4, 6, 2, 1, midGreen)
    @green_leaf_bitmaps[2].set_pixel(6, 6, lightGreen)
    @green_leaf_bitmaps[2].set_pixel(6, 7, khaki)
   
    # 4th leaf bitmap
    @green_leaf_bitmaps[3] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[3].fill_rect(0, 3, 1, 2, darkGreen)
    @green_leaf_bitmaps[3].set_pixel(1, 4, midGreen)
    @green_leaf_bitmaps[3].set_pixel(2, 4, khaki)
    @green_leaf_bitmaps[3].set_pixel(3, 4, lightGreen)
    @green_leaf_bitmaps[3].set_pixel(4, 4, darkGreen)
    @green_leaf_bitmaps[3].set_pixel(7, 4, midGreen)
    @green_leaf_bitmaps[3].set_pixel(1, 5, darkGreen)
    @green_leaf_bitmaps[3].set_pixel(2, 5, midGreen)
    @green_leaf_bitmaps[3].set_pixel(3, 5, lightGreen)
    @green_leaf_bitmaps[3].set_pixel(4, 5, mint)
    @green_leaf_bitmaps[3].set_pixel(5, 5, lightGreen)
    @green_leaf_bitmaps[3].set_pixel(6, 5, khaki)
    @green_leaf_bitmaps[3].set_pixel(7, 5, midGreen)
    @green_leaf_bitmaps[3].fill_rect(2, 6, 2, 1, midGreen)
    @green_leaf_bitmaps[3].set_pixel(4, 6, lightGreen)
    @green_leaf_bitmaps[3].set_pixel(5, 6, khaki)
    @green_leaf_bitmaps[3].set_pixel(6, 6, midGreen)
   
    # 5th leaf bitmap
    @green_leaf_bitmaps[4] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[4].set_pixel(6, 2, midGreen)
    @green_leaf_bitmaps[4].set_pixel(7, 2, darkGreen)
    @green_leaf_bitmaps[4].fill_rect(4, 3, 2, 1, midGreen)
    @green_leaf_bitmaps[4].set_pixel(6, 3, khaki)
    @green_leaf_bitmaps[4].set_pixel(2, 4, darkGreen)
    @green_leaf_bitmaps[4].fill_rect(3, 4, 2, 1, khaki)
    @green_leaf_bitmaps[4].set_pixel(5, 4, lightGreen)
    @green_leaf_bitmaps[4].set_pixel(6, 4, khaki)
    @green_leaf_bitmaps[4].set_pixel(1, 5, midGreen)
    @green_leaf_bitmaps[4].set_pixel(2, 5, khaki)
    @green_leaf_bitmaps[4].set_pixel(3, 5, lightGreen)
    @green_leaf_bitmaps[4].set_pixel(4, 5, mint)
    @green_leaf_bitmaps[4].set_pixel(5, 5, midGreen)
    @green_leaf_bitmaps[4].set_pixel(2, 6, darkGreen)
    @green_leaf_bitmaps[4].fill_rect(3, 6, 2, 1, midGreen)
   
    # 6th leaf bitmap
    @green_leaf_bitmaps[5] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[5].fill_rect(6, 2, 2, 1, midGreen)
    @green_leaf_bitmaps[5].fill_rect(4, 3, 2, 1, midGreen)
    @green_leaf_bitmaps[5].set_pixel(6, 3, khaki)
    @green_leaf_bitmaps[5].set_pixel(3, 4, midGreen)
    @green_leaf_bitmaps[5].set_pixel(4, 4, khaki)
    @green_leaf_bitmaps[5].set_pixel(5, 4, lightGreen)
    @green_leaf_bitmaps[5].set_pixel(6, 4, mint)
    @green_leaf_bitmaps[5].set_pixel(1, 5, midGreen)
    @green_leaf_bitmaps[5].set_pixel(2, 5, khaki)
    @green_leaf_bitmaps[5].fill_rect(3, 5, 2, 1, mint)
    @green_leaf_bitmaps[5].set_pixel(5, 5, lightGreen)
    @green_leaf_bitmaps[5].set_pixel(2, 6, midGreen)
    @green_leaf_bitmaps[5].set_pixel(3, 6, khaki)
    @green_leaf_bitmaps[5].set_pixel(4, 6, lightGreen)
   
    # 7th leaf bitmap
    @green_leaf_bitmaps[6] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[6].fill_rect(6, 1, 1, 2, midGreen)
    @green_leaf_bitmaps[6].fill_rect(4, 2, 2, 1, midGreen)
    @green_leaf_bitmaps[6].fill_rect(6, 2, 1, 2, darkGreen)
    @green_leaf_bitmaps[6].fill_rect(3, 3, 2, 1, midGreen)
    @green_leaf_bitmaps[6].set_pixel(5, 3, khaki)
    @green_leaf_bitmaps[6].set_pixel(2, 4, midGreen)
    @green_leaf_bitmaps[6].set_pixel(3, 4, khaki)
    @green_leaf_bitmaps[6].set_pixel(4, 4, lightGreen)
    @green_leaf_bitmaps[6].set_pixel(5, 4, midGreen)
    @green_leaf_bitmaps[6].set_pixel(1, 5, midGreen)
    @green_leaf_bitmaps[6].set_pixel(2, 5, khaki)
    @green_leaf_bitmaps[6].fill_rect(3, 5, 2, 1, midGreen)
    @green_leaf_bitmaps[6].set_pixel(1, 6, darkGreen)
    @green_leaf_bitmaps[6].set_pixel(2, 6, midGreen)
   
    # 8th leaf bitmap
    @green_leaf_bitmaps[7] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[7].set_pixel(6, 1, midGreen)
    @green_leaf_bitmaps[7].fill_rect(4, 2, 3, 2, midGreen)
    @green_leaf_bitmaps[7].set_pixel(3, 3, darkGreen)
    @green_leaf_bitmaps[7].set_pixel(2, 4, darkGreen)
    @green_leaf_bitmaps[7].set_pixel(3, 4, midGreen)
    @green_leaf_bitmaps[7].fill_rect(4, 4, 2, 1, khaki)
    @green_leaf_bitmaps[7].set_pixel(1, 5, darkGreen)
    @green_leaf_bitmaps[7].set_pixel(2, 5, midGreen)
    @green_leaf_bitmaps[7].fill_rect(3, 5, 2, 1, lightGreen)
    @green_leaf_bitmaps[7].set_pixel(2, 6, midGreen)
    @green_leaf_bitmaps[7].set_pixel(3, 6, lightGreen)
   
    # 9th leaf bitmap
    @green_leaf_bitmaps[8] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[8].fill_rect(6, 1, 1, 2, midGreen)
    @green_leaf_bitmaps[8].fill_rect(4, 2, 2, 1, midGreen)
    @green_leaf_bitmaps[8].fill_rect(6, 2, 1, 2, darkGreen)
    @green_leaf_bitmaps[8].fill_rect(3, 3, 2, 1, midGreen)
    @green_leaf_bitmaps[8].set_pixel(5, 3, khaki)
    @green_leaf_bitmaps[8].set_pixel(2, 4, midGreen)
    @green_leaf_bitmaps[8].set_pixel(3, 4, khaki)
    @green_leaf_bitmaps[8].set_pixel(4, 4, lightGreen)
    @green_leaf_bitmaps[8].set_pixel(5, 4, midGreen)
    @green_leaf_bitmaps[8].set_pixel(1, 5, midGreen)
    @green_leaf_bitmaps[8].set_pixel(2, 5, khaki)
    @green_leaf_bitmaps[8].fill_rect(3, 5, 2, 1, midGreen)
    @green_leaf_bitmaps[8].set_pixel(1, 6, darkGreen)
    @green_leaf_bitmaps[8].set_pixel(2, 6, midGreen)
   
    # 10th leaf bitmap
    @green_leaf_bitmaps[9] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[9].fill_rect(6, 2, 2, 1, midGreen)
    @green_leaf_bitmaps[9].fill_rect(4, 3, 2, 1, midGreen)
    @green_leaf_bitmaps[9].set_pixel(6, 3, khaki)
    @green_leaf_bitmaps[9].set_pixel(3, 4, midGreen)
    @green_leaf_bitmaps[9].set_pixel(4, 4, khaki)
    @green_leaf_bitmaps[9].set_pixel(5, 4, lightGreen)
    @green_leaf_bitmaps[9].set_pixel(6, 4, mint)
    @green_leaf_bitmaps[9].set_pixel(1, 5, midGreen)
    @green_leaf_bitmaps[9].set_pixel(2, 5, khaki)
    @green_leaf_bitmaps[9].fill_rect(3, 5, 2, 1, mint)
    @green_leaf_bitmaps[9].set_pixel(5, 5, lightGreen)
    @green_leaf_bitmaps[9].set_pixel(2, 6, midGreen)
    @green_leaf_bitmaps[9].set_pixel(3, 6, khaki)
    @green_leaf_bitmaps[9].set_pixel(4, 6, lightGreen)
   
    # 11th leaf bitmap
    @green_leaf_bitmaps[10] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[10].set_pixel(6, 2, midGreen)
    @green_leaf_bitmaps[10].set_pixel(7, 2, darkGreen)
    @green_leaf_bitmaps[10].fill_rect(4, 3, 2, 1, midGreen)
    @green_leaf_bitmaps[10].set_pixel(6, 3, khaki)
    @green_leaf_bitmaps[10].set_pixel(2, 4, darkGreen)
    @green_leaf_bitmaps[10].fill_rect(3, 4, 2, 1, khaki)
    @green_leaf_bitmaps[10].set_pixel(5, 4, lightGreen)
    @green_leaf_bitmaps[10].set_pixel(6, 4, khaki)
    @green_leaf_bitmaps[10].set_pixel(1, 5, midGreen)
    @green_leaf_bitmaps[10].set_pixel(2, 5, khaki)
    @green_leaf_bitmaps[10].set_pixel(3, 5, lightGreen)
    @green_leaf_bitmaps[10].set_pixel(4, 5, mint)
    @green_leaf_bitmaps[10].set_pixel(5, 5, midGreen)
    @green_leaf_bitmaps[10].set_pixel(2, 6, darkGreen)
    @green_leaf_bitmaps[10].fill_rect(3, 6, 2, 1, midGreen)
   
    # 12th leaf bitmap
    @green_leaf_bitmaps[11] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[11].fill_rect(0, 3, 1, 2, darkGreen)
    @green_leaf_bitmaps[11].set_pixel(1, 4, midGreen)
    @green_leaf_bitmaps[11].set_pixel(2, 4, khaki)
    @green_leaf_bitmaps[11].set_pixel(3, 4, lightGreen)
    @green_leaf_bitmaps[11].set_pixel(4, 4, darkGreen)
    @green_leaf_bitmaps[11].set_pixel(7, 4, midGreen)
    @green_leaf_bitmaps[11].set_pixel(1, 5, darkGreen)
    @green_leaf_bitmaps[11].set_pixel(2, 5, midGreen)
    @green_leaf_bitmaps[11].set_pixel(3, 5, lightGreen)
    @green_leaf_bitmaps[11].set_pixel(4, 5, mint)
    @green_leaf_bitmaps[11].set_pixel(5, 5, lightGreen)
    @green_leaf_bitmaps[11].set_pixel(6, 5, khaki)
    @green_leaf_bitmaps[11].set_pixel(7, 5, midGreen)
    @green_leaf_bitmaps[11].fill_rect(2, 6, 2, 1, midGreen)
    @green_leaf_bitmaps[11].set_pixel(4, 6, lightGreen)
    @green_leaf_bitmaps[11].set_pixel(5, 6, khaki)
    @green_leaf_bitmaps[11].set_pixel(6, 6, midGreen)
   
