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新套装

已有 185 次阅读2011-7-4 16:41

#============新套装系统(支持装备扩展)============By  凌冰===================
module SUITS
#==============
#||初始化数组||
#==============
  WEAPON = []
  ARMORS = []
  SKILLS = []
  PAR_PLU = []
  AUT_STA = []
  GUA_ELE = []
  GUA_STA = []
  ELEMENT = []
  PLU_STA = []
  MIN_STA = []
#=============================================================================
#设置方法
#=============================================================================
 
  #==============
  #||第一套套装||
  #==============
  WEAPON[1] = [1,5]
  #武器本套装的所有武器
  #即一套套装里可以有多副武器
  ARMORS[1] = [[1,2],[5],[13]]
  #防具        |盾| |头| |体|  |饰(缺省)|
  #即一套套装里可以有多副同类防具
  #支持装备扩展,可以继续往后写
  #如果套装中不包含某类,前面的或者中间的要写成[]或nil,后面的可以缺省
  SKILLS[1] = [43,80]
  #技能
  PAR_PLU[1] = [50,30,10,10,10,10,10,10,10,10]
  #            |血|灵|力|敏|速|魔|攻|防|御|敏|
  AUT_STA[1] = [13,15]
  #自动状态
  GUA_ELE[1] = [1,2,3,4,5,6]
  #属性防御
  GUA_STA[1] = [3,5,6,7]
  #状态防御
  ELEMENT[1] = [3,5,7,10]
  #攻击属性
  PLU_STA[1] = [2,4,5]
  #攻击附加状态
  MIN_STA[1] = [1,7,9]
  #攻击解除状态
 
