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Lv3.寻梦者 双子人
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已经写好了,测试一下效果怎么样。
- class Spriteset_Battle
- def initialize
- # 生成显示端口
- @viewport1 = Viewport.new(0, 0, 640, 320)
- @viewport2 = Viewport.new(0, 0, 640, 480)
- @viewport3 = Viewport.new(0, 0, 640, 480)
- @viewport4 = Viewport.new(0, 0, 640, 480)
- @viewport2.z = 101
- @viewport3.z = 200
- @viewport4.z = 5000
- # 生成战斗背景活动块
- @battleback_sprite = Sprite.new(@viewport1)
- # 生成敌人活动块
- @enemy_sprites = []
- for enemy in $game_troop.enemies.reverse
- @enemy_sprites.push(Sprite_Battler.new(@viewport1, enemy))
- end
- # 生成敌人活动块
- @actor_sprites = []
- @actor_sprites.push(Sprite_Battler.new(@viewport2))
- @actor_sprites.push(Sprite_Battler.new(@viewport2))
- @actor_sprites.push(Sprite_Battler.new(@viewport2))
- @actor_sprites.push(Sprite_Battler.new(@viewport2))
-
- #++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- @new_actor_sprites = []
- @new_actor_sprites.push(RPG::Sprite.new)
- @new_actor_sprites.push(RPG::Sprite.new)
- @new_actor_sprites.push(RPG::Sprite.new)
- @new_actor_sprites.push(RPG::Sprite.new)
- #++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
- # 生成天候
- @weather = RPG::Weather.new(@viewport1)
- # 生成图片活动块
- @picture_sprites = []
- for i in 51..100
- @picture_sprites.push(Sprite_Picture.new(@viewport3,
- $game_screen.pictures[i]))
- end
- # 生成计时器块
- @timer_sprite = Sprite_Timer.new
- # 刷新画面
- update
- end
- def update
- # 刷新角色的活动块 (对应角色的替换)
- @actor_sprites[0].battler = $game_party.actors[0]
- @actor_sprites[1].battler = $game_party.actors[1]
- @actor_sprites[2].battler = $game_party.actors[2]
- @actor_sprites[3].battler = $game_party.actors[3]
-
-
- #++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- for aa in 0...@actor_sprites.size
- @new_actor_sprites[aa].x = @actor_sprites[aa].x
- @new_actor_sprites[aa].y = @actor_sprites[aa].y
- @new_actor_sprites[aa].z = @actor_sprites[aa].z
- @new_actor_sprites[aa].ox = @actor_sprites[aa].ox
- @new_actor_sprites[aa].oy = @actor_sprites[aa].oy
- if $duixiang == @actor_sprites[aa].battler
- @new_actor_sprites[aa].animation($data_animations[$game_variables[26]], true)
- end
- end
- #++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
- # 战斗背景的文件名与现在情况有差异的情况下
- if @battleback_name != $game_temp.battleback_name
- @battleback_name = $game_temp.battleback_name
- if @battleback_sprite.bitmap != nil
- @battleback_sprite.bitmap.dispose
- end
- @battleback_sprite.bitmap = RPG::Cache.battleback(@battleback_name)
- @battleback_sprite.src_rect.set(0, 0, 640, 320)
- end
- # 刷新战斗者的活动块
- for sprite in @enemy_sprites + @actor_sprites
- sprite.update
- end
- # 刷新天气图形
- @weather.type = $game_screen.weather_type
- @weather.max = $game_screen.weather_max
- @weather.update
- # 刷新图片活动块
- for sprite in @picture_sprites
- sprite.update
- end
- # 刷新计时器活动块
- @timer_sprite.update
- # 设置画面的色调与震动位置
- @viewport1.tone = $game_screen.tone
- @viewport1.ox = $game_screen.shake
- # 设置画面的闪烁色
- @viewport4.color = $game_screen.flash_color
- # 刷新显示端口
- @viewport1.update
- @viewport2.update
- @viewport4.update
- end
- end
复制代码 |
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