    # 13th leaf bitmap
    @green_leaf_bitmaps[12] = Bitmap.new(8, 8)
    @green_leaf_bitmaps[12].set_pixel(1, 1, darkGreen)
    @green_leaf_bitmaps[12].fill_rect(1, 2, 2, 1, midGreen)
    @green_leaf_bitmaps[12].set_pixel(2, 3, midGreen)
    @green_leaf_bitmaps[12].set_pixel(3, 3, darkGreen)
    @green_leaf_bitmaps[12].set_pixel(4, 3, midGreen)
    @green_leaf_bitmaps[12].fill_rect(2, 4, 2, 1, midGreen)
    @green_leaf_bitmaps[12].set_pixel(4, 4, darkGreen)
    @green_leaf_bitmaps[12].set_pixel(5, 4, lightGreen)
    @green_leaf_bitmaps[12].set_pixel(3, 5, midGreen)
    @green_leaf_bitmaps[12].set_pixel(4, 5, darkGreen)
    @green_leaf_bitmaps[12].fill_rect(5, 5, 2, 1, khaki)
    @green_leaf_bitmaps[12].fill_rect(4, 6, 2, 1, midGreen)
    @green_leaf_bitmaps[12].set_pixel(6, 6, lightGreen)
    @green_leaf_bitmaps[12].set_pixel(6, 7, khaki)
#-------------------------------------------------------------------------------   
    #rose petals

    @rose_bitmaps = []
   
    # 1st rose petal bitmap
    @rose_bitmaps[0] = Bitmap.new(3, 3)
    @rose_bitmaps[0].fill_rect(1, 0, 2, 1, brightRed)
    @rose_bitmaps[0].fill_rect(0, 1, 1, 2, brightRed)
    @rose_bitmaps[0].fill_rect(1, 1, 2, 2, midRed)
    @rose_bitmaps[0].set_pixel(2, 2, darkRed)
   
    # 2nd rose petal bitmap
    @rose_bitmaps[1] = Bitmap.new(3, 3)
    @rose_bitmaps[1].set_pixel(0, 1, midRed)
    @rose_bitmaps[1].set_pixel(1, 1, brightRed)
    @rose_bitmaps[1].fill_rect(1, 2, 1, 2, midRed)
#-------------------------------------------------------------------------------   
    #Feathers

    @feather_bitmaps = []
    white = Color.new(255, 255, 255, 255)
   
    # 1st feather bitmap
    @feather_bitmaps[0] = Bitmap.new(3, 3)
    @feather_bitmaps[0].set_pixel(0, 2, white)
    @feather_bitmaps[0].set_pixel(1, 2, grey)
    @feather_bitmaps[0].set_pixel(2, 1, grey)
   
    # 2nd feather bitmap
    @feather_bitmaps[0] = Bitmap.new(3, 3)
    @feather_bitmaps[0].set_pixel(0, 0, white)
    @feather_bitmaps[0].set_pixel(0, 1, grey)
    @feather_bitmaps[0].set_pixel(1, 2, grey)
   
    # 3rd feather bitmap
    @feather_bitmaps[0] = Bitmap.new(3, 3)
    @feather_bitmaps[0].set_pixel(2, 0, white)
    @feather_bitmaps[0].set_pixel(1, 0, grey)
    @feather_bitmaps[0].set_pixel(0, 1, grey)
   
    # 4th feather bitmap
    @feather_bitmaps[0] = Bitmap.new(3, 3)
    @feather_bitmaps[0].set_pixel(2, 2, white)
    @feather_bitmaps[0].set_pixel(2, 1, grey)
    @feather_bitmaps[0].set_pixel(1, 0, grey)
#-------------------------------------------------------------------------------   
    #Blood rain
   
    @blood_rain_bitmap = Bitmap.new(7, 56)
    for i in 0..6
      @blood_rain_bitmap.fill_rect(6-i, i*8, 1, 8, darkRed)
    end
    @blood_rain_splash = Bitmap.new(8, 5)
    @blood_rain_splash.fill_rect(1, 0, 6, 1, darkRed)
    @blood_rain_splash.fill_rect(1, 4, 6, 1, darkRed)
    @blood_rain_splash.fill_rect(0, 1, 1, 3, darkRed)
    @blood_rain_splash.fill_rect(7, 1, 1, 3, darkRed)
#-------------------------------------------------------------------------------

    #Blood storm
   
    @blood_storm_bitmap = Bitmap.new(34, 64)
    for i in 0..31
      @blood_storm_bitmap.fill_rect(33-i, i*2, 1, 2, darkRed)
      @blood_storm_bitmap.fill_rect(32-i, i*2, 1, 2, darkRed)
      @blood_storm_bitmap.fill_rect(31-i, i*2, 1, 2, darkRed)
    end
   
#-------------------------------------------------------------------------------
    #Blood blizzard

    @bloodblizz_bitmap = Bitmap.new(6, 6)
    @bloodblizz_bitmap.fill_rect(0, 1, 6, 4, midRed)
    @bloodblizz_bitmap.fill_rect(1, 0, 4, 6, midRed)
    @bloodblizz_bitmap.fill_rect(1, 2, 4, 2, darkRed)
    @bloodblizz_bitmap.fill_rect(2, 1, 2, 4, darkRed)
    @sprites = []   
    @bloodblizz_bitmaps = []
   
    @bloodblizz_bitmaps[0] = Bitmap.new(3, 3)
    @bloodblizz_bitmaps[0].fill_rect(0, 0, 3, 3, midRed)
    @bloodblizz_bitmaps[0].fill_rect(0, 1, 3, 1, darkRed)
    @bloodblizz_bitmaps[0].fill_rect(1, 0, 1, 3, darkRed)
    @bloodblizz_bitmaps[0].set_pixel(1, 1, darkRed)
   
    @bloodblizz_bitmaps[1] = Bitmap.new(4, 4)
    @bloodblizz_bitmaps[1].fill_rect(0, 1, 4, 2, midRed)
    @bloodblizz_bitmaps[1].fill_rect(1, 0, 2, 4, midRed)
    @bloodblizz_bitmaps[1].fill_rect(1, 1, 2, 2, darkRed)
   
    @bloodblizz_bitmaps[2] = Bitmap.new(5, 5)
    @bloodblizz_bitmaps[1].fill_rect(0, 1, 5, 3, darkRed)
    @bloodblizz_bitmaps[1].fill_rect(1, 0, 3, 5, darkRed)
    @bloodblizz_bitmaps[1].fill_rect(1, 1, 3, 3, midRed)
    @bloodblizz_bitmaps[1].fill_rect(2, 1, 3, 1, darkRed)
    @bloodblizz_bitmaps[1].fill_rect(1, 2, 1, 3, darkRed)
   
    @bloodblizz_bitmaps[3] = Bitmap.new(7, 7)
    @bloodblizz_bitmaps[1].fill_rect(1, 1, 5, 5, darkRed)
    @bloodblizz_bitmaps[1].fill_rect(2, 0, 7, 3, darkRed)
    @bloodblizz_bitmaps[1].fill_rect(0, 2, 3, 7, darkRed)
    @bloodblizz_bitmaps[1].fill_rect(2, 1, 5, 3, midRed)
    @bloodblizz_bitmaps[1].fill_rect(1, 2, 3, 5, midRed)
    @bloodblizz_bitmaps[1].fill_rect(2, 2, 3, 3, darkRed)
    @bloodblizz_bitmaps[1].fill_rect(3, 1, 5, 1, darkRed)
    @bloodblizz_bitmaps[1].fill_rect(1, 3, 1, 5, darkRed)
#-------------------------------------------------------------------------------  

    # Oil rain
   
    darkgrey = Color.new(15, 15, 15, 255)
    black = Color.new(0, 0, 0, 255)
   
    @oil_rain_bitmap = Bitmap.new(7, 56)
    for i in 0..6
    @oil_rain_bitmap.fill_rect(6-i, i*8, 1, 8, darkgrey)
      end
    @oil_rain_splash = Bitmap.new(8, 5)
    @oil_rain_splash.fill_rect(1, 0, 6, 1, darkgrey)
    @oil_rain_splash.fill_rect(1, 4, 6, 1, darkgrey)
    @oil_rain_splash.fill_rect(0, 1, 1, 3, black)
    @oil_rain_splash.fill_rect(7, 1, 1, 3, black)
#-------------------------------------------------------------------------------

    # Oil storm
   
      @oil_storm_bitmap = Bitmap.new(34, 64)
    for i in 0..31
      @oil_storm_bitmap.fill_rect(33-i, i*2, 1, 2, darkgrey)
      @oil_storm_bitmap.fill_rect(32-i, i*2, 1, 2, darkgrey)
      @oil_storm_bitmap.fill_rect(31-i, i*2, 1, 2, darkgrey)
    end
#-------------------------------------------------------------------------------

    # Golden rain
   
    darkYellow  = Color.new(110, 104, 3, 255)
    midYellow   = Color.new(205, 194, 23, 255)
    darkYellowtwo  = Color.new(186, 176, 14, 255)
    lightYellow = Color.new(218, 207, 36, 255)
    lightYellowtwo = Color.new(227, 217, 56, 255)   
   
    @golden_rain_bitmap = Bitmap.new(7, 56)
    for i in 0..6
    @golden_rain_bitmap.fill_rect(6-i, i*8, 1, 8, lightYellow)
      end
    @golden_rain_splash = Bitmap.new(8, 5)
    @golden_rain_splash.fill_rect(1, 0, 6, 1, lightYellow)
    @golden_rain_splash.fill_rect(1, 4, 6, 1, lightYellow)
    @golden_rain_splash.fill_rect(0, 1, 1, 3, lightYellow)
    @golden_rain_splash.fill_rect(7, 1, 1, 3, lightYellow)
#-------------------------------------------------------------------------------

     # Golden storm

      @golden_storm_bitmap = Bitmap.new(34, 64)
    for i in 0..31
      @golden_storm_bitmap.fill_rect(33-i, i*2, 1, 2, lightYellow)
      @golden_storm_bitmap.fill_rect(32-i, i*2, 1, 2, lightYellow)
      @golden_storm_bitmap.fill_rect(31-i, i*2, 1, 2, lightYellow)
    end
#-------------------------------------------------------------------------------

    # Acid rain
         
    @acid_rain_bitmap = Bitmap.new(7, 56)
    for i in 0..6
    @acid_rain_bitmap.fill_rect(6-i, i*8, 1, 8, midGreen)
      end
    @acid_rain_splash = Bitmap.new(8, 5)
    @acid_rain_splash.fill_rect(1, 0, 6, 1, white)
    @acid_rain_splash.fill_rect(1, 4, 6, 1, white)
    @acid_rain_splash.fill_rect(0, 1, 1, 3, white)
    @acid_rain_splash.fill_rect(7, 1, 1, 3, white)
#-------------------------------------------------------------------------------

     # Acid storm

      @acid_storm_bitmap = Bitmap.new(34, 64)
    for i in 0..31
      @acid_storm_bitmap.fill_rect(33-i, i*2, 1, 2, khaki)
      @acid_storm_bitmap.fill_rect(32-i, i*2, 1, 2, khaki)
      @acid_storm_bitmap.fill_rect(31-i, i*2, 1, 2, midGreen)
    end
#-------------------------------------------------------------------------------

    # Sepia rain
   
    sepia_color = Color.new(167, 149, 139, 255)
    sepia_colortwo = Color.new(100, 75, 63, 255)
   
    @sepia_rain_bitmap = Bitmap.new(7, 56)
    for i in 0..6
    @sepia_rain_bitmap.fill_rect(6-i, i*8, 1, 8, sepia_colortwo)
      end
    @sepia_rain_splash = Bitmap.new(8, 5)
    @sepia_rain_splash.fill_rect(1, 0, 6, 1, sepia_colortwo)
    @sepia_rain_splash.fill_rect(1, 4, 6, 1, sepia_color)
    @sepia_rain_splash.fill_rect(0, 1, 1, 3, sepia_colortwo)
    @sepia_rain_splash.fill_rect(7, 1, 1, 3, sepia_color)
#-------------------------------------------------------------------------------

     # Sepia storm

      @sepia_storm_bitmap = Bitmap.new(34, 64)
    for i in 0..31
      @sepia_storm_bitmap.fill_rect(33-i, i*2, 1, 2, sepia_colortwo)
      @sepia_storm_bitmap.fill_rect(32-i, i*2, 1, 2, sepia_colortwo)
      @sepia_storm_bitmap.fill_rect(31-i, i*2, 1, 2, sepia_color)
    end
#-------------------------------------------------------------------------------

    # Yellow leaves

    @yellow_leaf_bitmaps = []
   