#================设置完毕================
end
module RPG
#============================================================================
#补充设置  自定义角色初始扩展装备的ID
#============================================================================
ARMOR5 = [0,0,0,0]#按照角色的ID顺序输入即可
ARMOR6 = [0,0,0,0]
ARMOR7 = [0,0,0,0]
ARMOR8 = [0,0,0,0]
end
module RPG
  class Suit
    attr_reader :id
    attr_reader :weapon_id
    attr_reader :armors_id
    attr_reader :skills_id
    attr_reader :plus
    attr_reader :state
    attr_reader :guard_e
    attr_reader :guard_s
    attr_reader :element
    attr_reader :state_p
    attr_reader :state_m
    def initialize(suit_id)
      @id = suit_id
      @weapon_id = SUITS::WEAPON[@id]
      @armors_id = SUITS::ARMORS[@id]
      @skills_id = SUITS::SKILLS[@id]
      @plus = SUITS::PAR_PLU[@id]
      @state = SUITS::AUT_STA[@id]
      @guard_e = SUITS::GUA_ELE[@id]
      @guard_s = SUITS::GUA_STA[@id]
      @element = SUITS::ELEMENT[@id]
      @state_p = SUITS::PLU_STA[@id]
      @state_m = SUITS::MIN_STA[@id]
    end
  end
  def self.create
    all_suits = []
    for i in 1...SUITS::WEAPON.size
      s = Suit.new(i)
      all_suits[i] = s
    end
    return all_suits
  end
end
#=============以上貌似多此一举= =|||==================
class Game_Actor < Game_Battler
  alias setup_suit setup
  def setup(actor_id)
    actor = $data_actors[actor_id]
    @weapon_id = actor.weapon_id
    @armor1_id = actor.armor1_id
    @armor2_id = actor.armor2_id
    @armor3_id = actor.armor3_id
    @armor4_id = actor.armor4_id
    @armor5_id = actor.armor5_id if defined?(armor5_id) != nil
    @armor6_id = actor.armor6_id if defined?(armor6_id) != nil
    @armor7_id = actor.armor7_id if defined?(armor7_id) != nil
    @armor8_id = actor.armor8_id if defined?(armor8_id) != nil
    @all_suits = RPG::create
    refresh_suit
    setup_suit(actor_id)
    for suit in 1...@all_suits.size
      suit_skill_list = suits_plus(suit,16)
      for i in suit_skill_list
        learn_skill(i) if suit_whole?(suit)
      end
      state_id = suits_plus(suit,10)
      for id in state_id
        add_state(id, true) if suit_whole?(suit)
      end
    end
  end
  def refresh_suit
    @all_armors_id = [@armor1_id,@armor2_id,@armor3_id,@armor4_id]
    @all_armors_id.push(@armor5_id) if defined?(armor5_id) != nil
    @all_armors_id.push(@armor6_id) if defined?(armor6_id) != nil
    @all_armors_id.push(@armor7_id) if defined?(armor7_id) != nil
    @all_armors_id.push(@armor8_id) if defined?(armor8_id) != nil
    @suits_list = get_suits
    if @suits_list == []
      @suits_list.push(0)
    end
  end
  def suit_whole?(suit_id)
    suit = @all_suits[suit_id]
    if suit == nil
      return false
    end
    unless suit.weapon_id.include?(@weapon_id)
      return false if !(suit.weapon_id == (nil or []))
    end
    for j in 0...suit.armors_id.size
      if suit.armors_id[j] == (nil or [])
        next
      end
      unless suit.armors_id[j].include?(@all_armors_id[j])
        return false
      end
    end
    return true
  end
  def get_suits
    suits = []
    for i in 1...@all_suits.size
      if suit_whole?(i)
        suits.push(i)
      end
    end
    return suits
  end
  def suits_plus(id,parameter)
    if id == 0
      if parameter < 10
        return 0
      else
        return []
      end
    end
    suit = @all_suits[id]
    if parameter < 10
      return suit.plus[parameter]
    else
      case parameter
      when 10
        return suit.state
      when 11
        return suit.guard_e
      when 12
        return suit.guard_s
      when 13
        return suit.element
      when 14
        return suit.state_p
      when 15
        return suit.state_m
      when 16
        return suit.skills_id
      else
        return nil
      end
    end
  end
  alias base_maxhp_suit base_maxhp
  def base_maxhp
    n = base_maxhp_suit
    for i in @suits_list
      n += suits_plus(i,0)
    end
    return n
  end
  alias base_maxsp_suit base_maxsp
  def base_maxsp
    n = base_maxsp_suit
    for i in @suits_list
      n += suits_plus(i,1)
    end
    return n
  end
  alias base_str_suit base_str
  def base_str
    n = base_str_suit
    for i in @suits_list
      n += suits_plus(i,2)
    end
    return n
  end
  alias base_dex_suit base_dex
  def base_dex
    n = base_dex_suit
    for i in @suits_list
      n += suits_plus(i,3)
    end
    return n
  end
  alias base_agi_suit base_agi
  def base_agi
    n = base_agi_suit
    for i in @suits_list
      n += suits_plus(i,4)
    end
    return n
  end
  alias base_int_suit base_int
  def base_int
    n = base_int_suit
    for i in @suits_list
      n += suits_plus(i,5)
    end
    return n
  end
  alias base_atk_suit base_atk
  def base_atk
    n = base_atk_suit
    for i in @suits_list
      n += suits_plus(i,6)
    end
    return n
  end
  alias base_pdef_suit base_pdef
  def base_pdef
    n = base_pdef_suit
    for i in @suits_list
      n += suits_plus(i,7)
    end
    return n
  end
  alias base_mdef_suit base_mdef
  def base_mdef
    n = base_mdef_suit
    for i in @suits_list
      n += suits_plus(i,8)
    end
    return n
  end
  alias base_eva_suit base_eva
  def base_eva
    n = base_eva_suit
    for i in @suits_list
      n += suits_plus(i,9)
    end
    return n
  end
  alias suit_element_rate element_rate
  def element_rate(element_id)
    result = suit_element_rate(element_id)
    for suit in @suits_list
      suit_element_guard = suits_plus(suit,11)
      result/= 2 if suit_element_guard.include?(element_id)
    end
    return result
  end
  alias suit_state_guard? state_guard?
  def state_guard?(state_id)
    result = suit_state_guard?(state_id)
    for suit in @suits_list
      suit_state_guard = suits_plus(suit,12)
      result = suit_state_guard.include?(state_id)
    end
    return result
  end
  alias suit_element_set element_set
  def element_set
    result = suit_element_set
    for suit in @suits_list
      suit_element = suits_plus(suit,13)
      for i in suit_element
        result.push(i) if !result.include?(i)
      end
    end
    return result
  end
  alias suit_plus_state_set plus_state_set
  def plus_state_set
    result = suit_plus_state_set
    for suit in @suits_list
      suit_plus_state = suits_plus(suit,14)
      for i in suit_plus_state
        result.push(i) if !result.include?(i)
      end
    end
    return result
  end
  alias suit_minus_state_set minus_state_set
  def minus_state_set
    result = suit_minus_state_set
    for suit in @suits_list
      suit_minus_state = suits_plus(suit,15)
      for i in suit_minus_state
        result.push(i) if !result.include?(i)
      end
    end
    return result
  end
  alias suit_equip equip
  def equip(equip_type, id)
    suit_equip(equip_type, id)
    refresh_suit
    for suit in 1...@all_suits.size
      suit_skill_list = suits_plus(suit,16)
      for i in suit_skill_list
        learn_skill(i) if suit_whole?(suit)
        forget_skill(i) if skill_learn?(i) and !suit_whole?(suit)
      end
      state_id = suits_plus(suit,10)
      for id in state_id
        add_state(id, true) if suit_whole?(suit)
        remove_state(id, true) if state?(id) and !suit_whole?(suit)
      end
    end
  end
end
module RPG
  class Actor
    def armor5_id
      return (ARMOR5[@id-1] == nil ? 0 : ARMOR5[@id-1])
    end
    def armor6_id
      return (ARMOR6[@id-1] == nil ? 0 : ARMOR6[@id-1])
    end
    def armor7_id
      return (ARMOR7[@id-1] == nil ? 0 : ARMOR7[@id-1])
    end
    def armor8_id
      return (ARMOR8[@id-1] == nil ? 0 : ARMOR8[@id-1])
    end
  end
end

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