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问同标题.
由于源生RTAB系统把原始脚本替换了很多,刚学到的血条显示方式无法使用,所以来问问不知道这里有没人有,还有,请不要问我是不是真的...{/gg}
又或者,谁告诉我,应该在什么地方插入调用
定义部分是这样的
def HP(actor,x,y,w=96)
self.contents.fill_rect(x-2,y+26,w+4,8,Color.new(150, 150, 55, 255))
self.contents.fill_rect(x-1,y+27,w+2,6,Color.new(0,0,0,255))
self.contents.fill_rect(x,y+28,w,4,Color.new(173,233,177,255))
w1 = w * actor.hp / actor.maxhp
self.contents.fill_rect(x,y+28,w1,2,Color.new(255,0,0,255))
self.contents.fill_rect(x,y+28,w1,3,Color.new(255,0,0,150))
self.contents.fill_rect(x,y+28,w1,4,Color.new(255,0,0,100))
end
def MP(actor,x,y,w=96)
self.contents.fill_rect(x-2,y+56,w+4,8,Color.new(150, 150, 55, 255))
self.contents.fill_rect(x-1,y+57,w+2,6,Color.new(0,0,0,255))
self.contents.fill_rect(x,y+58,w,4,Color.new(173,233,177,255))
w1 = w * actor.sp / actor.maxsp
self.contents.fill_rect(x,y+58,w1,2,Color.new(255,0,0,255))
self.contents.fill_rect(x,y+58,w1,3,Color.new(255,0,0,150))
self.contents.fill_rect(x,y+58,w1,4,Color.new(255,0,0,100))
end
恩,,,对,需要找一个地方插入,但是源生RTAB系统的Window_BattleStatus栏里内容已经被完全替换.样式如下
#==============================================================================
# ■ Window_DetailsStatus
#------------------------------------------------------------------------------
# バトル画面でアクターのステータスを個々に表示するウィンドウです。
#==============================================================================
class Window_DetailsStatus < Window_Base
#--------------------------------------------------------------------------
# ● オブジェクト初期化
#--------------------------------------------------------------------------
def initialize(actor, id, x)
@status_id = id
super(x, 320 + id * 26, 160, 64)
self.contents = Bitmap.new(width - 32, height - 32)
self.opacity = 0
self.back_opacity = 0
refresh(actor, false)
end
#--------------------------------------------------------------------------
# ● 解放
#--------------------------------------------------------------------------
def dispose
super
end
#--------------------------------------------------------------------------
# ● リフレッシュ
#--------------------------------------------------------------------------
def refresh(actor, level_up_flags = false)
self.contents.clear
case @status_id
when 0
draw_actor_name(actor, 4, 0)
when 1
draw_actor_hp(actor, 4, 0, 120)
when 2
draw_actor_sp(actor, 4, 0, 120)
when 3
if level_up_flags
self.contents.font.color = normal_color
self.contents.draw_text(4, 0, 120, 32, "LEVEL UP!")
else
draw_actor_state(actor, 4, 0)
end
when 4
draw_actor_atg(actor, 4, 0, 120)
end
end
#--------------------------------------------------------------------------
# ● フレーム更新
#--------------------------------------------------------------------------
def update
# メインフェーズのときは不透明度をやや下げる
if $game_temp.battle_main_phase
self.contents_opacity -= 4 if self.contents_opacity > 191
else
self.contents_opacity += 4 if self.contents_opacity < 255
end
end
end
------------------------------------------------------------
本应在Window_BattleStatus内插入的样式如下
#--------------------------------------------------------------------------
# ● 刷新
#--------------------------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors
actor_x = i * 160 + 4
draw_actor_name(actor, actor_x, 0)
HP(actor,actor_x,10+8,w=90)#调用了被定义的"HP"######################
MP(actor,actor_x,10+8,w=70)#调用了被定义的"MP"###################### draw_actor_hp(actor, actor_x, 32, 120)
draw_actor_sp(actor, actor_x, 64, 120)
if @level_up_flags
self.contents.font.color = normal_color
self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
else
draw_actor_state(actor, actor_x, 96)
end
end
end
源生RTAB系统下载地址:
http://rpg.blue/web/htm/news49.htm 版务信息:本贴由楼主自主结贴~ |
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