YEP.110 – Call Event – RPG Maker MV
Introduction
This is a reproduced method from RPG Maker 2000 and RPG Maker 2003. It allows the game to call a page’s events as if it were a common event. These events can be drawn from any event on any map within the game.
Plugin Commands
To call upon events from the current map or a different map, use the plugin commands found below:
插件参数
Plugin Commands:
CallEvent x
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– This will call upon event x from the current map and use the event list from the first page of the event.
调用初始地图事件
CallEvent x, Page y
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– This will call upon event x from the current map and use the event list from page y of the event.
调用初始地图事件的特点页
CallEvent x, Map y
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– This will call upon event x from map y and use the event list from the first page of the event.
调用指定地图的事件
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allEvent x, Page y, Map z
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– This will call upon event x from map z and use the event list from page y of the event.
调用指定地图的事件的特点页
CallEvent x, Map y, Page z
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– This will call upon event x from map y and use the event list from page z of the event.
调用指定地图的事件的特点页
Note1: Because of the programming structure of RPG Maker MV’s source, the called event data may or may not be instantaneous depending on the size of the map file that is needed to be loaded. At best, it will take a couple of frames of loading time depending on the size.
Note2: If any of the events, pages, and/or maps do not exist, then no events will be called and the plugin will skip forward as if nothing has happened. Be cautious about how you call these call events.