   # 1st leaf bitmap
    @yellow_leaf_bitmaps[0] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[0].set_pixel(1, 0, darkYellow)
    @yellow_leaf_bitmaps[0].set_pixel(1, 1, midYellow)
    @yellow_leaf_bitmaps[0].set_pixel(2, 1, darkYellow)
    @yellow_leaf_bitmaps[0].set_pixel(2, 2, darkYellowtwo)
    @yellow_leaf_bitmaps[0].set_pixel(3, 2, darkYellow)
    @yellow_leaf_bitmaps[0].set_pixel(4, 2, darkYellowtwo)
    @yellow_leaf_bitmaps[0].fill_rect(2, 3, 3, 1, midYellow)
    @yellow_leaf_bitmaps[0].set_pixel(5, 3, darkYellowtwo)
    @yellow_leaf_bitmaps[0].fill_rect(2, 4, 2, 1, midYellow)
    @yellow_leaf_bitmaps[0].set_pixel(4, 4, darkYellow)
    @yellow_leaf_bitmaps[0].set_pixel(5, 4, lightYellow)
    @yellow_leaf_bitmaps[0].set_pixel(6, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[0].set_pixel(3, 5, midYellow)
    @yellow_leaf_bitmaps[0].set_pixel(4, 5, darkYellow)
    @yellow_leaf_bitmaps[0].set_pixel(5, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[0].set_pixel(6, 5, lightYellow)
    @yellow_leaf_bitmaps[0].set_pixel(4, 6, midYellow)
    @yellow_leaf_bitmaps[0].set_pixel(5, 6, darkYellow)
    @yellow_leaf_bitmaps[0].set_pixel(6, 6, lightYellow)
    @yellow_leaf_bitmaps[0].set_pixel(6, 7, darkYellowtwo)
   
    # 2nd leaf bitmap
    @yellow_leaf_bitmaps[1] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[1].fill_rect(1, 1, 1, 2, midYellow)
    @yellow_leaf_bitmaps[1].fill_rect(2, 2, 2, 1, darkYellowtwo)
    @yellow_leaf_bitmaps[1].set_pixel(4, 2, lightYellow)
    @yellow_leaf_bitmaps[1].fill_rect(2, 3, 2, 1, darkYellow)
    @yellow_leaf_bitmaps[1].fill_rect(4, 3, 2, 1, lightYellow)
    @yellow_leaf_bitmaps[1].set_pixel(2, 4, midYellow)
    @yellow_leaf_bitmaps[1].set_pixel(3, 4, darkYellow)
    @yellow_leaf_bitmaps[1].set_pixel(4, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[1].fill_rect(5, 4, 2, 1, lightYellow)
    @yellow_leaf_bitmaps[1].set_pixel(3, 5, midYellow)
    @yellow_leaf_bitmaps[1].set_pixel(4, 5, darkYellow)
    @yellow_leaf_bitmaps[1].set_pixel(5, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[1].set_pixel(6, 5, lightYellow)
    @yellow_leaf_bitmaps[1].set_pixel(5, 6, darkYellow)
    @yellow_leaf_bitmaps[1].fill_rect(6, 6, 2, 1, darkYellowtwo)
   
    # 3rd leaf bitmap
    @yellow_leaf_bitmaps[2] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[2].set_pixel(1, 1, darkYellow)
    @yellow_leaf_bitmaps[2].fill_rect(1, 2, 2, 1, midYellow)
    @yellow_leaf_bitmaps[2].set_pixel(2, 3, midYellow)
    @yellow_leaf_bitmaps[2].set_pixel(3, 3, darkYellow)
    @yellow_leaf_bitmaps[2].set_pixel(4, 3, midYellow)
    @yellow_leaf_bitmaps[2].fill_rect(2, 4, 2, 1, midYellow)
    @yellow_leaf_bitmaps[2].set_pixel(4, 4, darkYellow)
    @yellow_leaf_bitmaps[2].set_pixel(5, 4, lightYellow)
    @yellow_leaf_bitmaps[2].set_pixel(3, 5, midYellow)
    @yellow_leaf_bitmaps[2].set_pixel(4, 5, darkYellow)
    @yellow_leaf_bitmaps[2].fill_rect(5, 5, 2, 1, darkYellowtwo)
    @yellow_leaf_bitmaps[2].fill_rect(4, 6, 2, 1, midYellow)
    @yellow_leaf_bitmaps[2].set_pixel(6, 6, lightYellow)
    @yellow_leaf_bitmaps[2].set_pixel(6, 7, darkYellowtwo)
   
    # 4th leaf bitmap
    @yellow_leaf_bitmaps[3] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[3].fill_rect(0, 3, 1, 2, darkYellow)
    @yellow_leaf_bitmaps[3].set_pixel(1, 4, midYellow)
    @yellow_leaf_bitmaps[3].set_pixel(2, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[3].set_pixel(3, 4, lightYellow)
    @yellow_leaf_bitmaps[3].set_pixel(4, 4, darkYellow)
    @yellow_leaf_bitmaps[3].set_pixel(7, 4, midYellow)
    @yellow_leaf_bitmaps[3].set_pixel(1, 5, darkYellow)
    @yellow_leaf_bitmaps[3].set_pixel(2, 5, midYellow)
    @yellow_leaf_bitmaps[3].set_pixel(3, 5, lightYellow)
    @yellow_leaf_bitmaps[3].set_pixel(4, 5, lightYellowtwo)
    @yellow_leaf_bitmaps[3].set_pixel(5, 5, lightYellow)
    @yellow_leaf_bitmaps[3].set_pixel(6, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[3].set_pixel(7, 5, midYellow)
    @yellow_leaf_bitmaps[3].fill_rect(2, 6, 2, 1, midYellow)
    @yellow_leaf_bitmaps[3].set_pixel(4, 6, lightYellow)
    @yellow_leaf_bitmaps[3].set_pixel(5, 6, darkYellowtwo)
    @yellow_leaf_bitmaps[3].set_pixel(6, 6, midYellow)
   
    # 5th leaf bitmap
    @yellow_leaf_bitmaps[4] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[4].set_pixel(6, 2, midYellow)
    @yellow_leaf_bitmaps[4].set_pixel(7, 2, darkYellow)
    @yellow_leaf_bitmaps[4].fill_rect(4, 3, 2, 1, midYellow)
    @yellow_leaf_bitmaps[4].set_pixel(6, 3, darkYellowtwo)
    @yellow_leaf_bitmaps[4].set_pixel(2, 4, darkYellow)
    @yellow_leaf_bitmaps[4].fill_rect(3, 4, 2, 1, darkYellowtwo)
    @yellow_leaf_bitmaps[4].set_pixel(5, 4, lightYellow)
    @yellow_leaf_bitmaps[4].set_pixel(6, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[4].set_pixel(1, 5, midYellow)
    @yellow_leaf_bitmaps[4].set_pixel(2, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[4].set_pixel(3, 5, lightYellow)
    @yellow_leaf_bitmaps[4].set_pixel(4, 5, lightYellowtwo)
    @yellow_leaf_bitmaps[4].set_pixel(5, 5, midYellow)
    @yellow_leaf_bitmaps[4].set_pixel(2, 6, darkYellow)
    @yellow_leaf_bitmaps[4].fill_rect(3, 6, 2, 1, midYellow)
   
    # 6th leaf bitmap
    @yellow_leaf_bitmaps[5] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[5].fill_rect(6, 2, 2, 1, midYellow)
    @yellow_leaf_bitmaps[5].fill_rect(4, 3, 2, 1, midYellow)
    @yellow_leaf_bitmaps[5].set_pixel(6, 3, darkYellowtwo)
    @yellow_leaf_bitmaps[5].set_pixel(3, 4, midYellow)
    @yellow_leaf_bitmaps[5].set_pixel(4, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[5].set_pixel(5, 4, lightYellow)
    @yellow_leaf_bitmaps[5].set_pixel(6, 4, lightYellowtwo)
    @yellow_leaf_bitmaps[5].set_pixel(1, 5, midYellow)
    @yellow_leaf_bitmaps[5].set_pixel(2, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[5].fill_rect(3, 5, 2, 1, lightYellowtwo)
    @yellow_leaf_bitmaps[5].set_pixel(5, 5, lightYellow)
    @yellow_leaf_bitmaps[5].set_pixel(2, 6, midYellow)
    @yellow_leaf_bitmaps[5].set_pixel(3, 6, darkYellowtwo)
    @yellow_leaf_bitmaps[5].set_pixel(4, 6, lightYellow)
   
    # 7th leaf bitmap
    @yellow_leaf_bitmaps[6] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[6].fill_rect(6, 1, 1, 2, midYellow)
    @yellow_leaf_bitmaps[6].fill_rect(4, 2, 2, 1, midYellow)
    @yellow_leaf_bitmaps[6].fill_rect(6, 2, 1, 2, darkYellow)
    @yellow_leaf_bitmaps[6].fill_rect(3, 3, 2, 1, midYellow)
    @yellow_leaf_bitmaps[6].set_pixel(5, 3, darkYellowtwo)
    @yellow_leaf_bitmaps[6].set_pixel(2, 4, midYellow)
    @yellow_leaf_bitmaps[6].set_pixel(3, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[6].set_pixel(4, 4, lightYellow)
    @yellow_leaf_bitmaps[6].set_pixel(5, 4, midYellow)
    @yellow_leaf_bitmaps[6].set_pixel(1, 5, midYellow)
    @yellow_leaf_bitmaps[6].set_pixel(2, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[6].fill_rect(3, 5, 2, 1, midYellow)
    @yellow_leaf_bitmaps[6].set_pixel(1, 6, darkYellow)
    @yellow_leaf_bitmaps[6].set_pixel(2, 6, midYellow)
   
    # 8th leaf bitmap
    @yellow_leaf_bitmaps[7] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[7].set_pixel(6, 1, midYellow)
    @yellow_leaf_bitmaps[7].fill_rect(4, 2, 3, 2, midYellow)
    @yellow_leaf_bitmaps[7].set_pixel(3, 3, darkYellow)
    @yellow_leaf_bitmaps[7].set_pixel(2, 4, darkYellow)
    @yellow_leaf_bitmaps[7].set_pixel(3, 4, midYellow)
    @yellow_leaf_bitmaps[7].fill_rect(4, 4, 2, 1, darkYellowtwo)
    @yellow_leaf_bitmaps[7].set_pixel(1, 5, darkYellow)
    @yellow_leaf_bitmaps[7].set_pixel(2, 5, midYellow)
    @yellow_leaf_bitmaps[7].fill_rect(3, 5, 2, 1, lightYellow)
    @yellow_leaf_bitmaps[7].set_pixel(2, 6, midYellow)
    @yellow_leaf_bitmaps[7].set_pixel(3, 6, lightYellow)
   
    # 9th leaf bitmap
    @yellow_leaf_bitmaps[8] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[8].fill_rect(6, 1, 1, 2, midYellow)
    @yellow_leaf_bitmaps[8].fill_rect(4, 2, 2, 1, midYellow)
    @yellow_leaf_bitmaps[8].fill_rect(6, 2, 1, 2, darkYellow)
    @yellow_leaf_bitmaps[8].fill_rect(3, 3, 2, 1, midYellow)
    @yellow_leaf_bitmaps[8].set_pixel(5, 3, darkYellowtwo)
    @yellow_leaf_bitmaps[8].set_pixel(2, 4, midYellow)
    @yellow_leaf_bitmaps[8].set_pixel(3, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[8].set_pixel(4, 4, lightYellow)
    @yellow_leaf_bitmaps[8].set_pixel(5, 4, midYellow)
    @yellow_leaf_bitmaps[8].set_pixel(1, 5, midYellow)
    @yellow_leaf_bitmaps[8].set_pixel(2, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[8].fill_rect(3, 5, 2, 1, midYellow)
    @yellow_leaf_bitmaps[8].set_pixel(1, 6, darkYellow)
    @yellow_leaf_bitmaps[8].set_pixel(2, 6, midYellow)
   
