小秋橙 发表于 2023-11-3 09:57 因为那个是比较老的武将了……大佬能看懂下面的新武将吗这还是js吗 skill={ audio:"ext:丿少冰:2", trigger:{ player:"enterGame", global:"phaseBefore", }, filter:function(event,player){ return event.name!='phase'||game.phaseNumber==0; }, derivation:["mbdanggu_faq","mbdanggu_faq2"], forced:true, unique:true, onremove:function(player){ delete player.storage.mbdanggu; delete player.storage.mbdanggu_current; if(lib.skill.mbdanggu.isSingleShichangshi(player)){ game.broadcastAll(function(player){ player.name1=player.name; player.smoothAvatar(false); player.node.avatar.setBackground(player.name,'character'); player.node.name.innerHTML=get.slimName(player.name); delete player.name2; player.classList.remove('fullskin2'); player.node.avatar2.classList.add('hidden'); player.node.name2.innerHTML=''; if(player==game.me&&ui.fakeme){ ui.fakeme.style.backgroundImage=player.node.avatar.style.backgroundImage; } },player); } }, changshi:[["scs1_zhangrang1","scstaoluan"],["scs_zhaozhong1","scschiyan"],["scs_sunzhang1","scszimou"],["scs_bilan1","scspicai"],["scs_xiayun1","scsyaozhuo"],["scs_hankui1","scsxiaolu"],["scs_lisong1","scskuiji"],["scs_duangui1","scschihe"],["scs_guosheng1","scsniqu"],["scs_gaowang1","scsmiaoyu"]], conflictMap:function(){ if(!_status.changshiMap){ _status.changshiMap={ scs_zhangrang1:[], scs_zhaozhong1:[], scs_sunzhang2:[], scs_bilan1:['scs_hankui1'], scs_xiayun1:[], scs_hankui1:['scs_bilan1'], scs_lisong1:[], scs_duangui1:['scs_guosheng1'], scs_guosheng1:['scs_duangui1'], scs_gaowang1:[], }; var list=lib.skill.mbdanggu.changshi.map(i=>i[0]); for(var i of list){ var select=list.filter(scs=>scs!=i&&!_status.changshiMap.contains(i)); _status.changshiMap.addArray(select.randomGets(get.rand(0,select.length))); } } return _status.changshiMap; }, group:"mbdanggu_back", content:function(){ 'step 0' var list=lib.skill.mbdanggu.changshi.map(i=>i[0]); player.markAuto('mbdanggu',list); game.broadcastAll(function(player,list){ var cards=[]; for(var i=0;i<list.length;i++){ var cardname='huashen_card_'+list; lib.card[cardname]={ fullimage:true, image:'character/'+list } lib.translate[cardname]=get.rawName2(list); cards.push(game.createCard(cardname,'','')); } player.$draw(cards,'nobroadcast'); },player,list); 'step 1' var next=game.createEvent('mbdanggu_clique'); next.player=player; next.setContent(lib.skill.mbdanggu.contentx); }, contentx:function(){ 'step 0' var list=player.getStorage('mbdanggu').slice(); var first=list.randomRemove(); event.first=first; var others=list.randomGets(9); if(others.length==1) event._result={bool:true,links:others}; else{ var conflictList=others.filter(changshi=>{ var map=lib.skill.mbdanggu.conflictMap(); var names=map[first]; return names.contains(changshi); }),list=others.slice(); if(conflictList.length){ var conflict=conflictList.randomGet(); list.remove(conflict); game.broadcastAll(function(changshi,player){ if(lib.config.background_speak){ if(player.isUnderControl(true)) game.playAudio('skill',changshi+'_enter'); } },conflict,player); } player.chooseButton([ '党锢:请选择结党对象', [[first],'character'], '<div class="text center">可选常侍</div>', [others,'character'] ],true).set('filterButton',button=>{ return _status.event.canChoose.contains(button.link); }).set('canChoose',list).set('ai',button=>Math.random()*10); } 'step 1' if(result.bool){ var first=event.first; var chosen=result.links[0]; var skills=[]; var list=lib.skill.mbdanggu.changshi; var changshis=[first,chosen]; player.unmarkAuto('mbdanggu',changshis); player.storage.mbdanggu_current=changshis; for(var changshi of changshis){ for(var cs of list){ if(changshi==cs[0]) skills.push(cs[1]); } } if(lib.skill.mbdanggu.isSingleShichangshi(player)){ game.broadcastAll(function(player,first,chosen){ player.name1=first; player.node.avatar.setBackground(first,'character'); player.node.name.innerHTML=get.slimName(first); player.name2=chosen; player.classList.add('fullskin2'); player.node.avatar2.classList.remove('hidden'); player.node.avatar2.setBackground(chosen,'character'); player.node.name2.innerHTML=get.slimName(chosen); if(player==game.me&&ui.fakeme){ ui.fakeme.style.backgroundImage=player.node.avatar.style.backgroundImage; } },player,first,chosen); } game.log(player,'选择了常侍','#y'+get.translation(changshis)); if(skills.length){ player.addAdditionalSkill('mbdanggu',skills); var str=''; for(var i of skills){ str+='【'+get.translation(i)+'】、'; player.popup(i); } str=str.slice(0,-1); game.log(player,'获得了技能','#g'+str); } } }, isSingleShichangshi:function(player){ var map=lib.skill.mbdanggu.conflictMap(); return player.name=='shichangshi'&&(map[player.name1]&&map[player.name2]||map[player.name1]&&!player.name2||!player.name1&&!player.name2||player.name==player.name1&&!player.name2); }, mod:{ aiValue:function(player,card,num){ if(['shan','tao','wuxie','caochuan'].contains(card.name)) return num/10; }, aiUseful:function(){ return lib.skill.mbdanggu.mod.aiValue.apply(this,arguments); }, }, ai:{ combo:"mbmowang", nokeep:true, }, intro:{ mark:function(dialog,storage,player){ dialog.addText('剩余常侍'); dialog.addSmall([storage,'character']); if(player.storage.mbdanggu_current&&player.isIn()){ dialog.addText('当前常侍'); dialog.addSmall([player.storage.mbdanggu_current,'character']); } }, }, subSkill:{ back:{ audio:"mbdanggu", trigger:{ global:"restEnd", }, filter:function(event,player){ return event.getTrigger().player==player; }, forced:true, content:function(){ 'step 0' delete player.storage.mbdanggu_current; if(lib.skill.mbdanggu.isSingleShichangshi(player)){ game.broadcastAll(function(player){ player.name1=player.name; player.smoothAvatar(false); player.node.avatar.setBackground(player.name,'character'); player.node.name.innerHTML=get.slimName(player.name); delete player.name2; player.classList.remove('fullskin2'); player.node.avatar2.classList.add('hidden'); player.node.name2.innerHTML=''; if(player==game.me&&ui.fakeme){ ui.fakeme.style.backgroundImage=player.node.avatar.style.backgroundImage; } },player); } 'step 1' var next=game.createEvent('mbdanggu_clique'); next.player=player; next.setContent(lib.skill.mbdanggu.contentx); player.draw(); }, sub:true, "_priority":0, }, }, "_priority":0, } |
看到了innerHTML,应该本身就是js,但是代码的语法好像很过时,居然在用==和!=判断。 |
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