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Lv1.梦旅人 虱子
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- class Scene_Battle
- def make_basic_action_result
- if @active_battler.current_action.basic == 0
- @animation1_id = @active_battler.animation1_id
- @animation2_id = @active_battler.animation2_id
- if @active_battler.is_a?(Game_Enemy)
- if @active_battler.restriction == 3
- target = $game_troop.random_target_enemy
- elsif @active_battler.restriction == 2
- target = $game_party.random_target_actor
- else
- index = @active_battler.current_action.target_index
- target = $game_party.smooth_target_actor(index)
- end
- end
- if @active_battler.is_a?(Game_Actor)
- if @active_battler.restriction == 3
- target = $game_party.random_target_actor
- elsif @active_battler.restriction == 2
- target = $game_troop.random_target_enemy
- else
- index = @active_battler.current_action.target_index
- target = $game_troop.smooth_target_enemy(index)
- end
- end
- @help_window.set_text(@active_battler.name + "发动攻击", 1) #只加了这句
- @target_battlers = [target]
- for target in @target_battlers
- target.attack_effect(@active_battler)
- end
- return
- end
- if @active_battler.current_action.basic == 1
- @help_window.set_text($data_system.words.guard, 1)
- return
- end
- if @active_battler.is_a?(Game_Enemy) and
- @active_battler.current_action.basic == 2
- @help_window.set_text("逃跑", 1)
- @active_battler.escape
- return
- end
- if @active_battler.current_action.basic == 3
- $game_temp.forcing_battler = nil
- @phase4_step = 1
- return
- end
- end
- end
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