    # 10th leaf bitmap
    @yellow_leaf_bitmaps[9] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[9].fill_rect(6, 2, 2, 1, midYellow)
    @yellow_leaf_bitmaps[9].fill_rect(4, 3, 2, 1, midYellow)
    @yellow_leaf_bitmaps[9].set_pixel(6, 3, darkYellowtwo)
    @yellow_leaf_bitmaps[9].set_pixel(3, 4, midYellow)
    @yellow_leaf_bitmaps[9].set_pixel(4, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[9].set_pixel(5, 4, lightYellow)
    @yellow_leaf_bitmaps[9].set_pixel(6, 4, lightYellowtwo)
    @yellow_leaf_bitmaps[9].set_pixel(1, 5, midYellow)
    @yellow_leaf_bitmaps[9].set_pixel(2, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[9].fill_rect(3, 5, 2, 1, lightYellowtwo)
    @yellow_leaf_bitmaps[9].set_pixel(5, 5, lightYellow)
    @yellow_leaf_bitmaps[9].set_pixel(2, 6, midYellow)
    @yellow_leaf_bitmaps[9].set_pixel(3, 6, darkYellowtwo)
    @yellow_leaf_bitmaps[9].set_pixel(4, 6, lightYellow)
   
    # 11th leaf bitmap
    @yellow_leaf_bitmaps[10] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[10].set_pixel(6, 2, midYellow)
    @yellow_leaf_bitmaps[10].set_pixel(7, 2, darkYellow)
    @yellow_leaf_bitmaps[10].fill_rect(4, 3, 2, 1, midYellow)
    @yellow_leaf_bitmaps[10].set_pixel(6, 3, darkYellowtwo)
    @yellow_leaf_bitmaps[10].set_pixel(2, 4, darkYellow)
    @yellow_leaf_bitmaps[10].fill_rect(3, 4, 2, 1, darkYellowtwo)
    @yellow_leaf_bitmaps[10].set_pixel(5, 4, lightYellow)
    @yellow_leaf_bitmaps[10].set_pixel(6, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[10].set_pixel(1, 5, midYellow)
    @yellow_leaf_bitmaps[10].set_pixel(2, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[10].set_pixel(3, 5, lightYellow)
    @yellow_leaf_bitmaps[10].set_pixel(4, 5, lightYellowtwo)
    @yellow_leaf_bitmaps[10].set_pixel(5, 5, midYellow)
    @yellow_leaf_bitmaps[10].set_pixel(2, 6, darkYellow)
    @yellow_leaf_bitmaps[10].fill_rect(3, 6, 2, 1, midYellow)
   
    # 12th leaf bitmap
    @yellow_leaf_bitmaps[11] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[11].fill_rect(0, 3, 1, 2, darkYellow)
    @yellow_leaf_bitmaps[11].set_pixel(1, 4, midYellow)
    @yellow_leaf_bitmaps[11].set_pixel(2, 4, darkYellowtwo)
    @yellow_leaf_bitmaps[11].set_pixel(3, 4, lightYellow)
    @yellow_leaf_bitmaps[11].set_pixel(4, 4, darkYellow)
    @yellow_leaf_bitmaps[11].set_pixel(7, 4, midYellow)
    @yellow_leaf_bitmaps[11].set_pixel(1, 5, darkYellow)
    @yellow_leaf_bitmaps[11].set_pixel(2, 5, midYellow)
    @yellow_leaf_bitmaps[11].set_pixel(3, 5, lightYellow)
    @yellow_leaf_bitmaps[11].set_pixel(4, 5, lightYellowtwo)
    @yellow_leaf_bitmaps[11].set_pixel(5, 5, lightYellow)
    @yellow_leaf_bitmaps[11].set_pixel(6, 5, darkYellowtwo)
    @yellow_leaf_bitmaps[11].set_pixel(7, 5, midYellow)
    @yellow_leaf_bitmaps[11].fill_rect(2, 6, 2, 1, midYellow)
    @yellow_leaf_bitmaps[11].set_pixel(4, 6, lightYellow)
    @yellow_leaf_bitmaps[11].set_pixel(5, 6, darkYellowtwo)
    @yellow_leaf_bitmaps[11].set_pixel(6, 6, midYellow)
   
    # 13th leaf bitmap
    @yellow_leaf_bitmaps[12] = Bitmap.new(8, 8)
    @yellow_leaf_bitmaps[12].set_pixel(1, 1, darkYellow)
    @yellow_leaf_bitmaps[12].fill_rect(1, 2, 2, 1, midYellow)
    @yellow_leaf_bitmaps[12].set_pixel(2, 3, midYellow)
    @yellow_leaf_bitmaps[12].set_pixel(3, 3, darkYellow)
    @yellow_leaf_bitmaps[12].set_pixel(4, 3, midYellow)
    @yellow_leaf_bitmaps[12].fill_rect(2, 4, 2, 1, midYellow)
    @yellow_leaf_bitmaps[12].set_pixel(4, 4, darkYellow)
    @yellow_leaf_bitmaps[12].set_pixel(5, 4, lightYellow)
    @yellow_leaf_bitmaps[12].set_pixel(3, 5, midYellow)
    @yellow_leaf_bitmaps[12].set_pixel(4, 5, darkYellow)
    @yellow_leaf_bitmaps[12].fill_rect(5, 5, 2, 1, darkYellowtwo)
    @yellow_leaf_bitmaps[12].fill_rect(4, 6, 2, 1, midYellow)
    @yellow_leaf_bitmaps[12].set_pixel(6, 6, lightYellow)
    @yellow_leaf_bitmaps[12].set_pixel(6, 7, darkYellowtwo)
   
#-------------------------------------------------------------------------------   
    @sparkle_bitmaps = []
   
    lightBlue = Color.new(181, 244, 255, 255)
    midBlue   = Color.new(126, 197, 235, 255)
    darkBlue  = Color.new(77, 136, 225, 255)
   
    # 1st sparkle bitmap
    @sparkle_bitmaps[0] = Bitmap.new(7, 7)
    @sparkle_bitmaps[0].set_pixel(3, 3, darkBlue)
   
    # 2nd sparkle bitmap
    @sparkle_bitmaps[1] = Bitmap.new(7, 7)
    @sparkle_bitmaps[1].fill_rect(3, 2, 1, 3, darkBlue)
    @sparkle_bitmaps[1].fill_rect(2, 3, 3, 1, darkBlue)
    @sparkle_bitmaps[1].set_pixel(3, 3, midBlue)
   
    # 3rd sparkle bitmap
    @sparkle_bitmaps[2] = Bitmap.new(7, 7)
    @sparkle_bitmaps[2].set_pixel(1, 1, darkBlue)
    @sparkle_bitmaps[2].set_pixel(5, 1, darkBlue)
    @sparkle_bitmaps[2].set_pixel(2, 2, midBlue)
    @sparkle_bitmaps[2].set_pixel(4, 2, midBlue)
    @sparkle_bitmaps[2].set_pixel(3, 3, lightBlue)
    @sparkle_bitmaps[2].set_pixel(2, 4, midBlue)
    @sparkle_bitmaps[2].set_pixel(4, 4, midBlue)
    @sparkle_bitmaps[2].set_pixel(1, 5, darkBlue)
    @sparkle_bitmaps[2].set_pixel(5, 5, darkBlue)
   
    # 4th sparkle bitmap
    @sparkle_bitmaps[3] = Bitmap.new(7, 7)
    @sparkle_bitmaps[3].fill_rect(3, 1, 1, 5, darkBlue)
    @sparkle_bitmaps[3].fill_rect(1, 3, 5, 1, darkBlue)
    @sparkle_bitmaps[3].fill_rect(3, 2, 1, 3, midBlue)
    @sparkle_bitmaps[3].fill_rect(2, 3, 3, 1, midBlue)
    @sparkle_bitmaps[3].set_pixel(3, 3, lightBlue)
   
    # 5th sparkle bitmap
    @sparkle_bitmaps[4] = Bitmap.new(7, 7)
    @sparkle_bitmaps[4].fill_rect(2, 2, 3, 3, midBlue)
    @sparkle_bitmaps[4].fill_rect(3, 2, 1, 3, darkBlue)
    @sparkle_bitmaps[4].fill_rect(2, 3, 3, 1, darkBlue)
    @sparkle_bitmaps[4].set_pixel(3, 3, lightBlue)
    @sparkle_bitmaps[4].set_pixel(1, 1, darkBlue)
    @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue)
    @sparkle_bitmaps[4].set_pixel(1, 5, darkBlue)
    @sparkle_bitmaps[4].set_pixel(5, 1, darkBlue)
   
    # 6th sparkle bitmap
    @sparkle_bitmaps[5] = Bitmap.new(7, 7)
    @sparkle_bitmaps[5].fill_rect(2, 1, 3, 5, darkBlue)
    @sparkle_bitmaps[5].fill_rect(1, 2, 5, 3, darkBlue)
    @sparkle_bitmaps[5].fill_rect(2, 2, 3, 3, midBlue)
    @sparkle_bitmaps[5].fill_rect(3, 1, 1, 5, midBlue)
    @sparkle_bitmaps[5].fill_rect(1, 3, 5, 1, midBlue)
    @sparkle_bitmaps[5].fill_rect(3, 2, 1, 3, lightBlue)
    @sparkle_bitmaps[5].fill_rect(2, 3, 3, 1, lightBlue)
    @sparkle_bitmaps[5].set_pixel(3, 3, white)
   
    # 7th sparkle bitmap
    @sparkle_bitmaps[6] = Bitmap.new(7, 7)
    @sparkle_bitmaps[6].fill_rect(2, 1, 3, 5, midBlue)
    @sparkle_bitmaps[6].fill_rect(1, 2, 5, 3, midBlue)
    @sparkle_bitmaps[6].fill_rect(3, 0, 1, 7, darkBlue)
    @sparkle_bitmaps[6].fill_rect(0, 3, 7, 1, darkBlue)
    @sparkle_bitmaps[6].fill_rect(2, 2, 3, 3, lightBlue)
    @sparkle_bitmaps[6].fill_rect(3, 2, 1, 3, midBlue)
    @sparkle_bitmaps[6].fill_rect(2, 3, 3, 1, midBlue)
    @sparkle_bitmaps[6].set_pixel(3, 3, white)
#-------------------------------------------------------------------------------   
    # Meteor bitmap
   
    @meteor_bitmap = Bitmap.new(14, 12)
    @meteor_bitmap.fill_rect(0, 8, 5, 4, paleOrange)
    @meteor_bitmap.fill_rect(1, 7, 6, 4, paleOrange)
    @meteor_bitmap.set_pixel(7, 8, paleOrange)
    @meteor_bitmap.fill_rect(1, 8, 2, 2, brightOrange)
    @meteor_bitmap.set_pixel(2, 7, brightOrange)
    @meteor_bitmap.fill_rect(3, 6, 2, 1, brightOrange)
    @meteor_bitmap.set_pixel(3, 8, brightOrange)
    @meteor_bitmap.set_pixel(3, 10, brightOrange)
    @meteor_bitmap.set_pixel(4, 9, brightOrange)
    @meteor_bitmap.fill_rect(5, 5, 1, 5, brightOrange)
    @meteor_bitmap.fill_rect(6, 4, 1, 5, brightOrange)
    @meteor_bitmap.fill_rect(7, 3, 1, 5, brightOrange)
    @meteor_bitmap.fill_rect(8, 6, 1, 2, brightOrange)
    @meteor_bitmap.set_pixel(9, 5, brightOrange)
    @meteor_bitmap.set_pixel(3, 8, midRed)
    @meteor_bitmap.fill_rect(4, 7, 1, 2, midRed)
    @meteor_bitmap.set_pixel(4, 5, midRed)
    @meteor_bitmap.set_pixel(5, 4, midRed)
    @meteor_bitmap.set_pixel(5, 6, midRed)
    @meteor_bitmap.set_pixel(6, 5, midRed)
    @meteor_bitmap.set_pixel(6, 7, midRed)
    @meteor_bitmap.fill_rect(7, 4, 1, 3, midRed)
    @meteor_bitmap.fill_rect(8, 3, 1, 3, midRed)
    @meteor_bitmap.fill_rect(9, 2, 1, 3, midRed)
    @meteor_bitmap.fill_rect(10, 1, 1, 3, midRed)
    @meteor_bitmap.fill_rect(11, 0, 1, 3, midRed)
    @meteor_bitmap.fill_rect(12, 0, 1, 2, midRed)
    @meteor_bitmap.set_pixel(13, 0, midRed)
   
