- @help Add a screen that allows you to view the terms that appear in the game. 
-  * Images and text descriptions describing the terms are displayed in the window. 
-  * 
-  * How to use 
-  * 1. Register items to be treated as terms from the database. 
-  * 
-  * 2. Set the parameter "GlossaryInfo". 
-  * 
-  * Terms can be browsed by acquiring the target item, and there is 
-  * also a function to register automatically 
-  * when the same word appears in the command of displaying sentences. 
-  * (It is also possible to specify a specific term outside the scope 
-  * of automatic registration) 
-  * 
-  * You can switch from menu scene and plugin command to 
-  * glossary scene. 
-  * 
-  * How to register data 
-  * 1. Register new data in item database and 
-  * set "item type" to "hidden item A" or "hidden item B" 
-  * 
-  * 2. Set note param 
-  * <SGDescription:xxx> // Description of Glossary *1 
-  * <SGCategory:xxx>    // Category of Glossary 
-  * <SGManual>          // Exclude terms from automatic registration 
-  * <SGPicture:filename> // Filename of the term picture 
-  * <SGEnemy:1>          // Enemy instead of the picture 
-  * <SGPicturePosition:text> // Picture position 
-  *  top, bottom, text 
-  * <SGTextPosition:100>      // Text position 
-  * <SGPicturePriority:top>   // Picture priority 
-  *  top, bottom 
-  * <SGPictureScale:0.5>     // Picture scale 
-  * <SGPictureAlign:right>   // Picture align 
-  *  left, center, right 
-  * <SGNoCollect>            // Glossary No Collect 
-  * <SGTextColorChange:1,10> // If switch[1] ON. Change color[10] 
-  * 
-  * *1 Escape Characters 
-  * \COMMON[1]  // It is replaced by aaa(<CommonDescription:aaa>) 
-  * \mhp[3]     // Enemy Max HP(Zero padding 3) 
-  * \mmp[3]     // Max MP 
-  * \atk[3]     // Atk 
-  * \def[3]     // Def 
-  * \mag[3]     // Mag 
-  * \mdf[3]     // Mdf 
-  * \agi[3]     // Agi 
-  * \luk[3]     // Luk 
-  * \exp[3]     // Exp 
-  * \money[3]   // Gold 
-  * \drop[1]    // Drop item 1 
-  * \DATA[prop] // 対象データのプロパティ「prop」に置き換えられます。(下記参照) 
-  * \DATA[description] // 対象データの説明 
-  * \DATA[price]       // 対象データの価格 
-  * 
-  * you can use multiple pages with one term. 
-  * The pages are switched with the direction keys. 
-  * <SGDescription2:xxx> 
-  * <SGPicture2:filename> 
-  * <SGPicturePosition2:text> 
-  * 
-  * The same is true for the third and subsequent pages, up to 99 pages can be specified. 
-  * Do not attach "1" to the first page when displaying multiple pages. 
-  * NG:<SGDescription1:xxx> 
-  * 
-  * The following tags are required when displaying terms in different type of dictionary. 
-  * <SGType:2>   // Type of Glossary 
-  * 
-  * Plugin Command 
-  * 
-  * GLOSSARY_GAIN_ALL 
-  *  All terms registered in the database will be in acquisition state. 
-  * 
-  * GLOSSARY_CALL [Type] 
-  *  Call the glossary screen. 
-  *  If the type is omitted, it will be automatically set to "1". 
-  * ex:GLOSSARY_CALL 1 
-  * 
-  * GLOSSARY_BACK 
-  *  Call up the glossary screen with reselecting the last selected item. 
-  * ex:GLOSSARY_BACK 
-  * 
-  * GLOSSARY_ITEM_CHANGE_CATEGORY [Item id] [new category] 
-  *  Change the category of the item with the specified ID to another one. 
-  * ex:GLOSSARY_ITEM_CATEGORY_CHANGE 10 AAA 
-  * Only items can be changed. Weapons and armors can not be changed. 
-  * 
-  * GLOSSARY_ITEM_CHANGE_USABLE [Item id] [ON or OFF] 
-  *  Change prohibition of items with the specified ID. 
-  *  (ON: Possible OFF: Prohibited) 
-  * ex:GLOSSARY_ITEM_CHANGE_USABLE 10 ON 
-  * Only items can be changed. Weapons and armors can not be changed. 
-  *