楼主: qq632147899

很弱智得一个问题

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发表于 2008-11-26 02:13:36 | 显示全部楼层
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#============================================================================== #
# Screenshot V2
#
# Screenshot Script v1 & screenshot.dll v1            created by: Andreas21
# Screenshot Script v2                                created/edit by: cybersam
# the autor is found on a german board...
# the comments are added by me...
# since the autor didnt want to add any comment...
# so thats it from here...
# have fund with it... ^-^
#
# oh yea.. the needed command line is found in "Scene_Map" in "def update"
#
#===============================================================================
module Screen  
  @screen = Win32API.new 'screenshot', 'Screenshot', %w(l l l l p l l), ''
  @readini = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l'
  @findwindow = Win32API.new 'user32', 'FindWindowA', %w(p p), 'l'
  module_function
  #-----------------------------------------------------------------------------
  # here comes the stuff...
  # i add here the stuff for automatic change of the number for the screenshot
  # so it wont overrite the old one...
  # if you want to change so stuff change them in this line below
  # or you can change them in your command line... like
  # Screen::shot("screenshot", 2)
  # this change the name and the type of the screenshot
  # (0 = bmp, 1 = jpg and 2 = png)
  # ----------------------------------------------------------------------------
  def shot(file = "screenshot", typ = 2)
    # to add the right extension...
    if typ == 0
      typname = ".bmp"
    elsif typ == 1
      typname = ".jpg"
    elsif typ == 2
      typname = ".png"
    end   
    file_index = 0   
    dir = "Graphics/Pictures/"   
    # make the filename....
    file_name = dir + file.to_s + typname.to_s   
    # make the screenshot.... Attention dont change anything from here on....
    @screen.call(0,0,640,480,file_name,handel,typ)
  end
  # find the game window...
  def handel
    game_name = "\0" * 256
    @readini.call('Game','Title','',game_name,255,".\\Game.ini")
    game_name.delete!("\0")
    return @findwindow.call('RGSS Player',game_name)
  end
end

#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
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 楼主| 发表于 2008-11-26 04:01:19 | 显示全部楼层
那个截图存档我看了下(代码我是看不懂咯,我是看得save文件夹)
原来是进菜单就会截图



思路果然好


怎么设置图片清晰一点
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