    # Impact bitmap
   
    @impact_bitmap = Bitmap.new(22, 11)
    @impact_bitmap.fill_rect(0, 5, 1, 2, brightOrange)
    @impact_bitmap.set_pixel(1, 4, brightOrange)
    @impact_bitmap.set_pixel(1, 6, brightOrange)
    @impact_bitmap.set_pixel(2, 3, brightOrange)
    @impact_bitmap.set_pixel(2, 7, brightOrange)
    @impact_bitmap.set_pixel(3, 2, midRed)
    @impact_bitmap.set_pixel(3, 7, midRed)
    @impact_bitmap.set_pixel(4, 2, brightOrange)
    @impact_bitmap.set_pixel(4, 8, brightOrange)
    @impact_bitmap.set_pixel(5, 2, midRed)
    @impact_bitmap.fill_rect(5, 8, 3, 1, brightOrange)
    @impact_bitmap.set_pixel(6, 1, midRed)
    @impact_bitmap.fill_rect(7, 1, 8, 1, brightOrange)
    @impact_bitmap.fill_rect(7, 9, 8, 1, midRed)
#-------------------------------------------------------------------------------   
    # Flame meteor bitmap
   
    @flame_meteor_bitmap = Bitmap.new(14, 12)
    @flame_meteor_bitmap.fill_rect(0, 8, 5, 4, brightOrange)
    @flame_meteor_bitmap.fill_rect(1, 7, 6, 4, brightOrange)
    @flame_meteor_bitmap.set_pixel(7, 8, brightOrange)
    @flame_meteor_bitmap.fill_rect(1, 8, 2, 2, midYellow)
    @flame_meteor_bitmap.set_pixel(2, 7, midYellow)
    @flame_meteor_bitmap.fill_rect(3, 6, 2, 1, midYellow)
    @flame_meteor_bitmap.set_pixel(3, 8, midYellow)
    @flame_meteor_bitmap.set_pixel(3, 10, midYellow)
    @flame_meteor_bitmap.set_pixel(4, 9, midYellow)
    @flame_meteor_bitmap.fill_rect(5, 5, 1, 5, midYellow)
    @flame_meteor_bitmap.fill_rect(6, 4, 1, 5, midYellow)
    @flame_meteor_bitmap.fill_rect(7, 3, 1, 5, midYellow)
    @flame_meteor_bitmap.fill_rect(8, 6, 1, 2, midYellow)
    @flame_meteor_bitmap.set_pixel(9, 5, midYellow)
    @flame_meteor_bitmap.set_pixel(3, 8, lightYellow)
    @flame_meteor_bitmap.fill_rect(4, 7, 1, 2, lightYellowtwo)
    @flame_meteor_bitmap.set_pixel(4, 5, lightYellow)
    @flame_meteor_bitmap.set_pixel(5, 4, lightYellow)
    @flame_meteor_bitmap.set_pixel(5, 6, lightYellow)
    @flame_meteor_bitmap.set_pixel(6, 5, lightYellow)
    @flame_meteor_bitmap.set_pixel(6, 7, lightYellow)
    @flame_meteor_bitmap.fill_rect(7, 4, 1, 3, lightYellow)
    @flame_meteor_bitmap.fill_rect(8, 3, 1, 3, lightYellow)
    @flame_meteor_bitmap.fill_rect(9, 2, 1, 3, lightYellow)
    @flame_meteor_bitmap.fill_rect(10, 1, 1, 3, lightYellow)
    @flame_meteor_bitmap.fill_rect(11, 0, 1, 3, lightYellow)
    @flame_meteor_bitmap.fill_rect(12, 0, 1, 2, lightYellow)
    @flame_meteor_bitmap.set_pixel(13, 0, lightYellow)
   
    # Flame impact bitmap
   
    @flame_impact_bitmap = Bitmap.new(22, 11)
    @flame_impact_bitmap.fill_rect(0, 5, 1, 2, midYellow)
    @flame_impact_bitmap.set_pixel(1, 4, midYellow)
    @flame_impact_bitmap.set_pixel(1, 6, midYellow)
    @flame_impact_bitmap.set_pixel(2, 3, midYellow)
    @flame_impact_bitmap.set_pixel(2, 7, midYellow)
    @flame_impact_bitmap.set_pixel(3, 2, midYellow)
    @flame_impact_bitmap.set_pixel(3, 7, lightYellow)
    @flame_impact_bitmap.set_pixel(4, 2, brightOrange)
    @flame_impact_bitmap.set_pixel(4, 8, brightOrange)
    @flame_impact_bitmap.set_pixel(5, 2, lightYellow)
    @flame_impact_bitmap.fill_rect(5, 8, 3, 1, midYellow)
    @flame_impact_bitmap.set_pixel(6, 1, lightYellow)
    @flame_impact_bitmap.fill_rect(7, 1, 8, 1, midYellow)
    @flame_impact_bitmap.fill_rect(7, 9, 8, 1, lightYellow)
#-------------------------------------------------------------------------------   
   
    # Ash bitmaps
   
    @ash_bitmaps = []
    @ash_bitmaps[0] = Bitmap.new(3, 3)
    @ash_bitmaps[0].fill_rect(0, 1, 1, 3, lightGrey)
    @ash_bitmaps[0].fill_rect(1, 0, 3, 1, lightGrey)
    @ash_bitmaps[0].set_pixel(1, 1, white)
    @ash_bitmaps[1] = Bitmap.new(3, 3)
    @ash_bitmaps[1].fill_rect(0, 1, 1, 3, grey)
    @ash_bitmaps[1].fill_rect(1, 0, 3, 1, grey)
    @ash_bitmaps[1].set_pixel(1, 1, lightGrey)
#-------------------------------------------------------------------------------   

    # Bubble bitmaps
   
    @bubble_bitmaps = []
    darkBlue  = Color.new(77, 136, 225, 160)
    aqua = Color.new(197, 253, 254, 160)
    lavender = Color.new(225, 190, 244, 160)
   
    # first bubble bitmap
    @bubble_bitmaps[0] = Bitmap.new(24, 24)
    @bubble_bitmaps[0].fill_rect(0, 9, 24, 5, darkBlue)
    @bubble_bitmaps[0].fill_rect(1, 6, 22, 11, darkBlue)
    @bubble_bitmaps[0].fill_rect(2, 5, 20, 13, darkBlue)
    @bubble_bitmaps[0].fill_rect(3, 4, 18, 15, darkBlue)
    @bubble_bitmaps[0].fill_rect(4, 3, 16, 17, darkBlue)
    @bubble_bitmaps[0].fill_rect(5, 2, 14, 19, darkBlue)
    @bubble_bitmaps[0].fill_rect(6, 1, 12, 21, darkBlue)
    @bubble_bitmaps[0].fill_rect(9, 0, 5, 24, darkBlue)
    @bubble_bitmaps[0].fill_rect(2, 11, 20, 4, aqua)
    @bubble_bitmaps[0].fill_rect(3, 7, 18, 10, aqua)
    @bubble_bitmaps[0].fill_rect(4, 6, 16, 12, aqua)
    @bubble_bitmaps[0].fill_rect(5, 5, 14, 14, aqua)
    @bubble_bitmaps[0].fill_rect(6, 4, 12, 16, aqua)
    @bubble_bitmaps[0].fill_rect(9, 2, 4, 20, aqua)
    @bubble_bitmaps[0].fill_rect(5, 10, 1, 7, lavender)
    @bubble_bitmaps[0].fill_rect(6, 14, 1, 5, lavender)
    @bubble_bitmaps[0].fill_rect(7, 15, 1, 4, lavender)
    @bubble_bitmaps[0].fill_rect(8, 16, 1, 4, lavender)
    @bubble_bitmaps[0].fill_rect(9, 17, 1, 3, lavender)
    @bubble_bitmaps[0].fill_rect(10, 18, 4, 3, lavender)
    @bubble_bitmaps[0].fill_rect(14, 18, 1, 2, lavender)
    @bubble_bitmaps[0].fill_rect(13, 5, 4, 4, white)
    @bubble_bitmaps[0].fill_rect(14, 4, 2, 1, white)
    @bubble_bitmaps[0].set_pixel(17, 6, white)
   
    # second bubble bitmap
    @bubble_bitmaps[1] = Bitmap.new(14, 15)
    @bubble_bitmaps[1].fill_rect(0, 4, 14, 7, darkBlue)
    @bubble_bitmaps[1].fill_rect(1, 3, 12, 9, darkBlue)
    @bubble_bitmaps[1].fill_rect(2, 2, 10, 11, darkBlue)
    @bubble_bitmaps[1].fill_rect(3, 1, 8, 13, darkBlue)
    @bubble_bitmaps[1].fill_rect(5, 0, 4, 15, darkBlue)
    @bubble_bitmaps[1].fill_rect(1, 5, 12, 4, aqua)
    @bubble_bitmaps[1].fill_rect(2, 4, 10, 6, aqua)
    @bubble_bitmaps[1].fill_rect(3, 3, 8, 8, aqua)
    @bubble_bitmaps[1].fill_rect(4, 2, 6, 10, aqua)
    @bubble_bitmaps[1].fill_rect(1, 5, 12, 4, aqua)
    @bubble_bitmaps[1].fill_rect(3, 9, 1, 2, lavender)
    @bubble_bitmaps[1].fill_rect(4, 10, 1, 2, lavender)
    @bubble_bitmaps[1].fill_rect(5, 11, 4, 1, lavender)
    @bubble_bitmaps[1].fill_rect(6, 12, 2, 1, white)
    @bubble_bitmaps[1].fill_rect(8, 3, 2, 2, white)
    @bubble_bitmaps[1].set_pixel(7, 4, white)
    @bubble_bitmaps[1].set_pixel(8, 5, white)
   
    # Other option for bubbles
    @bubble2_bitmaps = Array.new
    darkSteelGray = Color.new(145, 150, 155, 160)
    midSteelGray = Color.new(180, 180, 185, 160)
    lightSteelGray = Color.new(225, 225, 235, 160)
    steelBlue = Color.new(145, 145, 165, 160)
    lightSteelBlue = Color.new(165, 170, 180, 160)
    transparentWhite = Color.new(255, 255, 255, 160)
   
    # first bubble 2 bitmap
    @bubble2_bitmaps[0] = Bitmap.new(6, 6)
    @bubble2_bitmaps[0].fill_rect(0, 0, 6, 6, darkSteelGray)
    @bubble2_bitmaps[0].fill_rect(0, 2, 6, 2, midSteelGray)
    @bubble2_bitmaps[0].fill_rect(2, 0, 2, 6, midSteelGray)
    @bubble2_bitmaps[0].fill_rect(2, 2, 2, 2, lightSteelGray)
   
    # second bubble 2 bitmap
    @bubble2_bitmaps[1] = Bitmap.new(8, 8)
    @bubble2_bitmaps[1].fill_rect(0, 2, 2, 4, steelBlue)
    @bubble2_bitmaps[1].fill_rect(2, 0, 4, 2, darkSteelGray)
    @bubble2_bitmaps[1].fill_rect(6, 2, 2, 2, darkSteelGray)
    @bubble2_bitmaps[1].fill_rect(2, 6, 2, 2, darkSteelGray)
    @bubble2_bitmaps[1].fill_rect(6, 4, 2, 2, midSteelGray)
    @bubble2_bitmaps[1].fill_rect(4, 6, 2, 2, midSteelGray)
    @bubble2_bitmaps[1].fill_rect(4, 4, 2, 2, lightSteelBlue)
    @bubble2_bitmaps[1].fill_rect(2, 4, 2, 2, lightSteelGray)
    @bubble2_bitmaps[1].fill_rect(4, 2, 2, 2, lightSteelGray)
    @bubble2_bitmaps[1].fill_rect(2, 2, 2, 2, transparentWhite)
   
    # third bubble 2 bitmap
    @bubble2_bitmaps[2] = Bitmap.new(8, 10)
    @bubble2_bitmaps[2].fill_rect(8, 2, 2, 4, steelBlue)
    @bubble2_bitmaps[2].fill_rect(2, 0, 8, 2, darkSteelGray)
    @bubble2_bitmaps[2].fill_rect(2, 6, 8, 2, darkSteelGray)
    @bubble2_bitmaps[2].fill_rect(4, 0, 2, 2, midSteelGray)
    @bubble2_bitmaps[2].fill_rect(4, 6, 2, 2, midSteelGray)
    @bubble2_bitmaps[2].fill_rect(0, 2, 2, 2, midSteelGray)
    @bubble2_bitmaps[2].fill_rect(0, 4, 2, 2, lightSteelBlue)
    @bubble2_bitmaps[2].fill_rect(2, 2, 6, 4, lightSteelGray)
    @bubble2_bitmaps[2].fill_rect(2, 2, 4, 2, transparentWhite)
    @bubble2_bitmaps[2].fill_rect(4, 4, 2, 2, transparentWhite)
   
