class Game_ActionResult alias :old_make_damage_old :make_damage def make_damage(value, item) value = [value,9999].min if item.damage.to_hp? && !item.damage.recover? old_make_damage_old(value,item) end end
class Game_ActionResult
alias :old_make_damage_old :make_damage
def make_damage(value, item)
value = [value,9999].min if item.damage.to_hp? && !item.damage.recover?
old_make_damage_old(value,item)
end
end
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