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Lv1.梦旅人 穿越一季:朔
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阿弥陀佛..施主这样是不对D~~~
来...老衲偷偷给你
- module Kernel
- alias origin_exit exit unless method_defined? :exit
-
- def exit(*args)
- case $scene
- when Scene_Map
- AutoSave.common_save unless $game_system.map_interpreter.running?
- when Scene_Battle
- AutoSave.common_save unless $game_system.battle_interpreter.running?
- else
- if $scene.type != NilClass and $scene.type != Scene_Title
- AutoSave.common_save
- end
- end
- origin_exit(*args)
- end
- end
- module AutoSave
- if @scene_proc.nil?
- @last_scene = nil.class
- @scene_proc = proc do |value|
- if value.nil? or value.is_a?(Scene_Title)
- if @last_scene != NilClass and @last_scene != Scene_Title
- AutoSave.common_save
- end
- end
- @last_scene = value.type
- end
- trace_var(:$scene,@scene_proc)
- end
-
- module_function
-
- def common_save
- filename = "Save#{$game_temp.last_file_index + 1}.rxdata"
- file = File.open(filename, "wb")
- write_save_data(file)
- file.close
- end
-
- def write_save_data(file)
- characters = []
- for i in 0...$game_party.actors.size
- actor = $game_party.actors[i]
- characters.push([actor.character_name, actor.character_hue])
- end
- Marshal.dump(characters, file)
- Marshal.dump(Graphics.frame_count, file)
- $game_system.save_count += 1
- $game_system.magic_number = $data_system.magic_number
- Marshal.dump($game_system, file)
- Marshal.dump($game_switches, file)
- Marshal.dump($game_variables, file)
- Marshal.dump($game_self_switches, file)
- Marshal.dump($game_screen, file)
- Marshal.dump($game_actors, file)
- Marshal.dump($game_party, file)
- Marshal.dump($game_troop, file)
- Marshal.dump($game_map, file)
- Marshal.dump($game_player, file)
- end
-
- end
复制代码 系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |
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