    # fourth bubble 2 bitmap
    @bubble2_bitmaps[3] = Bitmap.new(14, 14)
    @bubble2_bitmaps[3].fill_rect(4, 0, 4, 2, steelBlue)
    @bubble2_bitmaps[3].fill_rect(0, 4, 2, 4, steelBlue)
    @bubble2_bitmaps[3].fill_rect(12, 4, 2, 4, steelBlue)
    @bubble2_bitmaps[3].fill_rect(8, 0, 2, 2, darkSteelGray)
    @bubble2_bitmaps[3].fill_rect(0, 6, 2, 2, darkSteelGray)
    @bubble2_bitmaps[3].fill_rect(12, 6, 2, 2, darkSteelGray)
    @bubble2_bitmaps[3].fill_rect(4, 12, 6, 2, darkSteelGray)
    @bubble2_bitmaps[3].fill_rect(8, 0, 2, 2, darkSteelGray)
    @bubble2_bitmaps[3].fill_rect(2, 2, 10, 10, midSteelGray)
    @bubble2_bitmaps[3].fill_rect(6, 12, 2, 2, midSteelGray)
    @bubble2_bitmaps[3].fill_rect(2, 4, 10, 6, lightSteelGray)
    @bubble2_bitmaps[3].fill_rect(4, 2, 2, 2, lightSteelGray)
    @bubble2_bitmaps[3].fill_rect(6, 10, 4, 2, lightSteelGray)
    @bubble2_bitmaps[3].fill_rect(6, 4, 2, 2, transparentWhite)
    @bubble2_bitmaps[3].fill_rect(4, 6, 2, 2, transparentWhite)
#-------------------------------------------------------------------------------
   
    # Water bombs bitmap
   
    @waterbomb_bitmap = Bitmap.new(8, 8)
    @waterbomb_bitmap.fill_rect(0, 2, 2, 4, aqua)
    @waterbomb_bitmap.fill_rect(2, 0, 4, 2, aqua)
    @waterbomb_bitmap.fill_rect(6, 2, 2, 2, aqua)
    @waterbomb_bitmap.fill_rect(2, 6, 2, 2, aqua)
    @waterbomb_bitmap.fill_rect(6, 4, 2, 2, aqua)
    @waterbomb_bitmap.fill_rect(4, 6, 2, 2, aqua)
    @waterbomb_bitmap.fill_rect(4, 4, 2, 2, aqua)
    @waterbomb_bitmap.fill_rect(2, 4, 2, 2, aqua)
    @waterbomb_bitmap.fill_rect(4, 2, 2, 2, aqua)
    @waterbomb_bitmap.fill_rect(2, 2, 2, 2, aqua)

   
    # Water bombs impact bitmap
   
    @waterbomb_impact_bitmap = Bitmap.new(8, 5)
    @waterbomb_impact_bitmap.fill_rect(1, 0, 6, 1, aqua)
    @waterbomb_impact_bitmap.fill_rect(1, 4, 6, 1, aqua)
    @waterbomb_impact_bitmap.fill_rect(0, 1, 1, 3, aqua)
    @waterbomb_impact_bitmap.fill_rect(7, 1, 1, 3, aqua)
    @waterbomb_impact_bitmap.set_pixel(1, 0, aqua)
    @waterbomb_impact_bitmap.set_pixel(0, 1, aqua)
#-------------------------------------------------------------------------------

   
    # Icy bombs bitmap
   
    @icybomb_bitmap = Bitmap.new(8, 8)
    @icybomb_bitmap.fill_rect(0, 2, 2, 4, lightBlue)
    @icybomb_bitmap.fill_rect(2, 0, 4, 2, lightBlue)
    @icybomb_bitmap.fill_rect(6, 2, 2, 2, lightBlue)
    @icybomb_bitmap.fill_rect(2, 6, 2, 2, lightBlue)
    @icybomb_bitmap.fill_rect(6, 4, 2, 2, lightBlue)
    @icybomb_bitmap.fill_rect(4, 6, 2, 2, lightBlue)
    @icybomb_bitmap.fill_rect(4, 4, 2, 2, lightBlue)
    @icybomb_bitmap.fill_rect(2, 4, 2, 2, lightBlue)
    @icybomb_bitmap.fill_rect(4, 2, 2, 2, lightBlue)
    @icybomb_bitmap.fill_rect(2, 2, 2, 2, lightBlue)

   
    # Icy bombs impact bitmap
   
    @icybomb_impact_bitmap = Bitmap.new(8, 5)
    @icybomb_impact_bitmap.fill_rect(1, 0, 6, 1, lightBlue)
    @icybomb_impact_bitmap.fill_rect(1, 4, 6, 1, lightBlue)
    @icybomb_impact_bitmap.fill_rect(0, 1, 1, 3, lightBlue)
    @icybomb_impact_bitmap.fill_rect(7, 1, 1, 3, lightBlue)
    @icybomb_impact_bitmap.set_pixel(1, 0, lightBlue)
    @icybomb_impact_bitmap.set_pixel(0, 1, lightBlue)
#-------------------------------------------------------------------------------

   
    # Flare bombs bitmap
   
    @flarebomb_bitmap = Bitmap.new(8, 8)
    @flarebomb_bitmap.fill_rect(0, 2, 2, 4, midYellow)
    @flarebomb_bitmap.fill_rect(2, 0, 4, 2, midYellow)
    @flarebomb_bitmap.fill_rect(6, 2, 2, 2, midYellow)
    @flarebomb_bitmap.fill_rect(2, 6, 2, 2, brightOrange)
    @flarebomb_bitmap.fill_rect(6, 4, 2, 2, brightOrange)
    @flarebomb_bitmap.fill_rect(4, 6, 2, 2, midYellow)
    @flarebomb_bitmap.fill_rect(4, 4, 2, 2, brightOrange)
    @flarebomb_bitmap.fill_rect(2, 4, 2, 2, midYellow)
    @flarebomb_bitmap.fill_rect(4, 2, 2, 2, midYellow)
    @flarebomb_bitmap.fill_rect(2, 2, 2, 2, midYellow)

    # Flare bomb impact bitmap
   
    @flarebomb_impact_bitmap = Bitmap.new(8, 5)
    @flarebomb_impact_bitmap.fill_rect(1, 0, 6, 1, brightOrange)
    @flarebomb_impact_bitmap.fill_rect(1, 4, 6, 1, brightOrange)
    @flarebomb_impact_bitmap.fill_rect(0, 1, 1, 3, midYellow)
    @flarebomb_impact_bitmap.fill_rect(7, 1, 1, 3, midYellow)
    @flarebomb_impact_bitmap.set_pixel(1, 0, midYellow)
    @flarebomb_impact_bitmap.set_pixel(0, 1, midYellow)
#-------------------------------------------------------------------------------

    # Starburst bitmaps

    @starburst_bitmaps = []
   
    starburst_yellow = Color.new(233, 210, 142, 255)
    starburst_yellowtwo = Color.new(219, 191, 95, 255)
    starburst_lightyellow = Color.new(242, 229, 190, 255)
    starburst_pink = Color.new(241, 185, 187, 255)
    starburst_red = Color.new(196, 55, 84, 255)
    starburst_redtwo = Color.new(178, 15, 56, 255)
    starburst_cyan = Color.new(189, 225, 242, 255)
    starburst_blue = Color.new(102, 181, 221, 255)
    starburst_bluetwo = Color.new(5, 88, 168, 255)
    starburst_lightgreen = Color.new(205, 246, 205, 255)
    starburst_green = Color.new(88, 221, 89, 255)
    starburst_greentwo = Color.new(44, 166, 0, 255)
    starburst_purple = Color.new(216, 197, 255, 255)
    starburst_violet = Color.new(155, 107, 255, 255)
    starburst_violettwo = Color.new(71, 0, 222, 255)
    starburst_lightorange = Color.new(255, 220, 177, 255)
    starburst_orange = Color.new(255, 180, 85, 255)
    starburst_orangetwo = Color.new(222, 124, 0, 255)
   
    # 1st starburst bitmap
    @starburst_bitmaps[0] = Bitmap.new(8, 8)
    @starburst_bitmaps[0].set_pixel(3, 3, starburst_lightyellow)
   
    # 2nd starburst bitmap
    @starburst_bitmaps[1] = Bitmap.new(8, 8)
    @starburst_bitmaps[1].fill_rect(3, 2, 1, 3, starburst_yellow)
    @starburst_bitmaps[1].fill_rect(2, 3, 3, 1, starburst_yellow)
    @starburst_bitmaps[1].set_pixel(3, 3, starburst_lightyellow)
   
    # 3rd starburst bitmap
    @starburst_bitmaps[2] = Bitmap.new(7, 7)
    @starburst_bitmaps[2].set_pixel(1, 1, starburst_yellow)
    @starburst_bitmaps[2].set_pixel(5, 1, starburst_yellow)
    @starburst_bitmaps[2].set_pixel(2, 2, starburst_yellowtwo)
    @starburst_bitmaps[2].set_pixel(4, 2, starburst_yellow)
    @starburst_bitmaps[2].set_pixel(3, 3, starburst_lightyellow)
    @starburst_bitmaps[2].set_pixel(2, 4, starburst_yellowtwo)
    @starburst_bitmaps[2].set_pixel(4, 4, starburst_yellowtwo)
    @starburst_bitmaps[2].set_pixel(1, 5, starburst_yellow)
    @starburst_bitmaps[2].set_pixel(5, 5, starburst_yellow)
   
    # 4th starburst bitmap
    @starburst_bitmaps[3] = Bitmap.new(7, 7)
    @starburst_bitmaps[3].fill_rect(3, 1, 1, 5, starburst_yellow)
    @starburst_bitmaps[3].fill_rect(1, 3, 5, 1, starburst_yellowtwo)
    @starburst_bitmaps[3].fill_rect(3, 2, 1, 3, starburst_yellow)
    @starburst_bitmaps[3].fill_rect(2, 3, 3, 1, starburst_yellowtwo)
    @starburst_bitmaps[3].set_pixel(3, 3, starburst_lightyellow)
   
    # 5th starburst bitmap
    @starburst_bitmaps[4] = Bitmap.new(7, 7)
    @starburst_bitmaps[4].fill_rect(2, 2, 3, 3, starburst_yellow)
    @starburst_bitmaps[4].fill_rect(3, 2, 1, 3, starburst_yellow)
    @starburst_bitmaps[4].fill_rect(2, 3, 3, 1, starburst_yellowtwo)
    @starburst_bitmaps[4].set_pixel(3, 3, starburst_lightyellow)
    @starburst_bitmaps[4].set_pixel(1, 1, starburst_yellow)
    @starburst_bitmaps[4].set_pixel(5, 1, starburst_yellow)
    @starburst_bitmaps[4].set_pixel(1, 5, starburst_yellowtwo)
    @starburst_bitmaps[4].set_pixel(5, 1, starburst_yellowtwo)
   
    # 6th starburst bitmap
    @starburst_bitmaps[5] = Bitmap.new(8, 8)
    @starburst_bitmaps[5].fill_rect(3, 2, 1, 3, starburst_yellow)
    @starburst_bitmaps[5].fill_rect(2, 3, 3, 1, starburst_yellow)
    @starburst_bitmaps[5].set_pixel(3, 3, starburst_lightyellow)
   
    # 7th starburst bitmap
    @starburst_bitmaps[6] = Bitmap.new(8, 8)
    @starburst_bitmaps[6].fill_rect(3, 2, 1, 3, starburst_green)
    @starburst_bitmaps[6].fill_rect(2, 3, 3, 1, starburst_green)
    @starburst_bitmaps[6].set_pixel(3, 3, starburst_lightgreen)
   
