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#==============================================================================
# ■ 得失物品、金钱、武器、防具、技能自动提示
#------------------------------------------------------------------------------
# 在对话后得到物品或技能,得失物品、金钱、武器、
# 防具、技能将自动提示。
#==============================================================================
#============================== 注意事项=======================================
# 在对话后得到物品或技能,请在对话后先用事件等待
# 1秒,否则对话框来不及消失。
#==============================================================================
#===================================作者=======================================
# 得失物品、金钱、武器、防具、自动提示 by 66rpg
# 技能自动提示 by 幻影RPG基地的会员:kwanhimshek2(呵呵~十二岁的程式设计者)
#==============================================================================
# 开关定义∶
$不显示技能视窗 = 40
$不显示金钱视窗 = 41
$不显示物品视窗 = 42
$不显示武器视窗 = 43
$不显示防具视窗 = 44
# 以上开关,当打开的时候,获得物品将不会提示,比如预设打开41号开关,获得金钱不再提示
# ────────────────────────────────────
class Interpreter
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@parameters[0], @parameters[1], @parameters[2])
$game_party.gain_gold(value)
if $game_switches[$不显示金钱视窗]==false
carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_item(@parameters[0], value)
if $game_switches[$不显示物品视窗]==false
carol3_66RPG_item = $data_items[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减武器
#--------------------------------------------------------------------------
def command_127
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_weapon(@parameters[0], value)
if $game_switches[$不显示武器视窗]==false
carol3_66RPG_item = $data_weapons[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减防具
#--------------------------------------------------------------------------
def command_128
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_armor(@parameters[0], value)
if $game_switches[$不显示防具视窗]==false
carol3_66RPG_item = $data_armors[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减技能
#--------------------------------------------------------------------------
def command_318
actor = $game_actors[@parameters[0]]
if actor != nil
if @parameters[1] == 0
actor.learn_skill(@parameters[2])
else
actor.forget_skill(@parameters[2])
end
end
if $game_switches[$不显示技能视窗]==false
skill_item = $data_skills[@parameters[2]]
skill = Window_Base.new((640-300)/2,128,300,100)
skill.contents = Bitmap.new(skill.width - 32, skill.height - 32)
actor = $game_actors[@parameters[0]]
actor_bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
if @parameters[1] == 0
skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "获得了技能∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"007-System07",80,100)
else
skill.contents.blt(0, 0, actor_bitmap, Rect.new(0, 0, 24, 24), 255)
skill.contents.draw_text(0 + 28,0,240,32,$game_actors[@parameters[0]].name + "遗忘了技能∶")
#──声效,可以自己改
Audio.se_play("Audio/SE/"+"008-System08",80,100)
end
skill_bitmap = RPG::Cache.icon(skill_item.icon_name)
skill.contents.blt(0, 32, skill_bitmap, Rect.new(0, 0, 24, 24), 255)
skill.contents.draw_text(0 + 28, 32, 212, 32, skill_item.name, 0)
skill.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
skill.opacity -= 30
skill.contents_opacity -= 30
Graphics.update
end
skill.dispose
end
return true
end
end
在上面的这个脚本中.我想在主角增加和减少技能时提示的框中不显示主角的头像或行走图,只显示名字,应该怎么做? 版务信息:本贴由楼主自主结贴~ |
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