    # 8th starburst bitmap
    @starburst_bitmaps[7] = Bitmap.new(7, 7)
    @starburst_bitmaps[7].set_pixel(1, 1, starburst_greentwo)
    @starburst_bitmaps[7].set_pixel(5, 1, starburst_greentwo)
    @starburst_bitmaps[7].set_pixel(2, 2, starburst_greentwo)
    @starburst_bitmaps[7].set_pixel(4, 2, starburst_greentwo)
    @starburst_bitmaps[7].set_pixel(3, 3, starburst_green)
    @starburst_bitmaps[7].set_pixel(2, 4, starburst_green)
    @starburst_bitmaps[7].set_pixel(4, 4, starburst_green)
    @starburst_bitmaps[7].set_pixel(1, 5, starburst_green)
    @starburst_bitmaps[7].set_pixel(5, 5, starburst_lightgreen)
   
    # 9th starburst bitmap
    @starburst_bitmaps[8] = Bitmap.new(7, 7)
    @starburst_bitmaps[8].fill_rect(3, 1, 1, 5, starburst_greentwo)
    @starburst_bitmaps[8].fill_rect(1, 3, 5, 1, starburst_greentwo)
    @starburst_bitmaps[8].fill_rect(3, 2, 1, 3, starburst_green)
    @starburst_bitmaps[8].fill_rect(2, 3, 3, 1, starburst_green)
    @starburst_bitmaps[8].set_pixel(3, 3, starburst_lightgreen)
        
    # 10th starburst bitmap
    @starburst_bitmaps[9] = Bitmap.new(7, 7)
    @starburst_bitmaps[9].fill_rect(2, 1, 3, 5, starburst_greentwo)
    @starburst_bitmaps[9].fill_rect(1, 2, 5, 3, starburst_greentwo)
    @starburst_bitmaps[9].fill_rect(2, 2, 3, 3, starburst_green)
    @starburst_bitmaps[9].fill_rect(3, 1, 1, 5, starburst_green)
    @starburst_bitmaps[9].fill_rect(1, 3, 5, 1, starburst_green)
    @starburst_bitmaps[9].fill_rect(3, 2, 1, 3, starburst_lightgreen)
    @starburst_bitmaps[9].fill_rect(2, 3, 3, 1, starburst_lightgreen)
    @starburst_bitmaps[9].set_pixel(3, 3, starburst_lightgreen)
   
    # 11en starburst bitmap
    @starburst_bitmaps[10] = Bitmap.new(7, 7)
    @starburst_bitmaps[10].fill_rect(2, 2, 3, 3, starburst_greentwo)
    @starburst_bitmaps[10].fill_rect(3, 2, 1, 3, starburst_greentwo)
    @starburst_bitmaps[10].fill_rect(2, 3, 3, 1, starburst_green)
    @starburst_bitmaps[10].set_pixel(3, 3, starburst_lightgreen)
    @starburst_bitmaps[10].set_pixel(1, 1, starburst_green)
    @starburst_bitmaps[10].set_pixel(5, 1, starburst_green)
    @starburst_bitmaps[10].set_pixel(1, 5, starburst_greentwo)
    @starburst_bitmaps[10].set_pixel(5, 1, starburst_greentwo)
        
    # 12en starburst bitmap
    @starburst_bitmaps[11] = Bitmap.new(8, 8)
    @starburst_bitmaps[11].fill_rect(3, 2, 1, 3, starburst_green)
    @starburst_bitmaps[11].fill_rect(2, 3, 3, 1, starburst_green)
    @starburst_bitmaps[11].set_pixel(3, 3, starburst_lightgreen)
   
    # 13en starburst bitmap
    @starburst_bitmaps[12] = Bitmap.new(8, 8)
    @starburst_bitmaps[12].fill_rect(3, 2, 1, 3, starburst_blue)
    @starburst_bitmaps[12].fill_rect(2, 3, 3, 1, starburst_blue)
    @starburst_bitmaps[12].set_pixel(3, 3, starburst_cyan)
   
    # 14en starburst bitmap
    @starburst_bitmaps[13] = Bitmap.new(7, 7)
    @starburst_bitmaps[13].set_pixel(1, 1, starburst_bluetwo)
    @starburst_bitmaps[13].set_pixel(5, 1, starburst_bluetwo)
    @starburst_bitmaps[13].set_pixel(2, 2, starburst_bluetwo)
    @starburst_bitmaps[13].set_pixel(4, 2, starburst_bluetwo)
    @starburst_bitmaps[13].set_pixel(3, 3, starburst_blue)
    @starburst_bitmaps[13].set_pixel(2, 4, starburst_blue)
    @starburst_bitmaps[13].set_pixel(4, 4, starburst_blue)
    @starburst_bitmaps[13].set_pixel(1, 5, starburst_blue)
    @starburst_bitmaps[13].set_pixel(5, 5, starburst_cyan)
   
    # 15en starburst bitmap
    @starburst_bitmaps[14] = Bitmap.new(7, 7)
    @starburst_bitmaps[14].fill_rect(3, 1, 1, 5, starburst_bluetwo)
    @starburst_bitmaps[14].fill_rect(1, 3, 5, 1, starburst_bluetwo)
    @starburst_bitmaps[14].fill_rect(3, 2, 1, 3, starburst_blue)
    @starburst_bitmaps[14].fill_rect(2, 3, 3, 1, starburst_blue)
    @starburst_bitmaps[14].set_pixel(3, 3, starburst_cyan)
        
    # 16en starburst bitmap
    @starburst_bitmaps[15] = Bitmap.new(7, 7)
    @starburst_bitmaps[15].fill_rect(2, 1, 3, 5, starburst_bluetwo)
    @starburst_bitmaps[15].fill_rect(1, 2, 5, 3, starburst_bluetwo)
    @starburst_bitmaps[15].fill_rect(2, 2, 3, 3, starburst_blue)
    @starburst_bitmaps[15].fill_rect(3, 1, 1, 5, starburst_blue)
    @starburst_bitmaps[15].fill_rect(1, 3, 5, 1, starburst_blue)
    @starburst_bitmaps[15].fill_rect(3, 2, 1, 3, starburst_cyan)
    @starburst_bitmaps[15].fill_rect(2, 3, 3, 1, starburst_cyan)
    @starburst_bitmaps[15].set_pixel(3, 3, starburst_cyan)
   
    # 17en starburst bitmap
    @starburst_bitmaps[16] = Bitmap.new(8, 8)
    @starburst_bitmaps[16].fill_rect(3, 2, 1, 3, starburst_blue)
    @starburst_bitmaps[16].fill_rect(2, 3, 3, 1, starburst_blue)
    @starburst_bitmaps[16].set_pixel(3, 3, starburst_cyan)
   
    # 18en starburst bitmap
    @starburst_bitmaps[17] = Bitmap.new(8, 8)
    @starburst_bitmaps[17].fill_rect(3, 2, 1, 3, starburst_violet)
    @starburst_bitmaps[17].fill_rect(2, 3, 3, 1, starburst_violet)
    @starburst_bitmaps[17].set_pixel(3, 3, starburst_purple)
   
    # 19en starburst bitmap
    @starburst_bitmaps[18] = Bitmap.new(7, 7)
    @starburst_bitmaps[18].set_pixel(1, 1, starburst_violettwo)
    @starburst_bitmaps[18].set_pixel(5, 1, starburst_violettwo)
    @starburst_bitmaps[18].set_pixel(2, 2, starburst_violettwo)
    @starburst_bitmaps[18].set_pixel(4, 2, starburst_violettwo)
    @starburst_bitmaps[18].set_pixel(3, 3, starburst_violet)
    @starburst_bitmaps[18].set_pixel(2, 4, starburst_violet)
    @starburst_bitmaps[18].set_pixel(4, 4, starburst_violet)
    @starburst_bitmaps[18].set_pixel(1, 5, starburst_violet)
    @starburst_bitmaps[18].set_pixel(5, 5, starburst_purple)
   
    # 20y starburst bitmap
    @starburst_bitmaps[19] = Bitmap.new(7, 7)
    @starburst_bitmaps[19].fill_rect(3, 1, 1, 5, starburst_violettwo)
    @starburst_bitmaps[19].fill_rect(1, 3, 5, 1, starburst_violettwo)
    @starburst_bitmaps[19].fill_rect(3, 2, 1, 3, starburst_violet)
    @starburst_bitmaps[19].fill_rect(2, 3, 3, 1, starburst_violet)
    @starburst_bitmaps[19].set_pixel(3, 3, starburst_violet)
        
    # 21st starburst bitmap
    @starburst_bitmaps[20] = Bitmap.new(7, 7)
    @starburst_bitmaps[20].fill_rect(2, 1, 3, 5, starburst_violettwo)
    @starburst_bitmaps[20].fill_rect(1, 2, 5, 3, starburst_violettwo)
    @starburst_bitmaps[20].fill_rect(2, 2, 3, 3, starburst_violet)
    @starburst_bitmaps[20].fill_rect(3, 1, 1, 5, starburst_violet)
    @starburst_bitmaps[20].fill_rect(1, 3, 5, 1, starburst_violet)
    @starburst_bitmaps[20].fill_rect(3, 2, 1, 3, starburst_purple)
    @starburst_bitmaps[20].fill_rect(2, 3, 3, 1, starburst_purple)
    @starburst_bitmaps[20].set_pixel(3, 3, starburst_purple)
   
    # 22nd starburst bitmap
    @starburst_bitmaps[21] = Bitmap.new(7, 7)
    @starburst_bitmaps[21].fill_rect(2, 1, 3, 5, starburst_violet)
    @starburst_bitmaps[21].fill_rect(1, 2, 5, 3, starburst_violet)
    @starburst_bitmaps[21].fill_rect(3, 0, 1, 7, starburst_violettwo)
    @starburst_bitmaps[21].fill_rect(0, 3, 7, 1, starburst_violettwo)
    @starburst_bitmaps[21].fill_rect(2, 2, 3, 3, starburst_purple)
    @starburst_bitmaps[21].fill_rect(3, 2, 1, 3, starburst_violet)
    @starburst_bitmaps[21].fill_rect(2, 3, 3, 1, starburst_violet)
    @starburst_bitmaps[21].set_pixel(3, 3, starburst_purple)
   
    # 23d starburst bitmap
    @starburst_bitmaps[22] = Bitmap.new(8, 8)
    @starburst_bitmaps[22].fill_rect(3, 2, 1, 3, starburst_violet)
    @starburst_bitmaps[22].fill_rect(2, 3, 3, 1, starburst_violet)
    @starburst_bitmaps[22].set_pixel(3, 3, starburst_purple)
   
    # 24th starburst bitmap
    @starburst_bitmaps[23] = Bitmap.new(8, 8)
    @starburst_bitmaps[23].fill_rect(3, 2, 1, 3, starburst_red)
    @starburst_bitmaps[23].fill_rect(2, 3, 3, 1, starburst_red)
    @starburst_bitmaps[23].set_pixel(3, 3, starburst_pink)
   
    # 25th starburst bitmap
    @starburst_bitmaps[24] = Bitmap.new(7, 7)
    @starburst_bitmaps[24].set_pixel(1, 1, starburst_redtwo)
    @starburst_bitmaps[24].set_pixel(5, 1, starburst_redtwo)
    @starburst_bitmaps[24].set_pixel(2, 2, starburst_redtwo)
    @starburst_bitmaps[24].set_pixel(4, 2, starburst_redtwo)
    @starburst_bitmaps[24].set_pixel(3, 3, starburst_red)
    @starburst_bitmaps[24].set_pixel(2, 4, starburst_red)
    @starburst_bitmaps[24].set_pixel(4, 4, starburst_red)
    @starburst_bitmaps[24].set_pixel(1, 5, starburst_red)
    @starburst_bitmaps[24].set_pixel(5, 5, starburst_pink)
   
    # 26th starburst bitmap
    @starburst_bitmaps[25] = Bitmap.new(7, 7)
    @starburst_bitmaps[25].fill_rect(3, 1, 1, 5, starburst_redtwo)
    @starburst_bitmaps[25].fill_rect(1, 3, 5, 1, starburst_redtwo)
    @starburst_bitmaps[25].fill_rect(3, 2, 1, 3, starburst_red)
    @starburst_bitmaps[25].fill_rect(2, 3, 3, 1, starburst_red)
    @starburst_bitmaps[25].set_pixel(3, 3, starburst_pink)
        
    # 27th starburst bitmap
    @starburst_bitmaps[26] = Bitmap.new(7, 7)
    @starburst_bitmaps[26].fill_rect(2, 1, 3, 5, starburst_redtwo)
    @starburst_bitmaps[26].fill_rect(1, 2, 5, 3, starburst_redtwo)
    @starburst_bitmaps[26].fill_rect(2, 2, 3, 3, starburst_red)
    @starburst_bitmaps[26].fill_rect(3, 1, 1, 5, starburst_red)
    @starburst_bitmaps[26].fill_rect(1, 3, 5, 1, starburst_red)
    @starburst_bitmaps[26].fill_rect(3, 2, 1, 3, starburst_pink)
    @starburst_bitmaps[26].fill_rect(2, 3, 3, 1, starburst_pink)
    @starburst_bitmaps[26].set_pixel(3, 3, starburst_pink)
   
    # 28th starburst bitmap
    @starburst_bitmaps[27] = Bitmap.new(7, 7)
    @starburst_bitmaps[27].fill_rect(2, 1, 3, 5, starburst_red)
    @starburst_bitmaps[27].fill_rect(1, 2, 5, 3, starburst_red)
    @starburst_bitmaps[27].fill_rect(3, 0, 1, 7, starburst_redtwo)
    @starburst_bitmaps[27].fill_rect(0, 3, 7, 1, starburst_redtwo)
    @starburst_bitmaps[27].fill_rect(2, 2, 3, 3, starburst_pink)
    @starburst_bitmaps[27].fill_rect(3, 2, 1, 3, starburst_red)
    @starburst_bitmaps[27].fill_rect(2, 3, 3, 1, starburst_red)
    @starburst_bitmaps[27].set_pixel(3, 3, starburst_pink)
   
    # 29th starburst bitmap
    @starburst_bitmaps[28] = Bitmap.new(8, 8)
    @starburst_bitmaps[28].fill_rect(3, 2, 1, 3, starburst_red)
    @starburst_bitmaps[28].fill_rect(2, 3, 3, 1, starburst_red)
    @starburst_bitmaps[28].set_pixel(3, 3, starburst_pink)
   
    # 30y starburst bitmap
    @starburst_bitmaps[29] = Bitmap.new(8, 8)
    @starburst_bitmaps[29].fill_rect(3, 2, 1, 3, starburst_orange)
    @starburst_bitmaps[29].fill_rect(2, 3, 3, 1, starburst_orange)
    @starburst_bitmaps[29].set_pixel(3, 3, starburst_lightorange)
   
    # 31st starburst bitmap
    @starburst_bitmaps[30] = Bitmap.new(7, 7)
    @starburst_bitmaps[30].set_pixel(1, 1, starburst_orangetwo)
    @starburst_bitmaps[30].set_pixel(5, 1, starburst_orangetwo)
    @starburst_bitmaps[30].set_pixel(2, 2, starburst_orangetwo)
    @starburst_bitmaps[30].set_pixel(4, 2, starburst_orangetwo)
    @starburst_bitmaps[30].set_pixel(3, 3, starburst_orange)
    @starburst_bitmaps[30].set_pixel(2, 4, starburst_orange)
    @starburst_bitmaps[30].set_pixel(4, 4, starburst_orange)
    @starburst_bitmaps[30].set_pixel(1, 5, starburst_orange)
    @starburst_bitmaps[30].set_pixel(5, 5, starburst_lightorange)
   
    # 32nd starburst bitmap
    @starburst_bitmaps[31] = Bitmap.new(7, 7)
    @starburst_bitmaps[31].fill_rect(3, 1, 1, 5, starburst_orangetwo)
    @starburst_bitmaps[31].fill_rect(1, 3, 5, 1, starburst_orangetwo)
    @starburst_bitmaps[31].fill_rect(3, 2, 1, 3, starburst_orange)
    @starburst_bitmaps[31].fill_rect(2, 3, 3, 1, starburst_orange)
    @starburst_bitmaps[31].set_pixel(3, 3, starburst_lightorange)
        
    # 33d starburst bitmap
    @starburst_bitmaps[32] = Bitmap.new(7, 7)
    @starburst_bitmaps[32].fill_rect(2, 1, 3, 5, starburst_orangetwo)
    @starburst_bitmaps[32].fill_rect(1, 2, 5, 3, starburst_orangetwo)
    @starburst_bitmaps[32].fill_rect(2, 2, 3, 3, starburst_orange)
    @starburst_bitmaps[32].fill_rect(3, 1, 1, 5, starburst_orange)
    @starburst_bitmaps[32].fill_rect(1, 3, 5, 1, starburst_orange)
    @starburst_bitmaps[32].fill_rect(3, 2, 1, 3, starburst_lightorange)
    @starburst_bitmaps[32].fill_rect(2, 3, 3, 1, starburst_lightorange)
    @starburst_bitmaps[32].set_pixel(3, 3, starburst_lightorange)
   
    # 34th starburst bitmap
    @starburst_bitmaps[33] = Bitmap.new(7, 7)
    @starburst_bitmaps[33].fill_rect(2, 1, 3, 5, starburst_orange)
    @starburst_bitmaps[33].fill_rect(1, 2, 5, 3, starburst_orange)
    @starburst_bitmaps[33].fill_rect(3, 0, 1, 7, starburst_orangetwo)
    @starburst_bitmaps[33].fill_rect(0, 3, 7, 1, starburst_orangetwo)
    @starburst_bitmaps[33].fill_rect(2, 2, 3, 3, starburst_lightorange)
    @starburst_bitmaps[33].fill_rect(3, 2, 1, 3, starburst_orange)
    @starburst_bitmaps[33].fill_rect(2, 3, 3, 1, starburst_orange)
    @starburst_bitmaps[33].set_pixel(3, 3, starburst_lightorange)
   
    # 35th starburst bitmap
    @starburst_bitmaps[34] = Bitmap.new(8, 8)
    @starburst_bitmaps[34].fill_rect(3, 2, 1, 3, starburst_orange)
    @starburst_bitmaps[34].fill_rect(2, 3, 3, 1, starburst_orange)
    @starburst_bitmaps[34].set_pixel(3, 3, starburst_lightorange)
   
    # 36th starburst bitmap
    @starburst_bitmaps[35] = Bitmap.new(8, 8)
    @starburst_bitmaps[35].set_pixel(3, 3, starburst_lightorange)   
#-------------------------------------------------------------------------------      
    @monostarburst_bitmaps = []
   
    # 1st starburst bitmap
    @monostarburst_bitmaps[0] = Bitmap.new(8, 8)
    @monostarburst_bitmaps[0].set_pixel(3, 3, starburst_lightyellow)
   
    # 2nd starburst bitmap
    @monostarburst_bitmaps[1] = Bitmap.new(8, 8)
    @monostarburst_bitmaps[1].fill_rect(3, 2, 1, 3, starburst_yellow)
    @monostarburst_bitmaps[1].fill_rect(2, 3, 3, 1, starburst_yellow)
    @monostarburst_bitmaps[1].set_pixel(3, 3, starburst_lightyellow)
   
    # 3d starburst bitmap
    @monostarburst_bitmaps[2] = Bitmap.new(7, 7)
    @monostarburst_bitmaps[2].set_pixel(1, 1, starburst_yellowtwo)
    @monostarburst_bitmaps[2].set_pixel(5, 1, starburst_yellowtwo)
    @monostarburst_bitmaps[2].set_pixel(2, 2, starburst_yellowtwo)
    @monostarburst_bitmaps[2].set_pixel(4, 2, starburst_yellowtwo)
    @monostarburst_bitmaps[2].set_pixel(3, 3, starburst_yellow)
    @monostarburst_bitmaps[2].set_pixel(2, 4, starburst_yellow)
    @monostarburst_bitmaps[2].set_pixel(4, 4, starburst_yellow)
    @monostarburst_bitmaps[2].set_pixel(1, 5, starburst_yellow)
    @monostarburst_bitmaps[2].set_pixel(5, 5, starburst_lightyellow)
   
    # 4th starburst bitmap
    @monostarburst_bitmaps[3] = Bitmap.new(7, 7)
    @monostarburst_bitmaps[3].fill_rect(3, 1, 1, 5, starburst_yellowtwo)
    @monostarburst_bitmaps[3].fill_rect(1, 3, 5, 1, starburst_yellowtwo)
    @monostarburst_bitmaps[3].fill_rect(3, 2, 1, 3, starburst_yellow)
    @monostarburst_bitmaps[3].fill_rect(2, 3, 3, 1, starburst_yellow)
    @monostarburst_bitmaps[3].set_pixel(3, 3, starburst_lightyellow)
        
    # 5th starburst bitmap
    @monostarburst_bitmaps[4] = Bitmap.new(7, 7)
    @monostarburst_bitmaps[4].fill_rect(2, 1, 3, 5, starburst_yellowtwo)
    @monostarburst_bitmaps[4].fill_rect(1, 2, 5, 3, starburst_yellowtwo)
    @monostarburst_bitmaps[4].fill_rect(2, 2, 3, 3, starburst_yellow)
    @monostarburst_bitmaps[4].fill_rect(3, 1, 1, 5, starburst_yellow)
    @monostarburst_bitmaps[4].fill_rect(1, 3, 5, 1, starburst_yellow)
    @monostarburst_bitmaps[4].fill_rect(3, 2, 1, 3, starburst_lightyellow)
    @monostarburst_bitmaps[4].fill_rect(2, 3, 3, 1, starburst_lightyellow)
    @monostarburst_bitmaps[4].set_pixel(3, 3, starburst_lightyellow)
   
    # 6th starburst bitmap
    @monostarburst_bitmaps[5] = Bitmap.new(7, 7)
    @monostarburst_bitmaps[5].fill_rect(2, 1, 3, 5, starburst_yellow)
    @monostarburst_bitmaps[5].fill_rect(1, 2, 5, 3, starburst_yellow)
    @monostarburst_bitmaps[5].fill_rect(3, 0, 1, 7, starburst_yellowtwo)
    @monostarburst_bitmaps[5].fill_rect(0, 3, 7, 1, starburst_yellowtwo)
    @monostarburst_bitmaps[5].fill_rect(2, 2, 3, 3, starburst_lightyellow)
    @monostarburst_bitmaps[5].fill_rect(3, 2, 1, 3, starburst_yellow)
    @monostarburst_bitmaps[5].fill_rect(2, 3, 3, 1, starburst_yellow)
    @monostarburst_bitmaps[5].set_pixel(3, 3, starburst_lightyellow)
   
    # 7th starburst bitmap
    @monostarburst_bitmaps[6] = Bitmap.new(8, 8)
    @monostarburst_bitmaps[6].fill_rect(3, 2, 1, 3, starburst_yellow)
    @monostarburst_bitmaps[6].fill_rect(2, 3, 3, 1, starburst_yellow)
    @monostarburst_bitmaps[6].set_pixel(3, 3, starburst_lightyellow)
   
    # 8th starburst bitmap
    @monostarburst_bitmaps[7] = Bitmap.new(8, 8)
    @monostarburst_bitmaps[7].set_pixel(3, 3, starburst_lightyellow)
#-------------------------------------------------------------------------------   
   
    @user_bitmaps = []
    update_user_defined
  end
  
  def update_user_defined
    for image in @user_bitmaps
      image.dispose
    end
   
    #user-defined bitmaps
    for name in $WEATHER_IMAGES
      @user_bitmaps.push(RPG::Cache.picture(name))
    end
    for sprite in @sprites
      sprite.bitmap = @user_bitmaps[rand(@user_bitmaps.size)]
    end
  end
end

class Scene_Map
  def change_weather
    @spriteset.change_weather  
  end
end

class Spriteset_Map
  attr_accessor :change_weather
end

Lv1.梦旅人

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 楼主| 发表于 2015-12-13 18:27:22 | 只看该作者
御曹司 发表于 2015-12-13 10:17
https://rpg.blue/thread-368467-1-1.html
脚本指令范例有错、应该这么写
screen.change_weather(type,  ...

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Lv4.逐梦者 (版主)

漾夕☽星化残月☾

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剧作品鉴家

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发表于 2015-12-13 10:17:10 | 只看该作者
https://rpg.blue/thread-368467-1-1.html
脚本指令范例有错、应该这么写
screen.change_weather(type, power, duration)

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